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zztong

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About zztong

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  • Birthday 01/01/1965

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  1. I would be okay with the time investment for POIs like the tall buildings if the quest would let me leave the area and come back. Do I really have to eat the 14-story office building in one bite? It was fine with a group of friends, but for solo play I'm probably going to need to logout because Real Life will get in the way. Unless it is a private game, I won't want to logout in the POI.
  2. I could see where they might want "Quest Only" loot objects that are only available once a quest has been started. Otherwise, I don't mind double looting, specially if we're talking mostly about mundane things like salvaging doorknobs and looking through cabinets.
  3. Regarding: The Subway I had been thinking that if the coordinates of highways were always the same at the map edge then the highways could provide a nice in-game mechanism for changing maps. One trouble with having a mechanism other than a map edge is it makes for something to camp/ambush in PvP. I've experimented with this manual approach as my group has talked about changing maps every month. When you copy over the character, you land at the X/Y location you were in the previous map. (The game seems to take care of height differences.) If you want everyone to arrive on the West side of the new map, you have to have everyone go to the West side of the current map. You also retain all the marks you made on your map. Those are easy enough for each player to delete. I've not checked on the status of open quests. I suspect they're easy for a player to delete. The player's inventory does transfer over without issue. If you want to take a vehicle, you'll have to put it into your inventory which I think means you have to empty the vehicle's inventory. EDIT - The forum appears to have merged two different posts together.
  4. Crates, Storage Chests, and Furniture are what I tend to use, plus the 1 block Drink Fridge. I have found myself wanting to fix up the tall Freezers too, but I don't think that's an option. Hmm, this has me wondering if the various safes can be crafted and used.
  5. Yep, its a recipe with no prerequisites and no workstation needed. It takes 2 seconds to convert a jar of mirky water into an empty jar. You could do that in your inventory, a workbench, or whatever. You could apply it to many jars in one order. That code is both the XPath stuff to inserts the recipe and the recipe itself.
  6. I did experiment with moving characters between maps. If you copy the .../Saves/<Map>/<Game>/Player/999999999999.ttp files from the old map to the new map (similar path), your character arrives complete with their inventory. Their location is where they were on the previous map (N-S, E-W) and you seem to start on the ground (elevation) even if it was different from before. I've no idea what would happen if your N-S, E-W position happened to be in a POI. That didn't happen in any of my tests. One side effect was that you had all of your map waypoints from before, but each player could just delete them. This kind of makes it possible to say "if you want to move to the next map at the end of the month, you need to get to this location" which would work with my small group, but probably not on a server with a larger player base. I find myself wishing that there was some convention like highways always entered the map in the N-S center and E-W centers, which would create some map-to-map continuity. I would certainly appreciate any features TFP might consider making map-to-map travel possible so a server could switch to a new map and provide some continuity to the characters/players. Also, could you image, perhaps, a couple of servers going together and there being some kind of hand-off between them?
  7. Hey, thanks. I tried it and it does work as advertised. That's pretty cool. I've also been toying with modlets and playing with this recipe... <!-- A way to empty jars of mirky water. Nice for inventory and nice for cooking, plus just makes sense. Anyone can empty a jar of water. --> <append xpath="/recipes"> <recipe count="1" name="drinkJarEmpty" craft_time="2"> <ingredient count="1" name="drinkJarRiverWater"/> </recipe> </append> ... which is also handy if you have 125 jars of mirky water to be emptied.
  8. Deer and boar seem to be rarer in the MP game I play, but they are present -- a pleasant surprise when we stumble across one. Oddly enough, the easiest game to find (other than chickens and rabbits) appears to be mountain lions. They appear to be really common in the cold biome. We have a town in the cold biome on our map and I can run down there and haul in 4-6 mountain lions in a day of hunting. Wolves, dire wolves, and coyotes are also semi-common.
  9. I've been using the bicycle, motorcycle, and the 4x4 -- it just depends on what I want to do. I peddle the bike over to the farm and store a shovel and seeds in it. I use the motorcycle for solo missions and exploration. I use the 4x4 for larger missions and multiplayer missions. I will point out that a motorcycle can fit through a doorway, and if you're willing to do some construction/destruction you can take it with you way up into the tall office building POI, into the high school, and more. 😀
  10. Not necessarily. There are a number of characters each of which could have a lot of different stuff in their inventory. Setting experience is easy, but then spending it would take time.
  11. IIRC, I read a suggestion (Dream) somebody had to make moving from map to map a game feature. I've not been able to find that suggestion again. It doesn't seem to show up on a search for "map." I can see the merit to that suggestion, and assuming that all players are willing to move I find myself wondering how much work it might take and if there was interest from anyone else. Perhaps such a feature might allow for a series of missions that leads to changing maps over a longer campaign to... I dunno... maybe meet up with the people who keep sending flights to drop supplies. In our situation, we like our characters but we've just run out of places to explore.
  12. Oh yeh, that makes sense. Hmm, I wonder what happens if you end up being under ground. If we all wandered over to the border, which is water, perhaps it would be water on the new map too, though that probably assumes we use the same method of map generation.
  13. I play with a group of folks on a private server. We've largely explored the current map. Is it possible to move to a new map but keep the same characters -- experience, skills, worn equipment, tool bar equipment, and whatever is in their backpacks? I see some discussion about that here, perhaps dated: (2016) https://steamcommunity.com/app/251570/discussions/4/1741090666219174678/ (2015) https://www.reddit.com/r/7daystodie/comments/3inqty/transferring_characters/
  14. I didn't think of that. I'm the cook, not the guy running the forges. I could also wait until after a day of raiding and have 60 empty jars. I just figured there might be an easy way to empty jars.
  15. Is there a way to empty a jar, other than to drink its contents? Or, I suppose more to what prompted the question, is there a way to empty 60 jars of murky water so that I can have 60 empty jars for a different recipe?
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