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RipClaw

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RipClaw last won the day on December 19 2019

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  1. The size of the behemoth has caused problems with the pathing. That's why he was scrapped. In its place, we now have the Demolisher.
  2. By the time you get to the level 2 quests you usually have a means of transport. That's why it is less noticeable. You have to do 10 level 1 quests to get to level 2. With one or two quests a day you reach level 2 in the second week. By this time most players should have at least a bicycle. Since there are traders on the edges of towns, they should take advantage of this and offer quests nearby if possible.
  3. I love that you don't get swamped with guns from the start. Apart from the Blunderbuss, my first firearm was a Q1 toilet gun on day 5. I fought my first Bloodmoon horde with a stone sledgehammer, two Blunderbusses and a pistol for emergencies. That reminded me of A15/A16 when I fought my first horde with a bow. I also think it's great that the bow and crossbow have more sneak damage. That makes them a perfect weapon for stealth gameplay. That the traders are now on the outskirts of towns is great. However, the level 1 quests are often far away. That costs a lot of time if don't have a means of transport. Fortunately I found the college jacket and the high performance running shoes in a POI early on. With these I am at least as fast as with a bicycle.
  4. I had a weird glitch in the AI. I was fighting a wandering horde at night. When I ran a few meters away to get some distance between two zombie and me, the zombies suddenly started attacking the trees instead of following me.
  5. A weight system has advantages and disadvantages. The advantage is that objects of low weight do not slow you down as much. On the other hand, you cannot carry large amounts of stone, iron or other resources. In ARK there is a weight-based system but that has led to her having to do tricks here and there to make the beaver e.g. carry a lot of wood.
  6. The Fun Pimps have often said "no child zombie" and I agree with them. There have been zombie games with child zombies and that always led to discussions.
  7. Wait, I thought Trader Jen was dating that Australian guy? Is she cheating on him? 😉
  8. I think they chose a flying drone because the pathing is easier. It doesn't get stuck on every rock, every trash bag.
  9. Multiplayer is always a bit different than single player in terms of progress. In a group the members can specialize. A single player has to spread out his points. That's why you have everything earlier and it gets boring faster. By the way, I like the Grand Spartan rule better: "Every man for himself". This is much more entertaining when you watch the streams. 😁
  10. Just because you think mining is useless doesn't mean it is. Without my iron mines, I could not fill up the darttraps in my horde base. And something like the boom box basedesign from GrandSpartan is impossible without a lot of iron, nitrate and coal. And I also like building underground bases. They're not useless. They are not as safe as they once were, but if you go down to the bedrock you are very safe down there, except for the Blood Moon Horde.
  11. I prefer the late game but I also think it is good that the progress will be slower. Fighting the first horde with primitive weapons only changes the gameplay.
  12. So you say "You have to play the game my way and you have to like it". You should respect that other players have a different idea of the game. Forcing them to do something is the best way to scare them away. You can encourage them to do something but you should never force them.
  13. Then you will be glad to hear that in A19 the progress will be much slower. You won't find strong weapons in the early game. You will have to fight the first horde with primitive weapons. The new Integrated Survival System will also make the game more intense as it is no longer possible to heal everything with just a bandage. If you feel like you have too much ammo you should increase the size of the horde. A horde with 32 zombies at the same time consumes a lot more ammo than a horde with 8 zombies at the same time. If you find too much loot then you should reduce the amount of loot. Even a reduction to 75% ensures that a lot of the loot containers are empty. The game has many settings so that the player can adjust it to his preferences. No game lasts forever. Let's face it. Most of the games are completed in less than 20 hours. If 7 Days to die was fun for 70 hours then it was worth the money.
  14. The most frightening thing about Subnautica are the sounds. The deep roar of a reaper will make you think twice about driving your seamoth into the dunes to search for wrecks. Besides, there are no guns in Subnautica. This is a very important point. Imagine how much scarier 7 Days to die would be without guns.
  15. My trick is to zoom into the map as much as possible and position the arrow of the player marker directly above the treasure chest. Usually works very well.
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