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RipClaw last won the day on October 18 2020

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  1. For me the most interesting gameplay would be to build a fully automatic zombie killing base and then on horde night I sit in front of the monitor armed with a bowl of popcorn and enjoy the show.
  2. @Vedui made a video on this topic about a year ago and came to the same results for the Blood Moon Horde.
  3. Your approach would only make sense to me if random values were disabled. If I sacrifice resources and my current weapon to craft something better, it should always be better and not depend on luck.
  4. I prefer the spiked club mod over the chain mod. But also important is the ergonomic grip mod. My favorite combo for a Q6 club is the ergonomic grip, a weighted head, a spiked club mod and the burning shaft mod.
  5. Yes it has an effect but not as much as in A17. In A17 maximum stamina and fullness were one and the same. If you had 60% fullness, you had 60% of your max stamina.
  6. If I want to use two attributes at the same time then I stop at level 7. With level 7 in the attribute you get up to level 4 in most skills. For some skills, level 7 is even enough to max out the skill.
  7. The bug also works in the other direction. HP ammo now behaves like regular ammo but deals more damage.
  8. From what I've read no major changes are being made to the AI. Only minor adjustments as long as they don't cost too much CPU power. What they do first and foremost is to create a game that fits their vision. This includes providing an easy way to modify the game. This is, more or less, how the AI was programmed until Alpha 16. That was very easy to exploit. By the way, the reason why the AI attacks the vault door is that doors are only rated with half of their HP by the AI. The zombie attacking doors instead of punching through the wall is a behavior int
  9. If a zombie doesn't see a path to you then it will attack the weakest blocks in the area and the trees are the weakest blocks in the area. For you it is obvious that the zombie should go for the rock because you are a human and have human intelligence but the zombie is controlled by an algorithm and this sometimes leads to irrational behavior. Developers cannot consider all situations. In games with a static map this is much easier because the designers can remove possible obstacles for the AI.
  10. It depends on how much stamina you use. If you travel a lot on foot or on a bike, or work in the mine with a pickaxe, or fight a lot in close combat, then you consume a lot of stamina, which is regenerated through food consumption. It is true that the food consumption is not realistic but neither is the growth rate of the plants. To be fair, food consumption has been worse. In A17 you had to be at max food all the time because you quickly fell below the limits where hunger had an effect on your stamina.
  11. It was probably a mod. In Vanilla there is neither copper nor zinc or tin as a resource.
  12. This doesn't always work. You can not wake up anything that is not yet spawned. For example, the zombies in the trap room in the apartment building only spawn when the player is very close.
  13. Is the connection between the cameras direct or is there a relay in between ? The connection between the cameras must be direct to pass through the signal.
  14. If you don't want to die, the best strategy is to run away. That is human survival in a nutshell.
  15. At least he says openly and honestly that he wants to kill you. Trader Jen is much more devious. She always acts so nice but then tells you that you can pick up mines with a wrench.
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