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74 Shiny

About Reckis

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  • Birthday 08/02/1973

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    Troy, MO
  • Interests
    Video games (duh!), Tabletop RPGs, Art, Reading

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  1. The paint comes from scrapping the dyes that come with some of the clothing. Remove the dye from the clothing in the modify interface, then scrap it. As of A18 (I think) all clothing stats are randomized, within a certain range, just like everything else that goes in a slot.
  2. Shift-left click on any block in creative mode removes it. . . . or maybe it's shift-right click. Dammit, now i am going to have to open the prefab editor and confirm. Definitely shift-left click
  3. Yes, there is. But in all of my playthroughs in A19, I can count the number of times I have found it early enough to make a difference on one hand.
  4. @bobrpggamer Thanks for the laugh! Can't help but think that this thread is tongue-in-cheek response to all of the "woke" nonsense we have been seeing on the forums lately. Are we allowed to say "tongue-in-cheek" these days?
  5. @faatal Has anyone else been having an issue with the z's seeming like they don't know when to stop moving when attacking you anymore? Like literally, sometimes (maybe most of the time) they try to walk into me and push me around instead of stopping and attacking like they used to. Seems to happen the most with the ones with more average sizes (cheerleader, business man, etc.), but that might be due to the fact that I rarely let the larger ones get close. Also just remembered that I have seen it at least once with with a biker. Is this an intended change?
  6. I think this is a problem with the vanilla game, been seeing this behavior from the vanilla z's as well, with or without this mod.
  7. Definitely going to try out both of these. I will let you know how it goes.
  8. @Ericbeaudoin I am not normally one to do this, because I do not believe in asking modder's to do more work just to suit my needs . . . But, how hard would it be to add a version of the 1/2 block container that is like the writable vanilla container? Absolutely love this mod, btw. It goes a long way to satisfying an ocd itch.
  9. This is on the backside of the hospital, and I realize that this is probably part of that POI, but still . . . is this warning the forest critters to maintain a safe speed?
  10. Is that kinda like finding 3 bikers and one of the twitchy little guys in the yellow shirt all in the same hotel room together?
  11. @twilit.tera The real misconception here is the that the "heat" map is actually about thermal energy, it isn't. The heat map is terminology used in a number of cases (military, engineering, software, just to name a few) to gauge activity of some kind that may potentially cause a problem. In the case of 7DtD it is used to describe/plot an area of activity that may draw the attention of certain types of zombies. Workstations (forges, cement mixers, chemistry stations, and I think even the workbench), campfires, torches, mining of all sorts, breaking blocks (including wrenching), and even candles all generate "heat" for the heat map to varying degrees. Try going into a poi with a lot of windows and just start systematically breaking them with a stone axe; you will see a screamer or two spawn fairly quickly without having any thermal energy involved.
  12. Nope, just another overly squeaky wheel to add to the ignore pile
  13. LOL, someone getting tired of the continuous wheels squeaking everywhere they can? I feel your pain, I have put more people on ignore this alpha than all other alphas combined.
  14. This is the main reason I disabled the dynamic music this alpha. Who the hell thought we would want to listen to some KennyG elevator music the whole time we were in our base?
  15. Just my take on things . . . Overall performance is better in this alpha. That said, some users (myself included) are experiencing problems with "Terrain Quality" and needing to turn it down to low. This does not seriously impact terrain appearance, but having it set any higher CAN have a serious impact on FPS.
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