Jump to content

Reckis

Members
  • Posts

    235
  • Joined

  • Last visited

About Reckis

  • Birthday 08/02/1973

Personal Information

  • Location
    Troy, MO
  • Interests
    Video games (duh!), Tabletop RPGs, Art, Reading

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Reckis's Achievements

Ranger

Ranger (6/15)

96

Reputation

  1. They made the change because water was trivial pretty early in the game.
  2. Can anyone point me in the direction of where to adjust the volume of existing sounds? By this I mean, changing certain sounds triggered by events to have a different impact on detectability?
  3. Anyone else have an issue with not being able to interact with the mortar and pestle in the latest build? Edit for update - I had to break it with a pickaxe and then I could interact with it.
  4. @Subquake Is it available on the Mod Launcher?
  5. I apologize if someone already brought this up, but has anyone else noticed that they added a model for apiaries (man-made beehives)? Perhaps the current scarcity of honey in tree stumps is in preparation for making those apiaries something more than just a model. The fruit stand with the sign that looks like a bee has some, and I have seen them in a few other places. Just sayin . . .
  6. According to Subquake (the author of Undead Legacy) his overhaul now requires the Unity version of the ModLauncher.
  7. Lol! That looks like a fun horde base to me. Can we get a more detailed tour?
  8. Check your Dynamic Resolution settings. For higher end rigs it is better to just turn it off.
  9. Greeting @Subquake! First I would just like to tell you how much I love your overhaul! I eagerly await its release with each new alpha. From the QoL improvements, to the detailed crafting system, this overhaul is in many ways what I feel 7DtD could have been. The features and improvements that are a huge draw for me are too many to list here, suffice it to say about the time I get tired of modding vanilla to suit my tastes, I always come running back to this tried and true favorite. That being said, I have two questions : 1. Do you have plans to change the tool/weapons section of the research process? As it currently stands I can see no reason why anyone would EVER research a tool or weapon. This is due to the research recipe. All of which require the complete tool/weapon in order to research. If I already have the tool/weapon, why would I destroy it for research just to have expend more materials to make a new one? Perhaps revising these to use the tool/weapon from the previous tier plus materials from the tier you are researching, on top of the existing resource costs would help. Just a suggestion/concern. I feel like the current recipes don't do justice to the rich and detailed system you have created. 2. Is the inability to gather water from natural water sources a by product of your water gathering system? Or am I just overlooking something? I will admit the second option is a possibility, there is so much to relearn with this overhaul sometimes I overlook things.
  10. In my somewhat limited experience (haven't played with feral sense on, yet) stealth is doable, and becomes easier the more you invest in it. As with the majority of changes made over the course of the development of this game, you just have to re-learn how it works and adapt.
  11. Um for option 2 . . . cant you just pick up the drone?
  12. I was having similar problems until I remembered/was reminded to clear out the old files. Remembering to do that seems to be more critical with this alpha than it has in the past, causing all sorts of issues that can be seen as "bugs". The real bugs stick around even after clearing all the old files - like robot modules falling through structures randomly.
  13. Personally, I think that this argument is basically the same as the people complaining about the "insane hunger", etc. etc. Instead of adapting to the game they want the game to adapt to them. I will admit, when I first read about the farming changes I was concerned, but after playing with them for a while, I learned to adapt.
  14. Not if it is the way they want to do things. . . it is their game after all, and thusly they have to make decisions that THEY are happy with, because there is no way they can please ALL of the 10's of thousands of people playing the game. That path would surely lead to madness.
×
×
  • Create New...