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Morloc last won the day on January 17

Morloc had the most liked content!

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About Morloc

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    Arch Necromancer

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    Spread'n your ankles...
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  1. So, what you're really saying...is that you're French. 🤔 No shame. There are support groups and such nowadays. Check out some James Taylor. No worries. -Morloc
  2. I was thinking more along the lines of "attracting" settlers/survivors after you declare an area to be a settlement (with something like a land claim block). This way the player still has the same early game as he does now, and isn't pushed/rushed into the settlement portion of the game. There would be advantages to having settlers as well as the liability of keeping them safe. There could be quests to rescue special settlers which would add their unique features/abilities to your settlement. Dr. Angie - Can cure infection. Farmer Ed - Auto harvesting. Agent Hank Kim
  3. Survivors you need to defend at your settlement. This would completely change horde night. -Morloc
  4. Beta and Beta...what is Beta!?? -Morloc
  5. This is just my opinion, but less equipment slots is not better. Ever. I'm not sure I feel more strongly about anything else in gaming. -Morloc
  6. I play SP and have seen this. Not so much the inventory issue, but duplicates of vehicles from the past showing up here and there. I'll try to crunch this a bit, but frankly I've just been ENJOYING the game too much to post as much lately. 😃 -Morloc
  7. I think you guys would laugh at me if you knew how many days I typically go eating just snowberries and raw yucca. I normally won't put points into cooking or farming so unless I get real lucky with recipes, it's foraging berries, a little charred meat, and the occasional vending machine godsend. -Morloc
  8. Thank you. I could not really submit one because I was playing off of a save created one version earlier, and was also using Nitrogen/Compo. -Morloc
  9. Fair enough... ...so long as the brainless dead shall not have elite engineering skills and knowledge of dynamic structural integrity or omniscient knowledge of pathing. -Morloc
  10. You need to use terrain to remain out of their reach...particularly if you play on higher difficulty levels. Even then, it takes so long that there's a good chance they may warp through a gap you're using to hit them, in which case if you don't have another pinch-point to back up to, you're screwed. In my last playthrough I had a blue auto shotgun with mods, and maxed out shotgun skill and I'd still never just walk up to one to kill it. If you crit, all is well, but have a plan if you start getting hit. -Morloc
  11. The Compo Pack has an airport, and it's one of the more nasty (and time consuming) places to visit. It's valid as a T5 quest. A lot of work went into it by its author. There are some department stores, but I don't recall seeing an actual shopping mall (indoor) so we can play Dawn of the Dead. -Morloc
  12. I agree with that. I am using more heavy armor (steel) than light in this playthrough. I'd saved up perk points and purchased all four levels of Heavy Armor at once. I was pretty disappointed in the difference in mobility...barely noticeable. While Military armor would be the best (all-around) armor pre-apocalypse, the idea of crazy head-to-toe protection is very immersive to the zombie genre. You can't push Steel much higher in Armor rating, so that'd mean balancing AR and Effects Resistance relative to Military (i.e. mostly nerfing Military). The river of tears that'd erupt if anyone actu
  13. Has anyone been having SI issues lately? I know this crops up from time to time, but I was just curious if it was just me. I rode back to my workshop yesterday and heard that sound of stone breaking. The upper levels of my workshop tower were all crumbling. I hadn't added anything in game weeks, and there was no zombie damage to the still-standing lower half. While I understand why it was catastrophic based on my architecture, I just don't know what kicked it off. Many of the POIs I've been visiting (including vanilla) have been experiencing small collapses when I take out beds, cu
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