Roland Posted March 15, 2023 Author Share Posted March 15, 2023 lol...Last year at this time we were so excited that the A21 dev diary thread was finally starting. And now we can't wait for it to be over... 7 Link to comment Share on other sites More sharing options...
Gamida Posted March 15, 2023 Share Posted March 15, 2023 29 minutes ago, Roland said: lol...Last year at this time we were so excited that the A21 dev diary thread was finally starting. And now we can't wait for it to be over... You know the old saying "The zombies are always greener on the other side of the fence" 7 Link to comment Share on other sites More sharing options...
Chris Dunaway Posted March 15, 2023 Share Posted March 15, 2023 On 3/13/2023 at 1:43 AM, faatal said: I don't remember, but I was and am working on the decal shader, which is not a systems change. Just a change to rendering the decals we have on roads. Does this mean that the road markings will not be a block anymore and will be painted with decals instead? Link to comment Share on other sites More sharing options...
Cr0wst0rm Posted March 15, 2023 Share Posted March 15, 2023 8 minutes ago, Chris Dunaway said: Does this mean that the road markings will not be a block anymore and will be painted with decals instead? I would guess it would work like a block but just like a decal with collision wrapped around... Link to comment Share on other sites More sharing options...
faatal Posted March 15, 2023 Share Posted March 15, 2023 5 hours ago, Rabbitslovecactus said: @faatalQuestion for the game when it goes gold. Will the sandbox mode have a setting to disable bandits if we'd like to? We won't be deciding things like that until the feature is in and we actually play and balance it. 2 hours ago, playlessNamer said: Will the ugly gap between sand/gravel and stone/concrete/wood blocks be fixed in the next patch? No. I said previously that terrain diamonds can't fill a cube exactly. 2 hours ago, Trankitas said: Tomorrow is this thread's birthday, any info on A21 to celebrate? @faatal Sure, each day is a day closer. 17 minutes ago, Chris Dunaway said: Does this mean that the road markings will not be a block anymore and will be painted with decals instead? No. Different systems. A hand placed block on a road is not a decal mesh generated above a terrain block. 1 Link to comment Share on other sites More sharing options...
Morloc Posted March 15, 2023 Share Posted March 15, 2023 11 minutes ago, faatal said: No. I said previously that terrain diamonds can't fill a cube exactly. So.............we'll be seeing diamond-shaped blocks in A21 !! -Arch Necromancer Morloc 💀 1 Link to comment Share on other sites More sharing options...
Roland Posted March 15, 2023 Author Share Posted March 15, 2023 (edited) You can see them in A20. Place a single terrain voxel in the middle of a road and you'll see a diamond-shaped block. They also weigh the same as a duck. Edited March 15, 2023 by Roland (see edit history) 6 Link to comment Share on other sites More sharing options...
Old Crow Posted March 15, 2023 Share Posted March 15, 2023 On 3/12/2023 at 11:30 AM, DanLW said: They made the mistake of releasing on Friday. This is why TFP alphas are generally released on Monday so that unexpected game breaking bugs can be worked during the work week. (Star Citizen is currently experiencing massive.outages) 7 days will go gold long before Star Citizen or Squadron 42. A21 has to actually get here first. Otherwise, we see nothing. Link to comment Share on other sites More sharing options...
zztong Posted March 15, 2023 Share Posted March 15, 2023 3 hours ago, faatal said: I said previously that terrain diamonds can't fill a cube exactly. In the Prefab Editor, those diamonds can be allowed to extend more fully into adjacent blocks and that frequently is enough to eliminate the gutter. While the Prefab Editor has that feature, the Game does not. Could it perhaps be a feature linked to a tool such as the shovel? Even with that feature, there are cases where you cannot use the feature to extend one of those terrain diamonds into the adjacent block as it visually intrudes into view. Could there be a block that resembled the terrain diamonds that could be placed? If so, perhaps players could craft that block and then the "shovel" feature in the paragraph above wouldn't be needed? Link to comment Share on other sites More sharing options...
Survager Posted March 16, 2023 Share Posted March 16, 2023 (edited) New forge ) Edited March 16, 2023 by Survager (see edit history) 16 Link to comment Share on other sites More sharing options...
Matt115 Posted March 16, 2023 Share Posted March 16, 2023 3 minutes ago, Survager said: New forge ) Looks rly good 2 Link to comment Share on other sites More sharing options...
Adam the Waster Posted March 16, 2023 Share Posted March 16, 2023 as someone who been doing real blacksmithing (poorly but still) i APROVE Spoiler 3 Link to comment Share on other sites More sharing options...
Old Crow Posted March 16, 2023 Share Posted March 16, 2023 28 minutes ago, Survager said: New forge ) Looks good. Makes me wonder if other crafting stations are going to be bigger though. Link to comment Share on other sites More sharing options...
Jost Amman Posted March 16, 2023 Share Posted March 16, 2023 Will it extend more than one block now? It looks like it will... Link to comment Share on other sites More sharing options...
Guppycur Posted March 16, 2023 Share Posted March 16, 2023 ZZ, call it a Tamper. ...with regards to the new forge, I hope that means the particle on multidim blocks issue is resolved. Link to comment Share on other sites More sharing options...
Roland Posted March 16, 2023 Author Share Posted March 16, 2023 1 hour ago, Old Crow said: Looks good. Makes me wonder if other crafting stations are going to be bigger though. I believe that they will maintain the same 1x2 footprint. The forge was increased to 1x2. The campfire and the cement mixer might still be 1x1 but I’m not sure. 4 Link to comment Share on other sites More sharing options...
NekoPawtato Posted March 16, 2023 Share Posted March 16, 2023 (edited) Is the presence of the anvil/bellow/crucible in the new forge model tied to whether or not you actually have those forge upgrades? Edited March 16, 2023 by NekoPawtato (see edit history) 2 Link to comment Share on other sites More sharing options...
RipClaw Posted March 16, 2023 Share Posted March 16, 2023 8 hours ago, Old Crow said: Looks good. Makes me wonder if other crafting stations are going to be bigger though. I hope not. I usually keep my starter base small and expand it bit by bit. 1 Link to comment Share on other sites More sharing options...
spud42 Posted March 16, 2023 Share Posted March 16, 2023 9 hours ago, Adam the Waster said: as someone who been doing real blacksmithing (poorly but still) i APROVE Reveal hidden contents the Hardy hole is too far from the edge. it doesnt seem like it goes all the way through.... 3 Link to comment Share on other sites More sharing options...
Jugom Posted March 16, 2023 Share Posted March 16, 2023 was this a slip or there's actually a tangible date. does this also mean gold could come this year? 1 Link to comment Share on other sites More sharing options...
Doomofman Posted March 16, 2023 Share Posted March 16, 2023 (edited) 4 hours ago, Jugom said: was this a slip or there's actually a tangible date. does this also mean gold could come this year? I believe they are parallel devving the PC and Console version at this point. So I don't think they have to wait for Gold to release it Edited March 16, 2023 by Doomofman (see edit history) Link to comment Share on other sites More sharing options...
Gronal Posted March 16, 2023 Share Posted March 16, 2023 Wow that forge looks great Looks like it will be 2w x 2h x 1d in dimensions but the scale isn't immediately obvious. What I'm very curious about is... and this would require a fairly fundamental change so my guess to my own question is no - the crucible, bellows and anvil... will they be dynamic? It will be somewhat torturous if you have bad rng looking for a crucible, for example, and visually there's one just sitting there on your forge. My guess is that yes, the block will still be just static and the appearance will not be tied to the tool slots. But how cool would it be if I'm wrong. 4 Link to comment Share on other sites More sharing options...
DuHast_Play Posted March 16, 2023 Share Posted March 16, 2023 It would be great if modifications to armor, clothes and weapons were visually displayed. In addition to the silencer, sight, laser pointer and flashlight. After all, there are "Folding butt", "Extended barrel", Extended magazine "and others for weapons. And all sorts of armor plates, pouches and other things for clothes with armor. 2 Link to comment Share on other sites More sharing options...
Syphon583 Posted March 16, 2023 Share Posted March 16, 2023 3 hours ago, Gronal said: Wow that forge looks great Looks like it will be 2w x 2h x 1d in dimensions but the scale isn't immediately obvious. What I'm very curious about is... and this would require a fairly fundamental change so my guess to my own question is no - the crucible, bellows and anvil... will they be dynamic? It will be somewhat torturous if you have bad rng looking for a crucible, for example, and visually there's one just sitting there on your forge. My guess is that yes, the block will still be just static and the appearance will not be tied to the tool slots. But how cool would it be if I'm wrong. Would it really be that big of a change, though? We already have weapon models that are dynamic based on what mods you have installed. This is exactly the same principle. I would be extremely surprised (and disappointed) if the model wasn't dynamic. Sure would be a waste of the new design. Link to comment Share on other sites More sharing options...
Gronal Posted March 16, 2023 Share Posted March 16, 2023 18 minutes ago, Syphon583 said: Would it really be that big of a change, though? We already have weapon models that are dynamic based on what mods you have installed. This is exactly the same principle. I would be extremely surprised (and disappointed) if the model wasn't dynamic. Sure would be a waste of the new design. Well I was kinda just covering my ass by assuming it won't be dynamic, as I don't know that much about the game's inner workings and how big of a job it would be to make blocks' meshes change dynamically. 1 Link to comment Share on other sites More sharing options...
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