This actually touches on my main problem with the current direction of the game. It's trying to be too many other games. 7 days to die, despite its similarities to Minecraft, never felt like Minecraft (granted I played very little), and I never considered a Minecraft clone. It was its own unique game with its own unique features, but now it is filled with gimmicky items I can find in several other games. When it comes to candy, I see no value add. It brings nothing to the game except for a short term solution to a "problem" that also wasn't necessary to bring into the game in the first place (insert problems that candy solves here).
I get that this stuff sells and it's used in other successful games and I actually wholeheartedly back the pimps business decision to implement these "features", but I still like what I like, and dgaf whether or not fallout has them.
With candies specifically, I don't care... It'll just be another item to not pick up or use, as long as it doesn't become *necessary* to use. But overall, introducing irritating problems (a merchant who doesn't want money and is only willing to sell you junk even though he has, somewhere, an entirely different store for the guy in line behind me) just so you can introduce gimmicky solutions (a candy that freshens my breath so much the merchant falls in love with me and wants to show me his wares) is not a value add. It's why I *rarely* visit them.
/Giving guppy's two cents since 1971