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Chris Dunaway

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Everything posted by Chris Dunaway

  1. Unity has introduced their new DOTS, ECS and C# Burst Compiler technologies which promise great improvements in performance. Have you investigated these technologies and determined whether or not they could help with performance in the game?
  2. Just wanted to say that I also experience this issue on Nitrogen generated worlds. Not always, but often. It seems to occur more often when I connect to a friends session than when I play single player.
  3. What determines what is returned when you scrap items (not blocks)? For example, if I scrap a pistol, how can I, through a mod, change what I get back when scrapping a pistol? What config files control this? Items.xml does not seem to show this for the pistol (unless I just missed it). Thanks
  4. What is the "link" between a vehicle and what storage container it uses? To be clear, I'm not looking for how to increase the vehicle storage. I want to know what connects a particular loot container to a particular vehicle. In the loot.xml file, this line appears: <!-- vehicleMinibike storage --> <lootcontainer id="77" count="0" size="7,2" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"> </lootcontainer> The comment indicates that this is the storage for the minibike . In vehicles.xml there is a section for the minibike named storage: <property class="storage"> <property name="class" value="Storage"/> <property name="display_name" value="basket"/> <property name="slot_type" value="basket"/> <property name="mesh" value="basket"/> <property name="transform" value="basket"/> <property name="parent_part" value="chassis"/> </property> But I fail to see how the game knows that lootcontainer id="77" belongs to the minibike. Where is the "connection"? Is there some configuration somewhere that links them up?
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