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About Jugom

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  1. I'd like to know this too. quoting to keep it fresh in case someone knows. I hope it's as simple as copying some files from the game files and pasting in nitro#s folder.
  2. is not about collecting my essentials but about dropping my extras after a day outside. say I usually carry 7.62 ammo and veggie stews. but after a day out I come back with also 9mm ammo, shotgun, some cans, drinks... If I can lock slots, I can drop my extra ammo in one click. if I cannot, I have to manually drop the extras or drop all the ammo and the manually pick up my stack of 7.62. same for the other items in separated boxes... which kind of defeats the purpose.
  3. I was thinking the same. without being able to lock slots, I'm afraid to use it.... probably will go out without one of my essentials sooner than later.
  4. @Damocles are we to expect an update soon? as we have to wipe, we are not sure if re rolling the old generation of wait a bit for you.
  5. Those having blocks over blocks glitches. Did you wipe all your old data? That's usually the problem. Also, relogging is a quick fix to it every time it happens.
  6. AFAIK, invisible Zs were related to client and server not being in the same game version.
  7. he said not long ago that he was not planning on doing that in the near future
  8. we tried generating a map with no roads and indeed the little islands didn't generate same as most of the moses pathways. but there are still some water issues here and ther. what depth do you recomend for the water then? what HTML color if possible. I've been using shades between 101010 for the shores and 060606 for ''deep water'' I tried using the water border tone from the resources folder 1d1d1d but for some reason it generated land when I generated´the map. Edit: I was misinformed... the water problems are 100% the roads fault.
  9. Hi @Damocles I ran into 2 issues while generating our map for the new server. 1. It seems the map is not generating a radiation Zone. We can simply walk out and fall of the map with no problems. apprarently the radiation file is not generated. that's tolerable to some point... if you are dumb enough to jump out, that's your problem x) and I suppose I could just copy and paste the radiation file generataed from and older version of Nitro? I'm gonna try that. The second issue is... when generating a map with islands. and a mask separating them enterely... it generate this small dots of l
  10. Silly me was checking the forums and forgot to check the main page. ^^'
  11. I didn't realize last night it was exclusively in 1080p and chewed through 2GB of my data plan in 15 minutes..,.. x( I'm still waiting for the youtube version...
  12. Speaking of stone shovels.. anyone else noticed the player was using the shovel sideways? he's not gonna pick much dirt that way... x) also, the stone axe handle is rotated backwards. the curve shoud be pointing to the sharp side, not to the user.
  13. About the permanent degradaion of tools and weapons; I've always tought it should be included ingame. Mantainance is an important thing and here's my idea of how it should work. If you wait until your weapon/tool/armor breaks to repair it, after the third break, it will be repaired to a lower quality. The mods will remain, but if you take it off, you can not put it back in. But if you repair it before it breaks (mantainance), it will always remain the same quality. so you always make sure to do mantainance to all your gear before horde night or hitting a big POI.
  14. Any chance to make the highways respect the mask or even better have a special highway mask? don't get me wrong, I love the asset and I knew this was a stupid idea since the beginning, but I wanted to do a sort of stress test to see what was the outcome and I couldn't help it but laugh at it x) . For example, I could make a mask like this one and then the highways would generate only where I want them to.
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