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DuHast_Play

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About DuHast_Play

  • Birthday 07/07/1995

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  • Location
    Russia, Penza
  • Interests
    music (rock,metal,hardcore...),survival games

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  1. I wanted to clarify a long time ago. Are you planning to localize the voice acting for different regions? in Russia, for example, there is one video blogger (and he is present on the forum) who has a pleasant and rich voice apparatus. I think many players would be pleased to hear their native language in the game)
  2. I already wrote earlier that it would be great to make the anti-radiation suit functional. make areas with a high radiation background in the wasteland and desert, radiation rains, because of which one would have to look for shelter, perhaps even a couple of contaminated reservoirs ... But the most important thing is that I do not ask you to do this, but simply say that it would be great to see it in Game)
  3. about zombies in the water, I don't think they should swim at all. I do not think that they have enough coordination of movement and buoyancy for this. they should rather just go under, because they don't need to breathe per se. it would be great if a flooded town appeared, on 1-1.5 floors. so that there are ordinary, private houses on 1 and 2 floors, and buildings up to 4-5 floors. and perhaps between some houses there would be bridges, so that it could be seen that there were once survivors
  4. I won’t tell you about the version, but it was the very beginning of the project path. Then there were still annoying bumblebees in the game. The flower core of the game was faded, there was no depth and saturation. There were intermediate stages in the construction (framework, raw concrete ..) Sleeping bags most likely were not displayed on the map, but were a list, the current that you could choose the wrong one, and stomp with your bare bottom getting from everyone in a row. And it was definitely the mechanics of smells from products, to which all living things ran ...
  5. So I'm still not crazy !!!) Because I remember that I had a moment that I had 3 sleeping bags. Models then were angular ... and after death I mistakenly revived very far, because 2 sleeping bags were nameless ... it was 2014, it seems .. And maybe I'm definitely wrong now, but at that time the food spoiled in the game and attracted the smell of undead .. here I'm not sure.
  6. Thank you) now I’m thinking ... from what game did I take the revival in different places ... and I definitely played it .. also a survivalist ... there are also zombies ... there are no ideas in my head at all ...
  7. If I'm not mistaken, in the old versions, in the very first alphas, it was possible to make several sleeping bags and, accordingly, on any of them it was possible to be reborn after death. If I'm confused, correct me) But if not, please specify why this system was removed and is it possible to return it? it would be convenient to respawn on any comfortable sleeping bag (I like to make several shelters within the reach of merchants. I hope I'm not the only one)
  8. there would also be an interesting variant of the quest with the protection of the merchant's base. One merchant ordering goods from another to sell (a logical option for other types of goods to appear other than from survivors). You need to get to the merchant and activate the radio, give a signal that you are there. Goods are delivered by helicopter and zombies run to its noise, which will need to be shot until the helicopter flies away, or stops the engines after landing. I think it would be interesting)
  9. I liked the setting for the number of zombies in Undead Legacy. and that they wander erratically most of the time. Annoying while you make your base, but I think that's how it should be in real life?
  10. I think another nice feature of the radio would be to call a random drop from a helicopter. and the loot in the drop would depend on the merchant whose radio was activated. and that it was not associated with a drop from an airplane.
  11. I have a question about doors. Will we be able to craft more types of doors in the new alpha? I think there are a lot of fans to make shelters in a form that is pleasing to the eye, and I would like more doors available for crafting)
  12. This is great news! what about light? will it be fixed that in rooms without windows it is too bright and flashes of lightning illuminate everything around?
  13. Previously, they wrote that the one who posts content on Twitter has nothing to do with the development. so maybe he does it just to not get bored. teases
  14. Good day everyone!) I don't know if this question has been asked before... I wonder if there will be new crates and vaults that the player can make? or can the type of existing ones be changed?
  15. where did you see the goat, damn it! I went to twitter and looked in the best quality with the approximation of each pixel. found 2 chickens and 2 zombies...) where is the goat? it's definitely not a fence railing. There is also a close-up of this passage, which shows that these are wide boards. If I'm not mistaken, this is a new block. I don't remember this in A20.
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