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Old Crow

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Everything posted by Old Crow

  1. See, that was my thinking on it. Being able to swap outfits based on what you want to do (kind job-swapping in FF14 with a click or two would be awesome, since we are getting specialized outfits.
  2. Any info you can give regarding the wardrobe function?
  3. I noticed that the two 2025 portions mention "new quest types." Will these actually be NEW quest types, or just variations of existing quest types (a la Infestations) that are touted as "new?"
  4. I don't believe they're bringing them back. Which is a shame, with all the farms in the game, and the fact the stadium is returning.
  5. Question - what's the circular arrows on the items mean?
  6. Not necessarily. I'd often run into this in Fallout New Vegas, and would offset the issue of the trader not having enough caps by also buying things I did needed as well as selling what I had. Realistically, it would make sense for the traders to have a limited amount of Dukes (refreshing when the store stock changes every few days), as I doubt they'd just have an unlimited amount of currency on hand.
  7. It was kind of like the Hunter mod, but allowed your weapon to deal double damage to zombies. Ah, dang. Thanks for posting the code, though!
  8. Ah okay. I've seen it implied (on Twitter - stupid me) that there were far fewer programmers and way more artists. Good to know that's not the case.
  9. Question - Why are there so few programmers compared to the number of artists?
  10. It's been mentioned by the team on Twitter and in these forums. I think they also said something about it during the A21 dev streams last year, too. There's also the fact that ONE OF THE DEVS made a post about it on this very page. I'm surprised they don't already. Zombie dogs sound like freaking TIE Fighters when they die.
  11. So this weapon mod used to be available in the Creative Menu, was it finally removed in A21? I can't seem to find it in there anymore.
  12. I plan on wearing the Preacher set to proselytize to the masses the Glory of the Stun Baton
  13. Pretty sure it's not an April Fool's prank, sadly.
  14. Look at the very first post in this thread.
  15. Or add a buff to the claim block that makes doors and containers within it are unpickable.
  16. I don't see why it wouldn't be. It'd have to be a huge act of supreme laziness not to update a placeholder like that.
  17. I imagine it's just a placeholder for now, and will have an actual name and icon by the time A22 is ready.
  18. Seems easy enough - don't make it so player vehicles or player-placed doors/boxes can be lockpicked. Make it so lockpicked doors can no longer be picked within a claim block-protected area.
  19. Because it would make sense, and we can't have that.
  20. Any info on what kind of set bonuses we'll be seeing from the new armor sets?
  21. I'm guessing NVG will become a helmet mod as well? And the Lucky Goggles?
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