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NekoPawtato

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NekoPawtato last won the day on December 16 2022

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  1. This has been fixed and will be in a future build, thank you!
  2. A bit old video but he does mention some of the things he does in the A19 dev stream here around 0:30: Lots of various gameplay systems like quest, trader, electricity etc.
  3. Thank you for reporting. I may have found a somewhat sporadic repro for this and have written a ticket for it. Let us know if you happen to come across any additional details that could help us narrow down the issue.
  4. We have an internal fix for this it will be available in a future update Keep an eye out for it in the release notes and let us know if you're still having issues after the fix has been put in place.
  5. I see this error in your logs 2024-04-12T16:50:30 1.806 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022) Maybe check and see if you have that redistributable installed or not? A19 came out in 2020 so this redistributable did not exist back then
  6. Watch the businessman zombie around the 1 minute mark when his head gets blown off 😉
  7. I think that log is saying it's trying to request info from EOS, and instead of getting a JSON response back you got an HTTP code status of 403 instead. I found a similar issue here for a different game https://www.reddit.com/r/SatisfactoryGame/comments/l2hyod/cant_log_into_multiplayer_error_on_startup/ Seems to indicate IP ban or rate limiting from Epic? Try going to the API link in the comments and see if it gives you a 403 error there or if it gives you a JSON
  8. Glad to hear that worked! Have fun with the game 🙂
  9. Thank you for reporting. I see from the logs you have a lot of mods installed and some even failed to load. Please try removing all of the mods and then validating your game and seeing if you can create a new game. If you still have issues afterwards, please provide us a new log file and we can take another look.
  10. Hello! We found the issue with crafting achievements not updating with partial progress and have made some fixes to this. Some of the changes have already been applied and should work with the current version. It may still not update immediately and you will still have to wait a bit to see the new numbers, but it shouldn't be permanently stuck like you mentioned. There is still an edge case where if you log out too quickly after crafting something it won't update the achievement, and that fix will be in a future update. Thanks again for bringing this to our attention.
  11. Hmm, I'm not sure how the partial progress works for those kinds of achievements, will look into that some more
  12. Thank you for reporting. I've confirmed this inconsistency in our latest internal builds and have written an internal ticket.
  13. Thank you for reporting. I was not able to reproduce this. I crafted 1500 frame shapes and was able to get the different crafting achievements at 50, 500, and 1500 respectively Make sure you don't have DM or CM enabled when you attempt to progress the achievements. There are also specific game settings that will disable achievement progress entirely (such as higher XP multiplier or even harder difficulty), so the safest way would be to play on all default settings. If you have tried those and are still having issues, do let us know.
  14. Thank you for reporting. I was able to reproduce this as well and have written an internal ticket for it.
  15. Was there a long period of time between game sessions where you didn't play for days? Like Gamida mentioned, there is a "Claim Duration" setting in the game settings that is set to 7 days by default, this is based on real life time. So for example if you are on day 3 in game and don't play that save for two weeks, it will be a broken LCB when you log back on 2 weeks later, even though it's still day 3 in your game.
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