faatal Posted April 14, 2022 Share Posted April 14, 2022 23 hours ago, SnowDog1942 said: Will there be scantily clad bandits (male or female)? Maybe. Depends on what you consider scantily. 11 Link to comment Share on other sites More sharing options...
wolfbain5 Posted April 14, 2022 Share Posted April 14, 2022 14 minutes ago, faatal said: Maybe. Depends on what you consider scantily. egads! when did Roland start cross-dressing? 1 Link to comment Share on other sites More sharing options...
POCKET951 Posted April 14, 2022 Share Posted April 14, 2022 15 minutes ago, faatal said: Maybe. Depends on what you consider scantily. I think that's clad enough for snowdog to add to his bank. Link to comment Share on other sites More sharing options...
Syphon583 Posted April 14, 2022 Share Posted April 14, 2022 17 minutes ago, faatal said: Maybe. Depends on what you consider scantily. Not gonna lie, this looks badass. Loving the look! 1 Link to comment Share on other sites More sharing options...
Jost Amman Posted April 14, 2022 Share Posted April 14, 2022 1 hour ago, POCKET951 said: I think that's clad enough for snowdog to add to his bank. You mean his sperm bank? Link to comment Share on other sites More sharing options...
Matt115 Posted April 15, 2022 Share Posted April 15, 2022 1 hour ago, Jost Amman said: You mean his sperm bank? Snowdog should became canon leader of one of the bandits groups in 7dtd! Link to comment Share on other sites More sharing options...
archergod Posted April 15, 2022 Share Posted April 15, 2022 On 4/1/2022 at 12:39 AM, faatal said: The number of bandits that are spawned at any one time. Say a bandit takes x2 the performance of a zombie, then I would not want more that half of them in the world compared to the number of zombies a computer can manage and still have a reasonable FPS. Now that does not mean the world will have bandits everywhere. That depends on game play goals. I would like bandits to be rare, because this is a zombie game and 99% of the population is dead or a zombie. I agree, I do not want too many bandits, but maybe group of 3-4 occuring once in a week or two make it more interesting for me. Link to comment Share on other sites More sharing options...
wolfbain5 Posted April 15, 2022 Share Posted April 15, 2022 (edited) my concern is more with bandit range attack. 1. is its gun range gonna be as soon as they see us and able to snipe us at ranges greater than our own? such as they arent even rendered and we got sniped? 2. will they have infinite ammo? that gets unbalanced. 3. what will their accuracy be like? i mean are they always gonna hit? 4. wait, they were just shooting at us, I killed the little f* but he doesnt have a gun on him? wtf? played a few games like fallout where this happened. broke immersion. on weapons and armor in general. bandits are human too, they will try for every advantage, does this mean bandits weapon, armor, and tools may have mods already in them? Edited April 15, 2022 by wolfbain5 (see edit history) Link to comment Share on other sites More sharing options...
Survager Posted April 15, 2022 Share Posted April 15, 2022 Explain this update item please 🤨 Link to comment Share on other sites More sharing options...
dcsobral Posted April 15, 2022 Share Posted April 15, 2022 2 hours ago, Survager said: Explain this update item please 🤨 No more swinging at the air when blocked by that pole on their feet, I'm guessing. 1 Link to comment Share on other sites More sharing options...
faatal Posted April 15, 2022 Share Posted April 15, 2022 2 hours ago, Survager said: Explain this update item please 🤨 When a zombie goes to destroy a block for destroy area mode, it would attack it because the block was in the way. On a partial block they would enter it and not attack it because it was not an actual obstacle. Now they know to attack those blocks when there are near them and not just walk inside it. 10 Link to comment Share on other sites More sharing options...
Jost Amman Posted April 15, 2022 Share Posted April 15, 2022 2 hours ago, faatal said: When a zombie goes to destroy a block for destroy area mode, it would attack it because the block was in the way. On a partial block they would enter it and not attack it because it was not an actual obstacle. Now they know to attack those blocks when there are near them and not just walk inside it. What does that mean practically? Is it a way to reduce glitching through blocks? Or is it a way to improve the effectiveness of the zombie AI to breach our defenses? Or something else...? 2 Link to comment Share on other sites More sharing options...
Victor.19 Posted April 15, 2022 Share Posted April 15, 2022 On 4/14/2022 at 6:20 PM, faatal said: Talvez. Depende do que você considera pouco. Since we will have human enemies our character will also undergo changes in question from creation to animations? Keep up the great work. 1 Link to comment Share on other sites More sharing options...
Star69 Posted April 15, 2022 Share Posted April 15, 2022 Can anyone say whether random events are still on the table or has it gone the way of the ziplines? Link to comment Share on other sites More sharing options...
Games'n'Grumble Posted April 17, 2022 Share Posted April 17, 2022 Will there be a truck among the new decorative cars? There are already trailers and platforms for it, can we expect the truck model itself? I also remember that on one of the streams, level designers discussed the possibility of fire trucks. Is there any information for our joy, devs?😉 5 Link to comment Share on other sites More sharing options...
Beelzebubs Ghost Posted April 18, 2022 Share Posted April 18, 2022 (edited) @Roland Re: the Art gallery I have a couple questions. Why is the April Fail of the sharp sticks; an out of date joke that only some would get, even on there? Yes it is artwork, but being a joke, why is it included on a development diary frontpage? Same question for the non-fail, beautiful police car model. @faatal mentioned that he saw this and would like it driveable, and I vaguely remember it being mentioned (correct me if I'm wrong) as an asset that is actually being worked on. Can we have some clarity on that as a thing that will be in, and indeed; if either yourself of Faatal could clarify whether or not that will be driveable, it would be great. Cheers. (Also, what happened to MadMole? He's been very quiet since last Alpha... I hope he's ok...) Edited April 18, 2022 by Beelzebubs Ghost (see edit history) Link to comment Share on other sites More sharing options...
Doomofman Posted April 18, 2022 Share Posted April 18, 2022 I notice the vulture got a new animation in 20.4... Might we be seeing the new vulture model soon? 1 Link to comment Share on other sites More sharing options...
Roland Posted April 18, 2022 Author Share Posted April 18, 2022 (edited) 10 hours ago, Beelzebubs Ghost said: Why is the April Fail of the sharp sticks; an out of date joke that only some would get, even on there? Yes it is artwork, but being a joke, why is it included on a development diary frontpage? Because the TRUE April fools joke was to post something on the day that was really truly real and have people think it was just a joke. And you fell for it hook line and sinker. 😂 There is nothing in the gallery that isn’t in the game which goes for the police car as well. It’s in there too but it isn’t driveable. 😄 Madmole is busy working on one of the next big A21 reveals (may God have mercy on our souls)… Edited April 18, 2022 by Roland (see edit history) 11 Link to comment Share on other sites More sharing options...
Deadfordays Posted April 18, 2022 Share Posted April 18, 2022 I have a quick question regarding the Bandits, (I'm not sure I saw the same question asked?). We typically play on a dedicated server with 4-5 players, so most of the way we are used to playing is multiplayer with specific roles for each of us. Since there are more of us, it makes Horde nights very fun since the Zombie numbers are based on player count. Would this be the same way with the bandits? As in solo playing = 4 Bandit spawns, 4 players = 16? Or something to that effect? Thanks for any input and keep up the great work! Link to comment Share on other sites More sharing options...
Callum123456789 Posted April 19, 2022 Share Posted April 19, 2022 14 hours ago, Roland said: Because the TRUE April fools joke was to post something on the day that was really truly real and have people think it was just a joke. And you fell for it hook line and sinker. 😂 There is nothing in the gallery that isn’t in the game which goes for the police car as well. It’s in there too but it isn’t driveable. 😄 Madmole is busy working on one of the next big A21 reveals (may God have mercy on our souls)… the next step is sharp sticks propaganda where you give every zombies sharp sticks and the player gets killed immediately during blood moon lol they would look like a porky pine by the time the zombies have thrown all those sticks Link to comment Share on other sites More sharing options...
jhonmartin692 Posted April 19, 2022 Share Posted April 19, 2022 I think this is a good change - it makes the list of features more accurate and less confusing.🤘 Link to comment Share on other sites More sharing options...
trickeh2k Posted April 19, 2022 Share Posted April 19, 2022 With Bandits, I hope there could be rescue missions. Like, there's some NPC being held captive somewhere where Bandits occupy a building or whatever and it's a two-staged mission where you have to first rescue the NPC, then transport him/her to another location. Could be a clear/fetch, or a version of it where you have to "steal" equipment from the Bandits and deliver it. No idea if a two-staged missions is at all feasible though. Also, sorry if I maybe missed this info but could the missions please be named? You generally pick missions that are close by but my short term memory is quite bad so I often by mistake choose the same mission over and over again and it's not really a fun experience doing the same fetch/clear mission for the fifth time out of the last eight picked up. Link to comment Share on other sites More sharing options...
faatal Posted April 19, 2022 Share Posted April 19, 2022 On 4/15/2022 at 2:34 PM, Jost Amman said: What does that mean practically? Is it a way to reduce glitching through blocks? Or is it a way to improve the effectiveness of the zombie AI to breach our defenses? Or something else...? It means zombie will hit blocks that are supporting buildings that they would not hit before. Say you build a bunch of poles and a platform above and stand on it. They will now hit the poles and not just wander around. On 4/18/2022 at 1:48 AM, Beelzebubs Ghost said: Same question for the non-fail, beautiful police car model. @faatal mentioned that he saw this and would like it driveable, and I vaguely remember it being mentioned (correct me if I'm wrong) as an asset that is actually being worked on. Can we have some clarity on that as a thing that will be in, and indeed; if either yourself of Faatal could clarify whether or not that will be driveable, it would be great. I'd like to drive it, but it will not be driveable due to how it was modeled. Opaque windows, no interior and 2 piece attached wheels. It is more efficient that way, but not usable for me. 1 Link to comment Share on other sites More sharing options...
faatal Posted April 19, 2022 Share Posted April 19, 2022 17 hours ago, Deadfordays said: I have a quick question regarding the Bandits, (I'm not sure I saw the same question asked?). We typically play on a dedicated server with 4-5 players, so most of the way we are used to playing is multiplayer with specific roles for each of us. Since there are more of us, it makes Horde nights very fun since the Zombie numbers are based on player count. Would this be the same way with the bandits? As in solo playing = 4 Bandit spawns, 4 players = 16? Or something to that effect? Thanks for any input and keep up the great work! Bandits counts would scale like zombie counts at a simple ratio of how much overhead they are vs a zombie. 2 Link to comment Share on other sites More sharing options...
Matt115 Posted April 19, 2022 Share Posted April 19, 2022 @faatal how is going water overhaul? Link to comment Share on other sites More sharing options...
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