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trickeh2k

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  1. With Bandits, I hope there could be rescue missions. Like, there's some NPC being held captive somewhere where Bandits occupy a building or whatever and it's a two-staged mission where you have to first rescue the NPC, then transport him/her to another location. Could be a clear/fetch, or a version of it where you have to "steal" equipment from the Bandits and deliver it. No idea if a two-staged missions is at all feasible though. Also, sorry if I maybe missed this info but could the missions please be named? You generally pick missions that are close by but my short term memory is quite bad so I often by mistake choose the same mission over and over again and it's not really a fun experience doing the same fetch/clear mission for the fifth time out of the last eight picked up.
  2. Me and two friends started playing this a week ago and we really like it so far! It's far better than vanilla. However, many of the stuff seems poorly explained or outright confusing. The main issue we're having at this point is that none of us chose the Mechanic/Greasy Monkey so we can't craft tires and we're at lvl 55-ish and have found a total of 5 tires allowing us to craft a bike and a motor bike. From what I can tell, we need to find 120 blank skill notes in order to craft a book. Those are rare too and it seems like we have to push missions and pray to rngesus to acquire more. Is there a wiki-page of some sorts where you can read up on stuff and have some general pointers? Oh, is there any bug related to the drones btw? One of our friends picked one up three sessions ago and two times yesterday he died out of nowhere. No monsters around, he just kept taking damage and died. No status effect symbols and nothing else indicating damage. One time at the base on a roof top just browsing his inventory and the second time in a cellar in a house. Oh, almost forgot. Have the markers for minerals changed? Iron is plenty as well as a good amount of nitrate. Coal is a bit scarce but manageable, lead however seems to be entirely missing more or less where we are atm. Invasions have been quite rough since we have to be super conservative with ammo running up to the invasion night (we use the standard 7 day cycle) since we're not able to craft much due to missing lead mostly for bullet tips.
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