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dcsobral

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dcsobral last won the day on December 22 2018

dcsobral had the most liked content!

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About dcsobral

  • Rank
    Reconstructionist
  • Birthday 03/01/1971

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  • Biography
    Born and raised in Brazil, lived in Japan, moved to the US.
  • Location
    Boulder, CO
  • Interests
    video games, table top games, rpgs, movies, books

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  1. It is definitely not true that no one likes stealth, but Attack sleeper volumes completely negates all of the points and equipment you have invested in it, and Agility has the undesirable distinction of being the only attribute without any non-combat survival skills.
  2. Top 7: church_01 installation_red_mesa skyscraper_02 store_book_01 store_book_02 store_grocery_02 store_gun_02 Top 15: church_01 installation_red_mesa skyscraper_02 store_autoparts_01 store_book_01 store_book_02 store_clothing_01 store_clothing_02 store_electronics_01 store_electronics_02 store_hardware_01 store_hardware_02 store_grocery_02 store_gun_01 store_gun_02 You can see how I favor book places heavily with my top 7.
  3. Huh... I'd have to spend a lot of time here to do this. I have about 200 different seeds for alpha 19 experimental, half 4k and half 8k. I have previews from all of them publicly available here: https://www.dropbox.com/sh/ljjksykyenytm3e/AAAh0mf_CBnXW92eVl5i-EF1a?dl=0 I usually don't leave uncompressed previews in that folder, but I decided to leave my top four seeds (one 4k, three 8k) there, for ease of access. All my 8k seeds have 10 traders, all my 4k seeds have 5 traders. To make it easy to figure out what seed you find interesting, I've added some of my analysis to a Google Spreadsheet anyone can look at. You can see the number of prefabs in the map, the number of unique prefabs, and the number of unique prefabs that are tier 4, tier 5, stores, skyscrapers or in my top 7 and top 15 lists. Once you find a seed you like, go to the drop link above, download the zip file, and you'll find a map preview there. The spreadsheet is at https://docs.google.com/spreadsheets/d/1E1abSNz0_rsoDd-3AVp6SzxY-AF7eVjMfVNhIXN3X20/edit?usp=sharing NOTE: the mixer in b163 is different than in b157. I'm generating a new set of seeds, but it does take time. I'll update the spreadsheet and dropbox as I do that, and I'll post links to the preview of the ones I think are the best once I get 100 seeds of each size. The best size 4096 seeds I've found are: Seed name: PudgyPiggott Screenshot: https://imgur.com/RuZLCXy Pro: top on my "top" criteria, large variety of prefabs Con: disconnected cities, large city on wasteland Seed name: StirringEmbezzlements Screenshot: https://imgur.com/C3dD12i Pro: top unique tier 4 and 5, second best on my "top" criteria Con: disconnected cities, mid-level variety Seed name: IrreversibleConsiderance Screenshot: https://imgur.com/XRqqdgl Pro: high on "top" criteria, has a Crack a Book skyscraper, road connects all cities Con: low on stores, low on variety Seed name: RecoveredAmides Screenshot: https://imgur.com/J8hmPX9 Pro: top in variety, high on tier 4 and 5, huge cities Con: low on "top" criteria, mid-level on stores. disconnected cities
  4. Works too, but that would be newer than just mirrored.
  5. I know double doors or any other kind of new blocks are out of question for alpha 19 by this point, but could we please just get mirrored doors? Same door, but it swings from the opposite side, so that when put side by side with the normal one, they are aligned and open in the same direction.
  6. Players can't craft prefab doors, and player doors almost never show up on prefabs -- the exception being secure wood doors on broken shacks and vault doors. Clearly a compromised could be made where POI doors are pickable, and player doors aren't. Vault doors should never be pickable, prefab or not, and those few secure wood doors -- and I'm honestly having a hard time recalling if there's actually any on vanilla prefabs -- could be easily replaced, even by identical but prefab-only doors. It's been there since I started playing, on alpha 15. It's the backpack icon next to "Inventory", and similarly on containers.
  7. Is Skull Crushers supposed to be a candy? On the first message, it shows up as a header, but the previous paragraph suggests it's a candy. I wish there was hyperlinking on recipes. Click on an ingredient to go to that ingredient's recipe, if it exists. And, on that note, I wish I could self-create quests of two kinds: 1. Craft X from the crafting screen. Like when looking at the Bicycle recipe, creating a quest would make a "Gather Wheels, Mechanical Part, Bicycle Chassis, Bicycle Handlebars" quest that I can track. 2. Go to X from the map. Not that much different from the quick marker, but as a quest so I can track distance, and, for that matter, keep multiple that get removed automatically once I get there.
  8. Sheesh, I've been browsing this topic for some kind of news but it's all dried up! What happened? Madmole rage quit? 😃
  9. Much time, no. No one is forced to use these blocks, so it isn't a practical problem.
  10. Not even that. I think they expect it to be a magical vehicle that lets them move freely in 3d. Have you tried the UH-60 on Bdubs Vehicles? It flies like a helicopter, alright, and it's hard as hell! Another thing: people are always rushing in 7 Days to Die. The gyrocopter lands like a plane: it's a controlled fall. People want to keep accelerating all the way to the ground. Another thing: because there's no stall warning, people will often stall without realizing that's what they are doing wrong. I used to be scared of running out of gas, until I realized it's pretty easy to glide all the way to the ground. All you need to do is point down instead of up. 7d2d has had bandits for a long time! They weren't so bad on alpha 15 and 16, but starting on alpha 17 the bloody thieves got downright nasty! I believe they are called the "trader" gang?
  11. I don't know of any Asylum POI in 7 Days to Die. And the only places I recall ever getting tier 5 quests are Skyscrapers, Factories, the Hospital and the Apartments Building. Are you sure you aren't talking about a non-vanilla POI by any chance?
  12. I agree with most of it... but have you seen streamers the first time they try to fly a gyrocopter? Or second, third? 🤣 Besides, driving vehicles underwater is no fun. They get bogged down. Now, flying a gyrocopter underwater, that's freaking awesome!
  13. It's not that they die. The loss of "blood" makes it impossible for their bodies to keep moving, so they go into a vegetative state until their supernatural powers regenerate their arteries and veins, and restores the evil infusion that runs through them, and they can get up again. By that time, you'll be long gone, so the game awards you XP as if you had permanently disabled that zombie. Sometimes, though, they happen to recover super fast, raise and go back after you, something players often incorrectly interpret as the game spawning a zombie behind you. In fact, sometimes that the recover happens right at the moment you are walking towards them, something which players often incorrectly interpret as the game spawning a zombie in front of you. It does get a bit confusing, as the game hides the bodies littered everywhere, to make it clear which are the active threats. Sounds far fetched? Go read Anne Rice's vampire books.
  14. If you can find it... in fact, if you do, send me a message with the link to it! It disappeared a while ago.
  15. The best zombie book series ever written, Black Tide Rising, has zombies as living, infected people. For proof of how awesome it is, the first thing the protagonist family does when learning of it is stockpiling toilet paper. Later they find out people who were on cruise ships during the outbreak were really screwed up. Oh, and they also try very hard not to call the infected "zombies", though they eventually give up -- it's an f-ing zombie apocalypse, who cares if they are dead or alive? EDIT: No, these books were not written in 2020.
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