Jump to content

Alpha 21 Dev Diary


Recommended Posts

13 hours ago, K3rd said:

I'm sorry if it has already been posted somewhere, but how exactly will the bandits/raiders work? 

Will they have melee weapons and/or ranged weapons?

Are they naturally hostile to players? If they see a player build base, will they loot it/Destroy it?

Do they have a purpose or are they just "Zombies with weapons"?

There should be melee and ranged bandits. Some may do both. Melee are the first ones I'm working on.

They will be hostile. Possibly later there could be neutral or friendly ones belonging to a faction. They will not loot stuff or destroy things unless they are in their way just like the AI currently does.

They are zombies with weapons, but with different behavior. Like they will hide in cover and wait to ambush you.

Edited by faatal (see edit history)
  • Like 5
  • Thanks 1
  • Haha 1
Link to comment
Share on other sites

29 minutes ago, faatal said:

There should be melee and ranged bandits. Some may do both. Melee are the first ones I'm working on.

They will be hostile. Possibly later there could be neutral or friendly ones belonging to a faction. They will not loot stuff or destroy things unless they are in their way just like the AI currently does.

They are zombies with weapons, but with different behavior. Like they will hide in cover and wait to ambush you.

Will be rocket launcher  or /and TNT thrower bandits too? 

  • Afraid 1
Link to comment
Share on other sites

6 hours ago, faatal said:

There should be melee and ranged bandits. Some may do both. Melee are the first ones I'm working on.

They will be hostile. Possibly later there could be neutral or friendly ones belonging to a faction. They will not loot stuff or destroy things unless they are in their way just like the AI currently does.

They are zombies with weapons, but with different behavior. Like they will hide in cover and wait to ambush you.

I wishfully wonder Will you unleash the full gps pathing code to make them follow the player to the depths of hell... ish? 

 

Also, do you guys plan.to make animations with some basic faatal-made integrated AI tasks like using chairs or sofas, or even eating food standing or otherwise? Sneaking behind an unaware bandit sitting and eating a diabetes-inducing jar of honey would be loads of fun I gather.

  • Like 2
Link to comment
Share on other sites

I haven't seen anything regarding bandit/zombie tea parties yet, so it's likely they will probably adhere to current behavior, which is zombies vs. the living. Or maybe the zombies have REALLY good pick up lines, I dunno.

  • Like 2
  • Haha 2
  • Afraid 1
Link to comment
Share on other sites

11 hours ago, faatal said:

There should be melee and ranged bandits. Some may do both. Melee are the first ones I'm working on.

They will be hostile. Possibly later there could be neutral or friendly ones belonging to a faction. They will not loot stuff or destroy things unless they are in their way just like the AI currently does.

They are zombies with weapons, but with different behavior. Like they will hide in cover and wait to ambush you.

 

Hmm.  That's actually disappointing, to me.  Bandits that don't care about loot wouldn't be very bandit-like. :(

 

Perhaps the spawning of bandits could be affected by loot, even if their targeting/pathing isn't.  The game could (infrequently) add up the EconomicValues of the player-placed items in every container in the chunk, and ever so often this value could add to an 'economic activity' map.  When the economic activity reaches a threshold, the game spawns a scouting party of bandits.  In other words, it's a rinse and repeat version of the activity map that generates screamers.

 

That, and air drops, seem like two targets in which bandits should be dynamically interested.

  • Like 3
Link to comment
Share on other sites

So what's the plan for bandit spawns in the world? People like to complain about ranged enemies ganking them early game, so wondering what you guys have in mind. Being able to gamestage biome spawns would be pretty sweet... ;)

  • Like 1
Link to comment
Share on other sites

I do recall devs stating that there will be not only bandit "minihordes", but also bandits covering POI and Air drop locations. In fact those will very likely be their first 3 situational appearances until we get more beefy events (npc road encounters, robberies, random battles, etc) in the form of a proper encounter/event system. The event system is a maybe, so it will happen 100%. That's TFP's motto for good stuff, lol.

Link to comment
Share on other sites

i have a question will there ever be some sort of bandit raid squad? where they have the means to scout out your base and attack lets say you kill lots of bandits and then this would cause a bandit hit squad to track you down and take you out this would be cool but im not sure how it would work fully yet anyways 

Link to comment
Share on other sites

5 hours ago, Callum123456789 said:

i have a question will there ever be some sort of bandit raid squad? where they have the means to scout out your base and attack lets say you kill lots of bandits and then this would cause a bandit hit squad to track you down and take you out this would be cool but im not sure how it would work fully yet anyways 

 

It is even more simple. Since you are the center of the world any bandits spawned outside of POIs have only one objective: to hunt you down. And they don't even need a reason like revenge, they want to kill you just for the lulz 😁

 

On 3/25/2022 at 2:12 AM, faatal said:

There should be melee and ranged bandits. Some may do both. Melee are the first ones I'm working on.

They will be hostile. Possibly later there could be neutral or friendly ones belonging to a faction. They will not loot stuff or destroy things unless they are in their way just like the AI currently does.

They are zombies with weapons, but with different behavior. Like they will hide in cover and wait to ambush you.

 

In other words, waiting is a sign of higher intelligence. Makes AI programming so much easier 😆

 

Edited by meganoth (see edit history)
Link to comment
Share on other sites

Hi there!

 

Thanks for making 7 Days To Die.

 

Are there more extensive engine optimizations in progress, are the system specs for 7 Days To Die 'done' now or may increase in the future? I ask especially because of the performance issues with activated Dynamic Mesh and the high amount of memory usage while generating big maps.

 

Edit: sorry, I forgot to ask: Navezgane is a 6k map?

 

Edited by Nevergrey (see edit history)
Link to comment
Share on other sites

Be nice if we get some random survivor nps's with the bandits. Otherwise we will know every human is an enemy.

Even if the survivor npc's cannot be interacted with at all for now. Similar to wildlife.

Perhaps give us a status hit similar to if we get killed, if we kill a survivor by accident. (Or on purpose)

 

Further down the road perhaps have perhaps have a slider. If you talk with x number of survivors your stats go up each time you talk to one.  If you kill x number of survivors it swings the other way and you eventually get a bonus for killing them. ie: you're becoming a bad actor.

Link to comment
Share on other sites

Well 7dtd will get bandits and water overhaul in A21 so story will be added in A22 probably. So in next year or 2 we will get 1.0. 

So my questions are: 

1. Are there plans to release paid/free dlc after gold? This things are decided before finish game so... please guys give us info about that :)

2. IF 1 = Yes then  2 = ( hahha code joke i'm so funny.... yeah... ) it will be big dlc like new maps with story, guns tons of poi or smaller like few new enemies , legendary weapons and few POI? :angel2:

Link to comment
Share on other sites

Regarding bandits: As far as I understand they are Zombies with weapons, so they won't attack other Zombies. But what is the real difference between them and Zombies (aside from the weapons)? Can they drive cars? Will they enter your area and occupy it, so you need to recapture your base? If bandits are just Zombies with guns, what make them special?  

  • Like 1
  • Confused 1
Link to comment
Share on other sites

Posted (edited)
On 3/27/2022 at 7:04 AM, Nevergrey said:

Regarding bandits: As far as I understand they are Zombies with weapons, so they won't attack other Zombies. But what is the real difference between them and Zombies (aside from the weapons)? Can they drive cars? Will they enter your area and occupy it, so you need to recapture your base? If bandits are just Zombies with guns, what make them special?  

 

"zombies with weapons" is just a phrase faatal used to mean that initially bandits will path and behave very similarly to the zombies except they will have weapons. Eventually they will have more sophisticated actions but the starting point will be pretty basic. He was not saying that they would be zombies and so not attack other zombies. Just as current zombies and hostile animals can and do attack each other, we can expect that zombies and bandits will attack each other.

 

We do not know yet exactly how ambitious the developers will get with bandit behaviors, tactics, goals, and coordination. All we know right now is where faatal shared with us that they will start out at.

 

Modders have already gotten pretty ambitious with the bandits that we already had from earlier versions so I am confident that at whatever point TFP decides to stop and say "good enough" where bandits are concerned, the community will be sure to take it farther. That is exactly the allure of mods-- that you can play a game that is beyond the scope of what the developers chose the default game to be.

 

So there is no reason to worry about bandits simply being zombies with guns forever and amen. The devs are going to start with that and then expand to a certain point and then others will certainly expand even more.

Edited by Roland (see edit history)
  • Like 1
  • Thanks 1
Link to comment
Share on other sites

On 3/26/2022 at 3:06 AM, Callum123456789 said:

i have a question will there ever be some sort of bandit raid squad? where they have the means to scout out your base and attack lets say you kill lots of bandits and then this would cause a bandit hit squad to track you down and take you out this would be cool but im not sure how it would work fully yet anyways 

Bandits kill squads could be as simple as a blood moon, but instead with a set group of bandits at whatever time it decided to spawn.

On 3/26/2022 at 8:03 AM, meganoth said:

In other words, waiting is a sign of higher intelligence. Makes AI programming so much easier 😆

We will have to wait and see.

On 3/26/2022 at 8:19 AM, Matt115 said:

Will bandits droping loot after kiling them? If yes , then chances will be bigger to find loot that find loot kiling zombie? 

Probably. Should be higher as bandits will be more rare.

  • Like 3
  • Thanks 2
  • Haha 1
Link to comment
Share on other sites

Since we have bandits in the works, I was just thinking - maybe we could have friendly wandering npcs.

 

They could just appear randomly in cities and see them chased and downed by zombies, or the chance to intervene for small rewards, for charitable purposes, or just for the wickedness of being able to do them in yourself.

 

Not often, rare but there. What does everyone think? 

 

Not having anyone else but you and other players in the world is a bit weird, and bandits would be nice but some indifferents or friendlys (in my opinion) would be amazing, and could trigger like those bandit events people keep mentioning.

 

Those npcs could even be White River guys ambushed by the Dukes muscle 🤷🏻‍♂️

  • Like 2
Link to comment
Share on other sites

On 3/26/2022 at 7:46 PM, Nevergrey said:

Hi there!

 

Thanks for making 7 Days To Die.

 

Are there more extensive engine optimizations in progress, are the system specs for 7 Days To Die 'done' now or may increase in the future? I ask especially because of the performance issues with activated Dynamic Mesh and the high amount of memory usage while generating big maps.

 

Edit: sorry, I forgot to ask: Navezgane is a 6k map?

Optimizations are not really in progress. They just happen occasionally as I or someone else sees something to optimize. It happens throughout the development process.

 

Min specs should not be changing from what they are now, but we just recently increased the CPU core/frequency specs. Min spec means you can run the game, but not necessarily every feature or mod well or at all. Dynamic mesh is a good example. I would not be using it at min spec, but it is not something we enforce.

 

Nav is 6k.

 

Thanks for playing.

On 3/27/2022 at 2:15 AM, Kalex said:

Will we be able to loot the gear off the bandits?

Not decided. Will depend on how it impacts game play.

  • Like 1
Link to comment
Share on other sites

Bandits sound so cool, I can't wait to see how they're implemented into the game. Also, I think this is going to add a whole different approach to the game depending on how they're used. It would be awesome if a groups of them set up camp at random POIs, which will make approaching buildings to loot with more caution. Not only do you need to look out for sleepers, but you could be walking into a POI that's been taken over by Bandits. Either way, you guys are doing a phenomenal job with this game, I love everything you guys been doing. Thanks! 😁

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...