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About Games'n'Grumble

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    7 Days To Die and gamebloging

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  1. Hello, @faatal, I wonder if you know something about the update/complication of biomes? For example, the wasteland will be filled with radiation, apparently, but what about the snow biome and the desert - will there be snowstorms and sandstorms, through which nothing can be seen?
  2. Yeah! Instead of saying that TFP makes a great game and became pioneers in some sense, let's praise the demo version of something, which shows 5% of 7 Days to die and which could not have appeared 8 years ago when TFP embarked on this difficult path. Great job, my friend. Great job! 😉
  3. Could you see your buildings from afar? Does this feature already work in A20 ?
  4. Hi @faatal ! Is there anything known about how often different types of zombies will appear in the world? For example, I am glad that the zombie lumberjack will appear not only in the snow biome. What about, for example, a football player and a cheerleader? Earlier, @madmole said that they will be removed from the game, because their appearance is only possible at school or at the stadium. But maybe devs will change the models and make them more possible? BigMama appears only inside buildings, the farmer can rarely be found in the world etc... so many players think that there are too few zombies in the game, although there are about 25 types. This is a lot! So you could just equalize the chances of appearing in the world. Can we hope for that? 🙂
  5. Hi, guys! Enjoy your viewing! The video is in Russian, but you can enable auto-translation to English. 7 Days to die - The story of the creation and the story of the surviving - The beginning
  6. I understand that torches, burning barrels, body bags with flies, forges, etc. are blocks with particles 🙂 I mean, will there be more of them? And will it be possible to put, for example, flies separately from bags?
  7. Dear developers, perhaps @faatal or @madmole, will there be blocks with particles in the game? Or just additional visual effects, for example, sparks from faulty electric lamps, steam from an air duct, smoke, drops from a pipe in some basement? In addition, to enhance the atmosphere of the post-apocalypse, I think it would be interesting to see some blocks with animation - wobbling lamps, curtains that move in the wind, slowly rotating fans, and so on. The animation on the trees looks great, I would like to see something similar in the houses. Are there any plans?
  8. I always say: at best - summer, at worst - in the fall and later. Well, it will be "soon"! 😉
  9. I suggest that you stop and stop proving that your subjective opinion is the only correct one. And don't say that you don't prove it - you use counterarguments - so you are proving your exceptional case. That's enough. If the developers want to hear you, they will hear you, do not clog the forum. The only thing I will say on the topic is that one of the developers definitely plays on brass knuckles. Still useless? You don't have to answer, it's a rhetorical question.
  10. Agree. This software looks almost like a mocap, but not a mocap 😅
  11. I don't want to say that 7D2D has bad animations, but maybe the developers are planning to use something something like that to improve or diversify them? Or maybe in future projects?
  12. Dear developers, some of my subscribers have asked me to tell you that they would like to see running speed switches for feral and radioactive zombies. They have some vision problems, so when someone moves quickly on the screen (and ferals and radioactive always run), the game turns into a kaleidoscope of colorful spots for them. But they love 7DTD very much. So how do you think, can something like this be expected in the A20? Thanks
  13. If I understand correctly, Richard said something about it at 1:31:30 on video. Yes, this is all "not official", but you yourself asked where such rumors come from
  14. @faatal Hi! In one of the updates in the game, there is a test shader for an improved batching/instancing process. Will it improve in the A20? Any details?
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