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About Games'n'Grumble

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    7 Days To Die and gamebloging

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  1. I always say: at best - summer, at worst - in the fall and later. Well, it will be "soon"! 😉
  2. I suggest that you stop and stop proving that your subjective opinion is the only correct one. And don't say that you don't prove it - you use counterarguments - so you are proving your exceptional case. That's enough. If the developers want to hear you, they will hear you, do not clog the forum. The only thing I will say on the topic is that one of the developers definitely plays on brass knuckles. Still useless? You don't have to answer, it's a rhetorical question.
  3. Agree. This software looks almost like a mocap, but not a mocap 😅
  4. I don't want to say that 7D2D has bad animations, but maybe the developers are planning to use something something like that to improve or diversify them? Or maybe in future projects?
  5. Dear developers, some of my subscribers have asked me to tell you that they would like to see running speed switches for feral and radioactive zombies. They have some vision problems, so when someone moves quickly on the screen (and ferals and radioactive always run), the game turns into a kaleidoscope of colorful spots for them. But they love 7DTD very much. So how do you think, can something like this be expected in the A20? Thanks
  6. If I understand correctly, Richard said something about it at 1:31:30 on video. Yes, this is all "not official", but you yourself asked where such rumors come from
  7. @faatal Hi! In one of the updates in the game, there is a test shader for an improved batching/instancing process. Will it improve in the A20? Any details?
  8. Well, I need to ask, I have been tormented by this question for several days, I hope I am not alone Dear developers, please explain: 1. The image below the number 1 shows the concept of a primitive rifle, which, apparently, shoots 7.62 rounds. What will such a rifle be made of? After all, it looks too good for the primitive stage. 2. I understand that this is just a concept, but still it is a rifle with a lever mechanism, which implies faster reloading of rounds. If so, this weapon looks more profitable than a hunting rifle. How will these rifles be balanced? 3. The image below the numb
  9. Remind, please, to what GS does the "Stone Age" last and when do iron, steel, gasoline-powered tools start to fall out? I keep forgetting ...
  10. What conclusion can be drawn from all this: Well, the 280-character limit on Twitter isn't such a bad idea, huh? To be serious, sometimes I think that thousands of players forget what "early access" and "alpha version" means, regardless of how many years the game is at this stage. Offer something useful, and leave criticism and frustration until the game is released in gold. See you on the other side of the release.👋
  11. Hi, can anyone explain (maybe @madmole ) what is the Difficulty Bonus in the formula for calculating the game stage? And why is it always equal to 1.2 regardless of difficulty (although the name hints that it should be the other way around) ?
  12. *This is the moment when you've played a lot in Quake 3 Arena and don't understand what the problem is at all* 😅
  13. this is from a one player: 2020-12-06T14:31:31 330.398 INF Time: 4.93m FPS: 18.39 Heap: 2605.4MB Max: 2605.4MB Chunks: 595 CGO: 239 Ply: 1 Zom: 8 Ent: 11 (30) Item: 2 CO: 1 RSS: 7418.0MB 2020-12-06T14:32:01 360.429 INF Time: 5.43m FPS: 20.92 Heap: 2702.7MB Max: 2702.7MB Chunks: 611 CGO: 232 Ply: 1 Zom: 3 Ent: 5 (41) Item: 2 CO: 1 RSS: 7838.0MB Another player sent: 2020-12-07T09:10:33 3759.579 INF Time: 61.22m FPS: 20.95 Heap: 2440.0MB Max: 2540.1MB Chunks: 254 CGO: 179 Ply: 1 Zom: 4 Ent: 15 (61) Items: 4 CO: 1 RSS: 3022.2MB 2020-12-07T09:11:03 3789.5
  14. If my subscribers write me their observations, can I post it here on my own behalf? Edit: It just seems to me that Russian-speaking users will not register and translate their messages, and I can't reproduce this problem myself.
  15. I have to ask - everyone saw this moment on stream, right? What's it? Subscribers often contact me with this problem, and all I can recommend is to enter "pois" command in the console. Can the dev-team (possibly @faatal) explain why imposters do not disappear from the location, disturbing players? In Alpha 19, this is a very common problem. It seems to me that this is a RAM problem, and the swap file helps some people, but not everyone. Tell us if this problem can be fixed in A19, what is it related to, and whether it will be fixed in A20? Thank you very much.
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