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Everything posted by Games'n'Grumble

  1. Wait a minute... Does LightLOD mean that we will now see light sources at a distance (even if they are simplified)?
  2. the upper limit is clear. But why can't the lower limit be changed? I make different videos, and sometimes I need aimed shot (for example, in dialogs), but I can't do it in a way that would be correct. Can you contribute to changing the lower FOV limit? Because my past requests really went unanswered
  3. Is there some new zombie hiding there? Soldier zombie? ðŸĪŠ
  4. Hello there, @faatal ! Once on Twitter, we were shown a new technology for destroying doors. Can you tell us something about this? Should we wait for this mechanic in the A20? Will it affect the FPS? And thank you for your great work! 🙂
  5. Hello, @faatal, I wonder if you know something about the update/complication of biomes? For example, the wasteland will be filled with radiation, apparently, but what about the snow biome and the desert - will there be snowstorms and sandstorms, through which nothing can be seen?
  6. Yeah! Instead of saying that TFP makes a great game and became pioneers in some sense, let's praise the demo version of something, which shows 5% of 7 Days to die and which could not have appeared 8 years ago when TFP embarked on this difficult path. Great job, my friend. Great job! 😉
  7. Could you see your buildings from afar? Does this feature already work in A20 ?
  8. Hi @faatal ! Is there anything known about how often different types of zombies will appear in the world? For example, I am glad that the zombie lumberjack will appear not only in the snow biome. What about, for example, a football player and a cheerleader? Earlier, @madmole said that they will be removed from the game, because their appearance is only possible at school or at the stadium. But maybe devs will change the models and make them more possible? BigMama appears only inside buildings, the farmer can rarely be found in the world etc... so many players think that there are too few zombies in the game, although there are about 25 types. This is a lot! So you could just equalize the chances of appearing in the world. Can we hope for that? 🙂
  9. Hi, guys! Enjoy your viewing! The video is in Russian, but you can enable auto-translation to English. 7 Days to die - The story of the creation and the story of the surviving - The beginning
  10. I understand that torches, burning barrels, body bags with flies, forges, etc. are blocks with particles 🙂 I mean, will there be more of them? And will it be possible to put, for example, flies separately from bags?
  11. Dear developers, perhaps @faatal or @madmole, will there be blocks with particles in the game? Or just additional visual effects, for example, sparks from faulty electric lamps, steam from an air duct, smoke, drops from a pipe in some basement? In addition, to enhance the atmosphere of the post-apocalypse, I think it would be interesting to see some blocks with animation - wobbling lamps, curtains that move in the wind, slowly rotating fans, and so on. The animation on the trees looks great, I would like to see something similar in the houses. Are there any plans?
  12. I always say: at best - summer, at worst - in the fall and later. Well, it will be "soon"! 😉
  13. I suggest that you stop and stop proving that your subjective opinion is the only correct one. And don't say that you don't prove it - you use counterarguments - so you are proving your exceptional case. That's enough. If the developers want to hear you, they will hear you, do not clog the forum. The only thing I will say on the topic is that one of the developers definitely plays on brass knuckles. Still useless? You don't have to answer, it's a rhetorical question.
  14. Agree. This software looks almost like a mocap, but not a mocap 😅
  15. I don't want to say that 7D2D has bad animations, but maybe the developers are planning to use something something like that to improve or diversify them? Or maybe in future projects?
  16. Dear developers, some of my subscribers have asked me to tell you that they would like to see running speed switches for feral and radioactive zombies. They have some vision problems, so when someone moves quickly on the screen (and ferals and radioactive always run), the game turns into a kaleidoscope of colorful spots for them. But they love 7DTD very much. So how do you think, can something like this be expected in the A20? Thanks
  17. If I understand correctly, Richard said something about it at 1:31:30 on video. Yes, this is all "not official", but you yourself asked where such rumors come from
  18. @faatal Hi! In one of the updates in the game, there is a test shader for an improved batching/instancing process. Will it improve in the A20? Any details?
  19. Well, I need to ask, I have been tormented by this question for several days, I hope I am not alone Dear developers, please explain: 1. The image below the number 1 shows the concept of a primitive rifle, which, apparently, shoots 7.62 rounds. What will such a rifle be made of? After all, it looks too good for the primitive stage. 2. I understand that this is just a concept, but still it is a rifle with a lever mechanism, which implies faster reloading of rounds. If so, this weapon looks more profitable than a hunting rifle. How will these rifles be balanced? 3. The image below the number 2 shows, as it says on Twitter, a primitive shotgun. OK, but why is the hole in the barrel so small? As if for 9mm rounds or .44? 4. Under the number 3 is a picture of a weapon that was not presented to us. What's it? It looks "more shotgun" than under the number 2. Maybe there was just some mistake? Thank you for your work, I can't wait for the A20.
  20. Remind, please, to what GS does the "Stone Age" last and when do iron, steel, gasoline-powered tools start to fall out? I keep forgetting ...
  21. What conclusion can be drawn from all this: Well, the 280-character limit on Twitter isn't such a bad idea, huh? To be serious, sometimes I think that thousands of players forget what "early access" and "alpha version" means, regardless of how many years the game is at this stage. Offer something useful, and leave criticism and frustration until the game is released in gold. See you on the other side of the release.👋
  22. Hi, can anyone explain (maybe @madmole ) what is the Difficulty Bonus in the formula for calculating the game stage? And why is it always equal to 1.2 regardless of difficulty (although the name hints that it should be the other way around) ?
  23. *This is the moment when you've played a lot in Quake 3 Arena and don't understand what the problem is at all* 😅
  24. this is from a one player: 2020-12-06T14:31:31 330.398 INF Time: 4.93m FPS: 18.39 Heap: 2605.4MB Max: 2605.4MB Chunks: 595 CGO: 239 Ply: 1 Zom: 8 Ent: 11 (30) Item: 2 CO: 1 RSS: 7418.0MB 2020-12-06T14:32:01 360.429 INF Time: 5.43m FPS: 20.92 Heap: 2702.7MB Max: 2702.7MB Chunks: 611 CGO: 232 Ply: 1 Zom: 3 Ent: 5 (41) Item: 2 CO: 1 RSS: 7838.0MB Another player sent: 2020-12-07T09:10:33 3759.579 INF Time: 61.22m FPS: 20.95 Heap: 2440.0MB Max: 2540.1MB Chunks: 254 CGO: 179 Ply: 1 Zom: 4 Ent: 15 (61) Items: 4 CO: 1 RSS: 3022.2MB 2020-12-07T09:11:03 3789.592 INF Time: 61.72m FPS: 23.59 Heap: 2461.9MB Max: 2540.1MB Chunks: 254 CGO: 188 Ply: 1 Zom: 2 Ent: 14 (62) Items: 4 CO: 1 RSS: 3028.9MB 2020-12-07T09:11:33 3819.606 INF Time: 62.22m FPS: 20.98 Heap: 2483.3MB Max: 2540.1MB Chunks: 254 CGO: 188 Ply: 1 Zom: 0 Ent: 12 (63) Items: 4 CO: 1 RSS: 2928.9MB 2020-12-07T09:12:03 3849.615 INF Time: 62.72m FPS: 28.74 Heap: 2511.5MB Max: 2540.1MB Chunks: 254 CGO: 185 Ply: 1 Zom: 1 Ent: 13 (65) Items: 4 CO: 1 RSS: 2899.8MB
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