Morloc Posted September 17, 2021 Share Posted September 17, 2021 17 hours ago, Roland said: I just wonder if this is the precursor to a full blown Rebar Gate once the build goes public and the wider audience comes to complain. If it does....that's my signal to to open a second front and push to get back the wood forms that you'd nail up around the rebar. Immersion: Maximum Level! -Arch Necromancer Morloc Link to comment Share on other sites More sharing options...
Laz Man Posted September 17, 2021 Share Posted September 17, 2021 (edited) 19 hours ago, Roland said: I just wonder if this is the precursor to a full blown Rebar Gate once the build goes public and the wider audience comes to complain. Its been awhile since we've had a big gate on the forum. A19 was so....uncontroversial. I really hope not as from memory, rebar frames had limited shapes when compared to wooden frames anywho... Should be easy to mod back it as well. At least a similar functioning block. Edited September 17, 2021 by Laz Man (see edit history) Link to comment Share on other sites More sharing options...
JCrook1028 Posted September 17, 2021 Share Posted September 17, 2021 23 hours ago, Jost Amman said: Dude, when I was writing that reply to you, NO ONE had explained how it works right now in A20. Wrong. No one had done so on the forums. It HAD been done on the streams. Which is where I learned about it. Link to comment Share on other sites More sharing options...
Jost Amman Posted September 17, 2021 Share Posted September 17, 2021 2 hours ago, JCrook1028 said: Wrong. No one had done so on the forums. It HAD been done on the streams. Which is where I learned about it. So what? The point is I didn't know about it, that's why I said what I said. Stop arguing on something I said in good faith, you look petty. Link to comment Share on other sites More sharing options...
Roland Posted September 18, 2021 Author Share Posted September 18, 2021 On 9/16/2021 at 9:16 AM, POCKET951 said: in A19 on 100% exp its 1056 xp from wood to steel with concrete giving 240 xp for each version As of today it is 816 xp from frame to steel. Upgrade to: Wood = 96 xp Cobblestone = 120 xp Concrete = 240 xp Steel = 360 xp 1 Link to comment Share on other sites More sharing options...
Gamida Posted September 18, 2021 Share Posted September 18, 2021 I wanted to ask something about water from earlier alpha. I started in A11 so it was back somewhere in that time maybe 11 to 13. I have seen some people asking about if water will ever flow. If I am not mistaken water did flow one time and to the degree that it could get out of control if not careful. I was playing on a server with a few people and one night I got on and there was just one other player on. After a few minutes when he notice I had joined he asked if I could come help him with something. We had made a community in an area on top of this huge hill and as he wasn't far from my base I headed his way. When I got there I saw what his problem was. There was a litte man made lake near edge of the hilltop and he was expanding it. He ( I assume lol) wen't to close to the edge and the water started flow down the hill. It was happening pretty fast too. The way we attempted to stop it was to place blocks in front of the flowing water blocks and then place blocks on the water all the way up the hill. If you didn't place enough blocks around the front of the flow though it would get away from you and you would have to start from scratch further down. Well it took us forever to stop it and I am pretty sure we laid hundreds of wood frames to finally stop it. What I would like to know is will anything like that be possible again when water is looked at in future I wonder? So awful as it may have sounded it was fun. I mean we laughed about it even as we were trying to stop it. Maybe it was removed because of the opportunity to grief a server, I don't know. Am just curious why flowing water was taken out. Link to comment Share on other sites More sharing options...
POCKET951 Posted September 18, 2021 Share Posted September 18, 2021 (edited) 8 hours ago, Roland said: As of today it is 816 xp from frame to steel. Upgrade to: Wood = 96 xp Cobblestone = 120 xp Concrete = 240 xp Steel = 360 xp so they just completely took away the extra 240 extra exp from going to reinforced concrete from concrete, and merged both tiers of wood into one.(which make sense and is kind of a buff to wood crafting ) Thanks for getting back on this, also seems fairly reasonable considering we no longer have to wait for concrete to dry. I am glad the EXP is still balanced and viable. Was afraid it would be considerably nerfed but this is more than reasonable Edited September 18, 2021 by POCKET951 (see edit history) Link to comment Share on other sites More sharing options...
JCrook1028 Posted September 18, 2021 Share Posted September 18, 2021 20 hours ago, Jost Amman said: So what? The point is I didn't know about it, that's why I said what I said. The point is that you tole me I only posted it because Roland did. Wrong. Link to comment Share on other sites More sharing options...
meilodasreh Posted September 19, 2021 Share Posted September 19, 2021 44 minutes ago, Guppycur said: ...but without doom and gloom, the forums are dead and the only exciting thing to do is play who's the best sycophant. And that's boring. Yes, the dev diary threads of the previous alphas used to have a couple of hundreds more pages. Here and now, it's all about bandits lately (which should rather be placed into the not-yet-started A21 dev diary thread) ...oh and of course Matt complaining about his unimplemented fetishes (newsstands and skeletons) So forums lay low now I agree, maybe partly because of Roland being so diligent shoveling off-topic posts over to the diary discussions thread, but might be mostly because everybody is having a good time with other games now. There was just nothing new in 7D2D for over half a year. Sure there were .X updates, but those were about stuff like social media implementation, which a surprisingly large part of humankind (including me) gives a sh** about. Wait until we get that whole lot of new content A20 seems to bring along, and the forums will go boom again. 1 Link to comment Share on other sites More sharing options...
jeromeN7 Posted September 19, 2021 Share Posted September 19, 2021 1 hour ago, Fanatical_Meat said: Disclaimer: I know enough about this subject to be able to do stuff but more than enough to do damage or false conclusions. I believe I can restrict cores in my 3800x, is a performance increase possible by restricting virtual cores or even physical cores? As in restrict the cpu to only use four or eight physical cores or is this crazy talk? What exactly are you saying/asking? Link to comment Share on other sites More sharing options...
BFT2020 Posted September 19, 2021 Share Posted September 19, 2021 1 hour ago, Fanatical_Meat said: Disclaimer: I know enough about this subject to be able to do stuff but more than enough to do damage or false conclusions. I believe I can restrict cores in my 3800x, is a performance increase possible by restricting virtual cores or even physical cores? As in restrict the cpu to only use four or eight physical cores or is this crazy talk? Past testing by Naz showed restricted 7D2D to physical cores only improved performance. 2 Link to comment Share on other sites More sharing options...
Fanatical_Meat Posted September 19, 2021 Share Posted September 19, 2021 1 hour ago, jeromeN7 said: What exactly are you saying/asking? Would forcing the game to run on physical cores or select cores inprove performance as opposed to letting it run on any of the 16 cores when unity only needs a few cores to run. Link to comment Share on other sites More sharing options...
Fanatical_Meat Posted September 19, 2021 Share Posted September 19, 2021 22 minutes ago, MechanicalLens said: So with the default shape for the particle board now being a solid block, does this mean no more frames? (Or nerd poling in general?) Been thinking about this. Nerd poling is cheap but sometime necessary. being able to shoot thru frames early game is handy. Link to comment Share on other sites More sharing options...
Naz Posted September 19, 2021 Share Posted September 19, 2021 (edited) 2 hours ago, Fanatical_Meat said: Would forcing the game to run on physical cores or select cores inprove performance as opposed to letting it run on any of the 16 cores when unity only needs a few cores to run. Yes limiting the game to 4 physical cores does help. 2 hours ago, Fanatical_Meat said: Edited September 19, 2021 by Naz (see edit history) 1 Link to comment Share on other sites More sharing options...
littlegreen Posted September 19, 2021 Share Posted September 19, 2021 (edited) 4 minutes ago, Naz said: Yes limiting the game to 4 physical cores does help. I normally get "Access Denied" when trying to set process affinity in windows task manager... even though I am the PC admin... any work around that? EDIT: Nevermind, I've got it. For the other people that are having this issue: 1. Right click on Taskbar. 2. Click on Task Manager. 3. Search for the process 7dtd.exe 4. Right click on it and click on Properties. 5. Click on Security tab and click on Edit. 6. Then give full permission to the Administrator. (Or your current user account) Edited September 19, 2021 by littlegreen (see edit history) Link to comment Share on other sites More sharing options...
jorbascrumps Posted September 19, 2021 Share Posted September 19, 2021 (edited) 1 hour ago, MechanicalLens said: So with the default shape for the particle board now being a solid block, does this mean no more frames? (Or nerd poling in general?) Why would you think nerd polling is gone? There is no evidence to support this. Edited September 19, 2021 by jorbascrumps (see edit history) 2 Link to comment Share on other sites More sharing options...
Fanatical_Meat Posted September 19, 2021 Share Posted September 19, 2021 23 minutes ago, jorbascrumps said: Why would you think nerd polling is gone? There is no evidence to support this. Traditionally we haven’t been able to pick up solid blocks or most anything but frames. Link to comment Share on other sites More sharing options...
Khalagar Posted September 19, 2021 Share Posted September 19, 2021 9 hours ago, Matt115 said: Honestly this both idea would be bugged as hell. This sound good but it just can't work good- 1. well bandits can put this in stupid places - like on barber wire , bin etc. 2. this can't work good in 7dtd. honestly this sound perfect for minecraft but for 7dtd not . Let say W- wall , S - spike SSSSSSSSSSSSS SSSSSSSSSSSSS SSSSSSSSSSSSSs SSSwWWWSSSSS SSSWWWWSSSS SSSWWWWSSS SSSWWWWSSS SSSSSSSSSSSSSS SSSSSSSSSSSSSS SSSSSSSSSSSSS And something like that could blocked spider zombies from creating web because web would just fall Well yeah you could plan around them to a degree, just like you plan around demolishers, vultures, cops, regular zombies etc. But it would add an interesting and dangerous element to base designs and horde nights, and you'd have an extra resource tax for spikes, and have the risk of the zombies taking out your spikes etc. They could also make webs coat spikes too and make them safer to climb over ATM spider zombie is by far the least unique special zombie and is only annoying because it's mildly harder to hit. The web idea would be pretty neat and create very memorable horde nights where you were standing on a roof shooting away at zombies when suddenly they started swarming up one side or got to an upper floor you weren't expecting them to get to etc Link to comment Share on other sites More sharing options...
Fanatical_Meat Posted September 19, 2021 Share Posted September 19, 2021 5 minutes ago, Khalagar said: Well yeah you could plan around them to a degree, just like you plan around demolishers, vultures, cops, regular zombies etc. But it would add an interesting and dangerous element to base designs and horde nights, and you'd have an extra resource tax for spikes, and have the risk of the zombies taking out your spikes etc. They could also make webs coat spikes too and make them safer to climb over ATM spider zombie is by far the least unique special zombie and is only annoying because it's mildly harder to hit. The web idea would be pretty neat and create very memorable horde nights where you were standing on a roof shooting away at zombies when suddenly they started swarming up one side or got to an upper floor you weren't expecting them to get to etc I like the spider idea a lot. I do not think the game & unity is up for the challenge. Link to comment Share on other sites More sharing options...
jorbascrumps Posted September 19, 2021 Share Posted September 19, 2021 6 minutes ago, Fanatical_Meat said: Traditionally we haven’t been able to pick up solid blocks or most anything but frames. TFP have already clarified that the new particle board blocks are the new scaffolding tool and can be picked up. For all intents and purposes they are just a reskin of frames (minus being able to shoot/ see through them). 3 Link to comment Share on other sites More sharing options...
bdubyah Posted September 20, 2021 Share Posted September 20, 2021 Who knew simplifying something would be so confusing? 🤣 1 Link to comment Share on other sites More sharing options...
Matt115 Posted September 20, 2021 Share Posted September 20, 2021 1 hour ago, Khalagar said: Well yeah you could plan around them to a degree, just like you plan around demolishers, vultures, cops, regular zombies etc. But it would add an interesting and dangerous element to base designs and horde nights, and you'd have an extra resource tax for spikes, and have the risk of the zombies taking out your spikes etc. They could also make webs coat spikes too and make them safer to climb over ATM spider zombie is by far the least unique special zombie and is only annoying because it's mildly harder to hit. The web idea would be pretty neat and create very memorable horde nights where you were standing on a roof shooting away at zombies when suddenly they started swarming up one side or got to an upper floor you weren't expecting them to get to etc Well this was pretty often when you create big base in the past when zombie just take out only one "road" thought spike. And honestly this wasn't fun. just annoying -because you could do 4*5*50 spikes and... they go just throught one way. like if they were not zombie but zergs from starcraft. Btw- i don't think this can work you know psychic etc. This same like problem with "grapping" zombies like charge or jockey from l4d2. So what i suggest? Gigant zombie similar to gigant boss from resident evil 4, maybe variation on witch from l4d2, zombies with guns similar to s.t.a.l.k.e.r. , riot zombies ( heavy tank), maybe something similiar to fat coop but focused on infection etc. Honestly idk what kind of setting devs want to keep: serious( days gone, the last of us for example) or gore ( resident evil series, nza, cod after BO1) or mad max. Because diffrent setting can have diffrent types of zombie - i can explain on priv if you want know what i mean Link to comment Share on other sites More sharing options...
Guppycur Posted September 20, 2021 Share Posted September 20, 2021 Large than man sized entities and pathing seem to be their white whale, I don't see it happening anytime soon. I believe that's why they dropped the abonimati...er, behemoth. Link to comment Share on other sites More sharing options...
Matt115 Posted September 20, 2021 Share Posted September 20, 2021 (edited) 28 minutes ago, Guppycur said: Large than man sized entities and pathing seem to be their white whale, I don't see it happening anytime soon. I believe that's why they dropped the abonimati...er, behemoth. shame, i understand that because so big enemy could be problem - but honestly small number of zombie types suit into 7dtd unfortunatly. No charhe, hunter can be add, nothing controversial etc Edited September 20, 2021 by Matt115 (see edit history) Link to comment Share on other sites More sharing options...
new7daylive Posted September 20, 2021 Share Posted September 20, 2021 havent had a chance to catch up on the dev streams. Has there been any mentions about caves or other underground features being a part of the released game? Apologies if this has already been covered somewhere else recently. Thanks Link to comment Share on other sites More sharing options...
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