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Everything posted by jorbascrumps

  1. I'd say this is working as intended. If we didn't have spawn blocking on player placed blocks than zombies would spawn inside bases and that's no fun. TFP are not designing the game around 50+ player servers so if you want to build mega cities you'll have to deal with consequences like this. This is probably the best solution.
  2. Watch the dev streams, they've already shown it.
  3. Yes. I believe they said that currently they have to place terrain blocks individually so it's a pain.
  4. Let's clarify that sewers in A20 will be part of POIs so they won't span entire towns or connect multiple POIs.
  5. TFP have already clarified that the new particle board blocks are the new scaffolding tool and can be picked up. For all intents and purposes they are just a reskin of frames (minus being able to shoot/ see through them).
  6. Why would you think nerd polling is gone? There is no evidence to support this.
  7. This is a realistic, levelled expectation. @Roland Can you sticky this somewhere?
  8. Oh gosh, I had forgotten how many #gates we used to have.
  9. What is with this obsession with experience? Actions will result in an amount of experience given, which may or may not be the same in A20 compared to how it was in A19. Does it really matter? This isn't directly directed at you, @POCKET951, I've just seen this question posed a number of times and it confounds me.
  10. Fair point, I hadn't considered that.
  11. Which frames? Wood? Then you would need to upgrade each frame through every stage if you want steel.
  12. In my mind the issue isn't about the upgrade path. The advantage of rebar frames was that you could pick them back up if you made a mistake.
  13. You're thinking about this way too hard. Just have fun shooting the pretend zombies in the face with the pretend guns.
  14. Obviously I haven't played A20 yet (or have I? 🤐) but I'm on board with this line of thinking. Early game is my favourite part and I've always felt that progression wasn't very smooth - this should help.
  15. Nothing announced, but TFP have confirmed they are working on new projects (likely pre-production).
  16. I don't recall the specific time offhand this happens but is it possible that the issue is the setting sun casting long shadows?
  17. A season is 3 weeks = 21 days * 4 seasons = 84
  18. The only information you'll get is "when it's done".
  19. I'd imagine off as enabling this will make zombies more of a threat.
  20. You can't automatically reset POIs in case someone has their base setup there. The argument may then become don't reset if there's a base inside but then what does that mean? Is there a bedroll present? What if I have a horde base or outpost without a bedroll? There's too many edge cases and subjectivity around the matter imo. The current implementation, while not perfect, is the best option. It also plays into the survival/ role play aspect to have to manually track progress. Leave some kind of marker outside so you know what's been looted. I use wood frames in the doorway - inexpensive and easy to identify on approach.
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