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Everything posted by Naz

  1. I've been getting in some good a19 time and wanted to ask about the biome fog in the burnt forest and wasteland. It's really atmospheric and spooky, which is great however it's not so great when you're flying over those biomes in the gyro. You can't see anything unless you fly close to the ground, but then you end up crashing into buildings and mountains that appear right in front of you out of no where. I had a look at the xml and couldn't find a way to change the density of it other than weather fog, i did find something in another xml but that was a global setting for day and night. So for now i've just added the snow biomes spectrum to those biomes. Is there any possibility of something like biome fog having altitude, so it only goes so high above the ground? or maybe something like flying goggles that work similarly to night vision. but you can see through fog with them .
  2. Unfortunately not, Lobby's are usually unique to the server, i'd have to strip all the branding and all the features specific to my server (player run stores,discovery bounties,Donner personal quarters, landing craft new player spawn system/fast travel portals). The carrier lobby also has the issue the poi version has relating to size, so it has to be split into 2. To get it floating on water is another hurdle, It takes hours to get it in stable no one wants that job XD. The first a16 lobby was a modified old courthouse poi i used as a placeholder until i built my own. I never converted it past a17, The mile high club was just a for fun build on the a16 server, i still have the files but they would need to be converted to a17>a18>a19, it was a simple build so it's not really worth it.
  3. What do you call the secondary weapon perks like perceptions demolition expert and strengths sledge hammer perk(I forget the name :)) I notice that fortidue and intellect don't have one, is there any plans to fill those out? Fortidue could have like a riot shield with spikes on it, that you bash zs with and it's secondary action could be similar to how the bow drains your stamina while you have an arrow drawn, but when you hold up the shield it blocks damage (while draining stamina). Not sure about intellect, I know it techically does have a secondary weapon option, making traps etc. Could maybe use a early game ranged weapon skill, like a sling shot that you craft different 'projectiles' like posion/chemical/acid shots or explosives or shrapnel shots. I also wondered if it would be feasible to add a repair item currently selected in toolbelt hotkey? maybe with a modifier to prevent unintentional repairs like shift+Y or somthing.
  4. Thank you but Although i'll lose points with you saying this, i'm a nerdpoler XD I think it's gotten a bad rap from people exploiting it, nerdpoling up to the roof to the loot etc, i'm not one of those types. I use it because it's more convenient than finding where the stairs are and it doesn't waste time and wood compared to ladders since you can pick it up and reuse it. I was in a poi today for example, the floor had those damaged concrete blocks and zombies had fallen in the hole and made a 1x2 hole in there, i fell in rofl. So the situation was i could either waste wood on a ladder i would only use once, spend an early game point on parkour to get out, not an option when you need as much Survivability and damage output as possible at that difficulty, maybe later on i could spare some but not early game. Or i could dig myself out the old fashioned way, given i had stone tools and it was concrete, it's not really an option. So frames in that case were justified in that situation in my option. Also with hordes every night you can't nerdpole up to a roof and go make a coffee until morning, after day 6 wood structures won't last the night. I like to live like a nomad early game since i don't have the equipment or resources to build a base capable of surviving a horde, i've been surviving going to a different building each night until i can build something i can fight from. Maybe one day i'll try to rid myself of the nerdpoling habbit as a personal challenge but thats my take on frames and nerdpoling, very video gamey but i don't think they are always cheesy it depends. You're not alone on that one, if it makes you feel better everyone gets frustrated at times even the devs get frustrated that zyx feature isn't currently possible due to reason xyz. Sometimes it is possible but the devs have only so much time and they have to decide what feature will benefit the most players to justify the time to develop. The best thing we can do in these situations is provide clear evidence like a short to the point video showing what is possible then a logical and detailed explanation on my it would be better for the game to have. However there is always the chance that it will just never happen despite all that and unfortunately thats just the nature of early access. I know MM says this a lot but he is right when he says if it's not planned for vanilla, mod it. It's maybe not always as simple as that, there may not be a mod doing the thing you want and if your just looking at xpath for the first time it can be pretty intimidating, but it doesn't take too long before you can tweak the game to be what you want it to be. I think exploits will get looked into more as it gets closer to beta, once all the content and features are in they will likely focus on balance like that. I really don't think they're trying to spite you, they want the game to do well as much as you or me do, i think at worst they won't respond because they'd like it to be the way you want but they can't due to time,technical reasons etc. They want too be able to say yes to everyone but sometimes they just can't fortunately. Also lol don't get banned, how will we be able to read your survival stories
  5. StyK i don't post here too often but i do come here every now than then to see what the devs are saying. I've been reading your posts over the last few days and i just wanted to say a few things. First i'd suggest you take a moment and think about how your current attitude is going to get any traction with the devs. You're clearly a skilled player with lots to offer the game and community in that area, I did find it interesting reading how you play the game and how you overcome the challenges that playstyle brings. I recently started a nightmare/insane/25%loot/horde night every night game, i had heard MM talk about it before and a player on my a18 server suggested it but i just never got around to it until now. after 11 attempts i'm on day 15 so far so good XD. With that said, think about your current attitude and how likely it is to get the devs to make the changes you want. Think about it from their perspective, they have to make the game not just for skilled players and certain play styles but for everyone's. Now ask yourself if someone with a toxic attitude asked you to makes changes just for them, would you be very receptive to that? of course not. The devs have been bending over backwards just trying to be patient with you . The best way to get there attention is to provide a clear, polite and logical argument as to why you think something should be changed and if you can clearly demonstrate your case, all the better. But the devs will be very unlikely to look into issues brought to them in a toxic manor. I know some things can get frustrating, but you have to ask yourself will venting my frustrations on the forms in this way be the best way to get the devs to look into your issues? Also depositing your frustrations on other users isn't going to help the situation either. There are many different types of players with many different types of playstyles. There is no wrong way to play the game as long as you're having fun and enjoying it that's all that matters. I think some things are cheesy/OP too. For example i don't like airdrops, i think they make no sense in an apocalypse. If you're a survivor and some how have access to a working aircraft, why would you throw your supplies out of the back so "maybe" another survivor can find it. It just wouldn't happen, plus the loot is too much in them imo. But i still kept them enabled on my a18 server even tho i never looted them, my base was surrounded with dozens of unclaimed airdrops that i just ignored, Why? because other players enjoy them, not everyone will like your personal preference and trying to force your style on others and put down anyone else that doesn't want to play on nightmare isn't going to make you any friends or earn you any respect. The people on this form are fellow survivors and if you just listen to what they say and discuss instead of judging their play style, you may find they can have interesting ideas and strategies that may even benefit yours. I wouldn't take being passed up on being a tester personally. I applied for A19 but was also never chosen, the thing you need to understand is they need people that will not just play the game but take the time to test issues thoroughly to make them easier to fix and easily recognisable as an issue. They also get hundreds if not thousands of applicants and only need so many people. I don't post on the forms all that often, i mostly live on the 7dtd admin coalition discord where i volunteer as tech support. I also build much of the 7DAC website, wrote a couple articles on the prefab editor, i've made mods for the community and spend over 1000 hours making a super aircraft carrier POI. I've even filled bug reports before the bug report form was even a thing. I lists these things not as a flex or because i'm mad i never got chosen, but to demonstrate that although i could have made significant contributions as a tester, they only need so many people and instead of taking it to heart and getting a chip on my shoulder, i instead collaborated with one of the people that did get chosen and gave them a18 issues to test in a19. Then when A19 went exp instead of just saying in a off hand comment this is bugged/broken and expecting the devs to fix it and refusing to write any bug reports because i mentioned the issue and it was never fixed, therefor there is no point in filling a proper report. I instead took the time to write out a report that clearly showed the issue with solid hard data to back it up. That report did get looked into by the devs and as far as i know it's the most viewed bug report for a19. I'm telling you this not to try to put you down or flex to the devs in an attempt to get chosen next time. But because i want to show you how you can get the devs to take an issue seriously and how to make it more likely they will take action. I don't expect to get chosen for testing and even if they said i would never get chosen i would still contribute, because like you i'm passionate about the game and want it to improve. The only difference is how we approached the situation. The reason i'm saying all this, is if you continue with your current attitude you're just going to have a day where you step over the line and end up getting banned. No one wants to lose members of the community just because of frustration. You have lots of insight to to offer the community and the game on high level play. So i'd ask you think about my suggestions and how you can contribute positively. It would be better and less frustrating for you and better for everyone. So please don't take this as an attack on you i just want to share some food for thought with you, thats all. Cheers
  6. I held off using nitro until a19, the only negatives I could find was sometimes you get missing water in lines, were the sea or large bodies of water are. Nitro gen also uses more ram In game. Vanilla 8k: 4799MB Nitro 8k: 6930MB A17 spelled the end of vanilla rwg. Damocles thankfully stepped up and gave us a worthy replacement. I did play around with it in a17 and a18 but I just didn't get around to learning how to use it and spawn custom poi's until a18. Based on my experience with it so far and assuming the pimps never make any significant improvements to vanilla rwg, I can't see myself going back πŸ˜›
  7. Welcome πŸ˜ƒ
  8. In A18 a player asked for an arena to fight zeds in. It has no sleepers but uses server mods/managers to spawn zeds to fight. There are 3 versions, 1 has more advanced electrical features with automated "pit" doors that open to release the zeds into the combat area. Takes a little bit of work to set up and as far as i know it can only be "reset" during server restarts with scrips that replace the region file with a "fresh" wired up region file. It also uses a mod (Phds Better Lights) to have red industrial lights that can be connected to motion sensors etc. There is also a Vanilla electricity version and unpowered vanilla version. You can use Botmans Arena features or make your own custom waves with CSMM. It's build to allow passing hordes or screamers to navigate through the pit tunnels and into the combat area, so they can join the fight Full install & setup instructions are included in the download, including the reset scrips. A19 Nazy's Arena: Download Video's Arena Trailer Arena Demo
  9. updated for A19, sorry it took a little while😜
  10. thank you i wasn't sure people would be happy with all the janky snow, but it looked more natural in a17 when ice worked, least it kinda works for now πŸ˜›
  11. You're welcome, glad you like itπŸ˜€
  12. Intro To solve the stability issues of a ship in 7DTD, the carrier has been made to appear logged in an ice lake or an ice lake with years of snow drift. It's a hybrid open style and dungeon crawl, The ground level is at deck 8 (13 total) it has many ways to enter. Decks (excluding the island entrance) 6-9 is open style as you start to delve deeper into the ship you're eventually be funnelled to the centre of deck 9 where the start of the dungeon segments begins. You then proceed through decks 10-13 and up into the island entrance towards the end at deck 6 (flight Deck). The last part of the dungeon crawl is in the island (control tower decks 6-1) and it finishes at the top with a convenient ice/snow cave pit with water to jump into below. Please be aware Currently the carrier cannot be spawned with vanilla RWG. It does work with NitroGen However, but there is an issue with large prefabs where the distant mesh doesn't go away and displays permanently, even inside. I do have detailed instructions to get it working perfectly, with Nitro & manual spawning. Included in the main download if you wish to use your own map or add it to an existing map. So to keep things as simple as possible. i have predone 5 maps (2 Vanilla, 3 Nitro), so the only thing you would need to do is choose a map and copy/paste the generated world folder and the prefab files and that's it. Installing it as a new Nitro map and manual spawning can get a bit involved and i've been sitting on the carrier since it was ready in A18 exp, just to see if the TFP might have fixed some of the issues with the size/mesh bug,terrain bugs (Ice displaying as Snow) and RWG dropping support for large prefabs after a17. However those are still on going issues and i just want to let people try it out. So as it is now there are workarounds for everything except the terrain bug, so no ice ether way. But i'd rather release it like this than never so here it is. Pre done Maps Everything you need is in each map download. Once installed everything should work, except the ice. To install on a new/existing map see the main download under the maps. Predone 8K Vanilla: Download Predone 4K Vanilla: Download Predone 10K NitroGen: Download Predone 8K NitroGen: Download Predone 4K NitroGen: Download Main manual spawning or NitroGen download This download has all the need documentation and step by step information to manually spawn or use with NitroGen. Super Aircraft Carrier POI: Download To see more screenshots of the Carrier throughout the build process, check out my project gallery
  13. Made some changes and additions in V1.4 Un-smeltable items have been made smeltable again, but they give less resources to make it unprofitable to craft bulk then smelt back down. 9 new bundles added, each with a bulk craft recipe. -Bulletproof Glass Variant Block Bundle -Glass Variant Block Bundle -Empty Can Bundle -Nail Bundle -Rebar Frame Variant Block Bundle -Wood Frame Variant Block Bundle -Flagstone Variant Block Bundle -Poured Concrete Variant Block Bundle -Scrap Iron Frame Variant Block Bundle
  14. i remember that too, but MM discussed it in a video way back. I think it was around a12-15ish but i could never find that video again, i'll see if i can find it.
  15. "-Some vanilla forged items (Forged iron/steel, etc) have been altered to be un smeltable, to prevent players getting infinite iron/resources by crafting bulk then smelting it back down."
  16. I've gone through each recipe one by one and i think (Touch wood!) i have ironed out all the issues. After updating the game/server will need a restart for the localization fixes to take effect. Also on a server the mod needs to be installed client side for the localisations to work.
  17. forged steel & iron now require the correct amounts. I'm going to do another test pass to see if i missed anything else. Let me know if you see anything else
  18. The forge locals should be fixed, did you restart the server after updating the mod? i'll get that forged steel sorted asap. Sorry a couple issues got through i was bound to miss a couple things thanks for helping getting it tightened up, if you see anything else gimi a shout =)
  19. Fixed, i'll add more details to the op too
  20. I'll check that out, it shouldn't do anything to the base items except the ammo.
  21. Yes i tested a game before the mod and after and my character remained, I also have it installed on the server and everything is good. Just make a backup just in case to be safe., but it should be OK.
  22. Someone on the dev diary was asking for more bundles and i was working on it already for my server so i said i'd post it here if he wanted it. So as promised 115 new craftable bundles 81 new bulk craft recipes Vanilla bundles adjusted to create full stacks instead of 2/3s of a stack etc. Bundles are unlocked with vanilla perks and perk books. Includes english and partial muti lingual localization. Download_v1.5 A19 Download_v1.4 A18 Note on changes to progression and existing saves I have tested to see if this mod will wipe existing characters and in my SP test and on my server it was fine. However this mod does make changes/additions to progression.xml, which when heavily modified is known for wiping characters on existing worlds. You should make a backup before installing just in case. Note on mod compatibility Should be compatible with most mods, however mods that change vanilla stack sizes may cause issues. Note on Servers & localization localization in A19 now pushes to clients, so i've renamed everything to follow the vanilla item name style, so it's easier for me (or other moddeds) to work on. Full list of changes & additions Changes to vanilla bundles -All vanilla bundles are now full stacks, example 9mm 100 before now 300. localization updated to show this. -Vanilla ammo bulk craft recipe adjusted to the new stack amount (Same 20% Discount). -Vanilla bundles how have a recipe to turn items back into bundles. -Vanilla perks & books localization updated to show/describe bundle unlocks. -Some vanilla forged items (Forged iron/steel, etc) have been adjusted to give less resources when smelted/scrapped, to prevent players getting infinite iron/resources by crafting bulk then smelting it back down. New recipes & Bulk Craft Recipes Bulk craft recipes are the same as a vanilla single item, x's the item's full stack then 20% subtracted. Change Log
  23. Steam name: III NAZARA III Hours played: 3945 Started on Alpha: Shortly after the steam launch A6-8ish Discord name: Naz #4595 Native language: English Server owner since A16. I do Tech Support on the admin coalition discord and wrote some guides/faqs on the 7dac website . I hosted a server for a content creator in the a18 streamer event. I posted bug reports in a14/15 before the standard exp template bug reporting form. I ran performance benchmarks in a15 and posted the results on the form, i've made and shared prefabs and mods, aircraft carrier poi and a guide with template files on how to modify allocs webmap to alter it's appearance/background etc. I also help other admins on the 7dac discord with their mods.
  24. Mines is a bit different, Yours is just ammo from what I saw, I'm doing 90 something items, food, med, ammo, etc with all new recipes having perk requirements and localisation and new bulk craft recipes. The more the merrier
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