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About jorbascrumps

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  1. Then submit a bug report in the correct forum.
  2. That's not how this works, though. If the issue could be from a wide range of factors, as you say, then a dev is not going to waste their time tracking it down. As faatal said, he has not seen a ticket with repro steps and therefore has not looked at it. I can almost guarantee he won't until he receives a ticket. They have a testing team for a reason - to validate bugs and pass along repro steps to the devs so they can fix. So no offence but what you'd rather do is a waste of everyone's time.
  3. Why? So there can be no news or discussions with the devs in a different thread? They'll open it when there's news to share.
  4. Nice whataboutism. I'm less concerned about the visuals and more about the blatant misrepresentation of gameplay on display. The posts declare to be of A19 gameplay, which they clearly are not. You would rarely (never?) see that many wilderness spawns and that tourist skin is not in the game (yet). If these are purely for marketing purposes then a disclaimer along the lines of "not representative of actual gameplay" should be attached. You often find that kind of messaging in reveal trailers and marketing materials for games.
  5. They're probably more upset than they need to be, but they do have a point. Playing on max settings I have never (to my recollection) seen the game look like these screenshots, the new tourist design is not currently in the game, and you rarely see that many zombies on screen outside of horde night. You cannot boot up the game today and have an experience as depicted in these screenshots.
  6. Deep Rock Galactic is such a great game.
  7. Such an entitled attitude. You asked a question and received an answer. Move on. Zombies swim for gameplay reasons because otherwise you could tread water forever (like you could for 18 alphas) with no repercussions. Realism and other interpretations of zombies are irrelevant.
  8. It has been said before that electricity is not a focus for the team right now. I can almost guarantee based on previous comments that they have not been fixed. Prime did mention that he fixed a visual bug with connecting wires to relays but that's it.
  9. I believe they're gated pretty heavily for performance reasons.
  10. I know this isn't an announcement or confirmed in any way but this is potentially very exciting.
  11. I support item degradation. I don't accept the delete all on death as a replacement because until I'm confident I won't die due to a bug or janky mechanics (excessive zombie reach on servers, for example) it just feels unfair. Also, I don't want to lose ALL my gear at the same time. I'm looking for a reason to keep looting after I've found all my top tier gear. I want to role play that after weeks or months of surviving against the hordes my items break down. This idea of "play 'til you get bored then restart" is so disappointing and speaks to a lack of end game design. I hope this mentality is more so because end game content is coming and not that it's the intended way to play. For the record, I do restart fairly early - usually around day 50. I'm invested in my character and world but looting is what really drives me in this game. To get to a point where the only option is to sell everything is boring. There's no longer any choice in that.
  12. Realism is a weak argument. The devs have said over and over again that fun gameplay trumps realism. Your immersion is irrelevant. How do you enjoy any game that's not a 100% true to life simulation?
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