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jorbascrumps

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jorbascrumps last won the day on April 16 2023

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  1. Please stop this crusade. People can agree with your opinion but that does not make it fact. The facts are that TFP is developing this game and they have decided on the art direction for it. You're allowed to voice your opinion that you dislike it but stop claiming it is an objective fact. Also for the love of God please stop comparing 7 Days to COD.
  2. Just fyi something not working "as designed" is basically the definition of a bug.
  3. The point is you didn't realize it was a thing until recently so obviously it had little impact on your gameplay, just as whatever you're upset about now likely won't be noticed by most players - or you if you hadn't read the patch notes. The game has to have some mechanics running in the background to propel gameplay forward, all of which will feel artificial if you look under the hood. I really feel like you'd enjoy the game more if you stopped analyzing every change or waited for the game to be finished. You're always on here complaining about something or other.
  4. Mod slots are basically equivalent to item affixes in other games where higher rarities have increasing numbers of affixes possible. For example, in a game like Diablo legendaries are considered amongst the best gear because they have high stats and number of affixes. In 7 Days the concept is a little murky because we have "legendaries" in each tech tier which results in the current predicament. It's quite strange. I'm not sure if TFP could/ will balance it so that a steel axe is definitively better than a stone axe 100% of the time because they like us to have interesting choices to make even if they may not make logical sense all of the time.
  5. There's a difference between the developers allowing you to do something vs them designing for it. That the developers allow you to play with so many people is a blessing and you should be appreciative. But officially, TFP only designs and balances their game around a small number of players. You are playing outside of their design parameters and are surprised it's not working out well for you. Just because you were able to play with that volume of players and it "worked fine" does not mean that it was in fact fine when compared with the intended design of the game. As a solo/ small group co-op player, I hope they do not balance the game around your expectations as it would ruin the game for me.
  6. I stopped reading after this. The game is not balanced for that number of players. No wonder you're having issues.
  7. No, I don't make a habit of shooting at walls 😆 I'm aware of the shrinking crosshair but the explanation provided made it sound like even if the projectile visually hits a target there is still a skill check as to whether it actually hits and does damage. Perhaps I misunderstood.
  8. This works for my group as well to keep eager beavers from sniping all the loot. I've been playing this game for years and did not know this. I don't think the game communicates this mechanic well (if at all).
  9. This is interesting. Right now dew collectors are fairly passive and don't really offer any interaction other than checking if any water is available. What if filters acted like fuel/ batteries instead of being part of the recipe?
  10. Please stop begging. There will be no tameable animals provided by the developers.
  11. Don't worry, we've seen much worse around here Welcome to the forums!
  12. So, RNG then? Don't drive like a lunatic and there's nothing to worry about.
  13. I just wanted to correct this line of thinking. The vast majority of players do not visit or even know that games have forums, and I'd even go a step further and say that it is mostly enthusiasts who participate in forums. Mostly people rely on social media to follow news in aggregate for the games they play. Hell, I consider myself amongst the enthusiast crowd and I have been surprised to find out a game I've played for years has a whole underground community in their forums. I think TFP knows this as well and that is why they only seem to post things like art updates on social media and not here on the forums; they know the enthusiast crowd here will find that information for themselves.
  14. I never said you were suggesting such a thing. I don't get why you care how others play. This is supposed to be a sandbox so why do players need incentives to do anything other than to have fun? Building has become meaningless to you but not for everyone else who still enjoys it.
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