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Found 159 results

2. ## Alpha 20 Help about Creating Vehicle Increase storage mod

I'm Trying to add Item-modifier for vehicle like increasing storage So the problem is I have a little bit code to try <item name="ModCargoVehicleSchematic"> <property name="Extends" value="schematicNoQualityMaster"/> <property name="CreativeMode" value="Player"/> <property name="CustomIcon" value="modRoboticDroneCargoMod"/> <property name="Unlocks" value="ModCargoVehicle"/> <effect_group tiered="false"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ModCargoVehicle" operation="set" value="1"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/> </effect_group> </item> For item file <recipe name="ModCargoVehicle" count="1" craft_area="workbench" always_unlocked="true" tags="workbenchCrafting"> <ingredient name="resourceForgedSteel" count="5"/> <ingredient name="resourceScrapPolymers" count="10"/> <ingredient name="resourceElectricParts" count="4"/> <ingredient name="resourceMechanicalParts" count="4"/> </recipe> for test recipe and last <item_modifier name="ModCargoVehicle" installable_tags="vseat" modifier_tags="seat" blocked_tags="noMods" type="attachment"> <property name="Extends" value="modGeneralMaster"/> <property name="UnlockedBy" value="ModCargoVehicleSchematic"/> <property name="CustomIcon" value="modRoboticDroneCargoMod"/> <effect_group tiered="false"> <passive_effect name="VehicleStorage" operation="base_add" value="2"/> </effect_group> </item_modifier> for item modifier the problem is down there at the bottom there's explain about xml with VehicleStorageWidth VehicleStorageHeight That I have tried on both 2 and it doesn't work so I got no idea what to do next I would glad if someone could help me with this I don't want to add them by normally change loot.xml like loot size I wanna let player craft mod to increase their storage instead of give them for free

6. ## Darkness Falls, Undead legacy & Ravenhearst Dedicated Servers (the Potato Lounge)

Welcome to the Potato Lounge Community!. We are always looking for New Players, 18+, whether you are a Veteran or new to the game to Join our mature community. The servers are based out of NA East ( NY ). We also play other games if your looking for more than just 7 days with friends. Join our discord for more info. PVE. Server Name: TPL Undead Legacy (10k) IP: 23.183.245.203:26920 Server Name: Potato Lounge Darkness Falls (10k) IP: 51.79.19.31:52100 Server Name: TPL Ravenhearst (8k) IP: 14.1.31.130:26900 You will need the Mod Launcher Discord: https://discord.gg/6bsXnP8EfZ Do you got what it takes to survive in our server!?, see you there!

9. ## The Duke's Last Stand A20.6 version 1.0

Do not get bored while waiting for A21! 🙂 The Duke's Last Stand 1.0 at 7 Days to Die Nexus - Mods and community (nexusmods.com) XXL prefab, aimed at (imho much needed) end-game gameplay in 7d2d. Ofc this prefab needs bandits. but that's what A21 is for 🙂 Features: Dungeon-style playthrough / Tier 5+ / 100% vanilla blocks / No quest (bc XXL), but with all traders Optional use of electricity (tool + battery) XXL: it dwarfs my Space Shuttle prefab. Forget about 'Can it run Crysis'. This is the new benchmark😉 NAVEZGANE & NAVEZGANE+ ONLY ATM Reasons: The fit into the NG (height)map. The fit is not 'perfect' anymore bc of the update of the NG map by TFP a few Alpha-versions ago. But it fits 90%. XXL: technically minimum of two prefabs needed, so automatically fitting them in a random map willl not work properly. The two prefabs are technically set to 'navezgane only' and should not appear in a random generated map.

11. ## Alpha 20 Dedicated server rendering distance issues?

Hi folks! Today I rented a 7 Days to Die server on G-Portal to play with my friends. I set everything up, started the server and right after joined this is what i observed: I have no clue why this is happening. The buildings are keep popping up right in front of me like the world rendering distance have on minimum settings. I didn't show it in the video but im sure about my game have every graphics settings that affects rendering distances set to maximum already. I tried reinstalling the server, same results. I checked the config and the log file on the server, it contains the following line: GamePref.ServerMaxAllowedViewDistance = 12 Looks like to me max render distance is already set in the config, still this is what it looks like. This kinda sucks for me, so if i cant fix this, im gonna ask for a refund. 😕
12. ## No Digging Zombies (A Harmony Mod)

No Digging Zombies: A mod for Miners & Bunker Builders. This mod prevents zombie AI from deliberately digging through terrain. Note: This does not prevent zombies from digging through any other block! They will still try to rip down the building you're in. It covers both zombies trying to dig downwards to a heat source, as well as attacking a wall of terrain to dig through it. You can download the latest version here: https://github.com/tigercat2000/7dtd-NoZombieDigging/releases Installation instructions 1. Download NoZombieDigging-{...}.zip from https://github.com/tigercat2000/7dtd-NoZombieDigging/releases 2. Extract NoZombieDigging-{...}.zip 3. Take the inner NoZombieDigging folder and put it in your 7 Days To Die/Mods folder. 4. [Client Only] Disable EAC to allow the client to load the C# mod. This isn't necessary for dedicated servers. To confirm the mod loaded, hit F1 on the title screen and look for the following logs near the top: Enjoy!

14. ## How do I create a UI mod?

I’m trying to create a simple UI mod where the amount of XP to level up is displayed within the xp bar on tool belt. How can I achieve this?

16. ## Asia Apocalypse [PvE]

For those pipz that prefer newly established server. Asia Apocalypse has just landed! Best apocalyptic experience in Asia!Come join us slay some zeds!You'll receive a starter pack upon joining. There's available lobby, medic, horde base establishments for community use.Modded zombies and items are implemented, there’s exp multipliers too! Modded items can be bought from the web shop.In-game commands available for players to use such as / lobby, /horde, /medic, /bank, /gimme etc. more commands to be implemented as the server progress. See you let’s get lock and loaded Disc: https://discord.gg/GF3EY9aJVz Server name: Asia Apocalypse Location: Singapore Map: Cruzside - RGW Slot: 60 IP: 15.235.164.82

19. ## Critical Hits. How Do They Actually Work? (Alpha 20)

Context: Some of you may be aware of who I am but for those that don't, my name is IzPrebuilt, i'm a 7dtd youtuber and i'm generally most known for my in-depth, painfully detailed tutorials using info from the game files. Generally there is very little i haven't been able to essentially reverse engineer from the files for my videos but one thing that has always proved difficult for me to wrap my head around is the critical hit system and critical resistance. After like a year of trying to hunt down info around the mechanic i've not gotten particularly far. So I thought I'd come on here and see if I can't combine the knowledge of the community to get some kind of in-depth document on how criticals work. The Stuff I THINK I DO Know: (Crit Hits, Crit Injuries and Crit Resist) • Zombies & Animals can do critical hits to the player by hitting them. • If a critical hit is triggered, your critical resistance will give you a % chance for the effect to not stick. (not recieve an injury.) • If a crit is triggered, and the crit effect DOES stick, you'll get an injury. • The injury you get is based off of a weighted roll. • Your crit resist is determined by your the armor you are wearing and the Health Bar Candy food item. • Taking hits reduces your crit resist. (I can't tell if it's always by a static amount.) • The crit resist you lose will slowly regenerate over time. • The Pain Tolerance perk will make the player immune to stuns and also concussions. (Concussions occur 50% of the time when you recieve the stun effect, rather than it being it's own effect) • Beer, Pain Killers and Grandpa's Moonshine will make the player temporarily immune to stuns. (and concussions.) • Vitamins will make the player temporarily immune to Infection and Dysentary • A player with brawler rank 1 can headshot a zombie with a fist weapon to permanently remove that zombie's ability to infect. • The fall candy will stop you getting a sprained or broken leg from falling. The Stuff I MIGHT Be Right About But Can't Be Sure: • Zombies have a bonus chance to crit on their first hit (12% I think) • Zombie crits happen more frequently when you are low on health. The Stuff I Just Straight Up Don't Know: • HOW does the game decide if a crit is triggered? I know resist will block it but how does the game calculate a critical hit being triggered BEFORE resist is taken into account? • Do different zombies/animals have higher critical chance? (@ VULTURES) • WHY do the crit hits happen more frequently on low health? • HOW does the game decide how much crit resist is lost on each hit? • WHY does armor stats reflect the crit resist as a negative? • WHY does each piece of armor give a crit resist of (10 + (Crit Resist))? where crit resist is always a negative, so if your armor says -6% crit resist, it actually gives 4% crit resist. • I've heard that players can do crits? How? What does that look like? Does it mean decapitation? Any help here would be appreciated, I cannot figure out where my questions would even be answered within the game files, otherwise i'd just figure it out myself.
20. ## Alpha 20 Server side Vehicle - Santa's 'Slay' and Reindeer

I whipped up a sleigh and eight reindeer server side vehicle mod. This was influenced by Snufkin's Server Side Vehicles mod, with huge help from Arramus on many technical issues and making it actually fly Apologies to the many many reindeer that suffered until I figured out how to get it semi stable. Hopefully it will be up on the mod site soon. I am a noob and can't seem to get the image insertion to work.
21. ## What is this blue frame in Creative mode?

Playing in creative mode (debug mode also on). I didn't mean to, but I pressed the Z-key and a bright blue frame appeared. Thinking it may be a toggle, I pressed Z-key again, and the frame doubled in size. It wouldn't go away until after exiting the game. What is that used for?
22. ## The A Team Modlets

!!!ALL MODLETS THAT ADD NEW ASSETS MUST BE INSTALLED ON SERVER AND CLIENT!!! Important Note: If you want to include any of our modlets in your overhaul' please do us the courtesy of asking for permission first. When given you must give the due credit to the authors and any other modders that may be credited under the "Additional Credits" section if any. Also you are not allowed to extract any unity files without our permission either, if there has been an alpha change then wait and files will be updated. For the new alpha version as soon as we possibly can. Thank You!!! VEHICLES MI-17 Helicopter Chopper1 Helicopter Red Devil Motorcycle Dirt Duster Dirt Bike AC_ATV WEAPONS AC_BallisticKnife AC_BaseballBats Miscellaneous AC_Teleports I want to finally give special Thanks to everyone who helped me along the way. I educated myself through the videos and teachings of Xyth, Guppycur, Ragsy, Alter, Haidr'Gna, Telric, Sphereii, Mumpfy, Adreden, Bluename, Marcus, Bdubyah, Zilox, TSBX, Khaine and many more via Guppy's Unofficial Discord for 7 Days to Die's modding community. I truly appreciate all you guys 100% Join Guppy's Unofficial 7 Days to Die Modding Discord Server to join the community and get help playing with mods and creating them as well! Feel Free to Also Join My discord Server as well. https://discord.gg/eXkTkrjh
23. ## steel powered garage door

https://imgur.com/AqEEDEM Hopefully that screenshot paste of my building issue works.. a picture speaks a thousand words. 6x garage doors, 5 unpowered, 1 powered straight into generator. If screenshot didnt work here's what im doing: Im building an underground base under a road and want to drive my car in with sensors but steel powered garage doors arent working for me. I dug a hole in the road with underground ramp that decends to my base. I covered the hole in the road with steel powered garage doors so they would cover the road nice and flat for zombies to just walk over (instead of a protruding vertical structure with doors). However, the garage doors snap the wrong way (vertical and i need horizontal so they cover the hole in the road, there is no 3D snapping i think). The problem is the doors in their relaxed position arent closed for my build. (compare my build with a helicopter pad using garage doors on top) If all i do is hook a generator straight into a door, it assumes the correct position. So i need to power them always in order for them to be closed. Motion sensor triggers send power, not cut off power. To my knowledge. I hope it makes sence and someone has a fix for my dilemma. Friend and I have wasted lots of time experimenting with sensors/switches/power.
24. ## unable to interact on server / server desync

Hey there, only on dedicated MP server with and without EAC with and without mods summary of the problem: I am unable to interact with things on the dedicated server i am hosting to play together with friends. I also have the problem that i fall through the world sometimes when the "desync" happens. I am still on the server tho but as i said cant interact with things. Zombies just walk past me even when i punch them. i haven't found a way to reproduce this issue and pin it down certain things because it happens on a number of occaisons like: - harvesting a chicken - looting containers - just walking through the world Both friends i am playing with don't have this issue Did you start a new game and re-create the issue? = Yes Have you validated your files through Steam? = Yes After validation, did you re-try with a brand new game? = Yes I just set up a new server and a clean install of 7 days an d the problem is still there Server log: https://pastebin.com/Xni2mF7z Client log: https://pastebin.com/DMqmrsWq I hope someone can help me
25. ## Is there anyway I can edit Gamestage?

I would like to slow Gamestage a little bit but I don't how I can slow it without lowering XP on everything. Is there a way I remove level from being counted into Gamestage?
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