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Khalagar last won the day on July 23

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  1. I have to admit, I felt like a dinosaur when I tried playing modern Minecraft so I'm pretty out of date on it. Back in my day it was just a game where you dug and built stuff, now it's got magic and villages and villagers and apparently dragons?! Have I mentioned I basically do not have RNG, I believe I was cursed from birth. I have to max all the trader perks to have any chance at seeing anything I actually need, and even then it's a crap shoot. Freaking junk parts just don't exist for me, every run I've done in A19 I get a full Junk Turret as a reward before I've ever even seen a Junk Sledge or gotten enough parts to craft one. Junk parts scarcity (for me at least) are like 90% of the reason I loathe the "parts" system honestly Unrelated but while talking about crafting, there's one thing I saw someone mention once on the forum that's really stuck with me and I think raised a good point. Armor crafting could really use a re-work, because of the way your perk scales with it. By the time you can craft level 5 leather or cloth armor, you can just craft level 5 Military armor instead. It would make a lot more sense if the perk unlocked higher level lower tier armor faster. For example, 2 points in your armor perk would let you craft level 5 Cloth Armor, level 2 Leather armor, and level 0 or level 1 max Military armor. The actual numbers would have to be thought about, to decide if level 5 cloth armor is equal to level 2 leather and level 1 military armor etc, but you get the point. Not sure how hard that would be to code, but it would make armor crafting . . .actually a thing. Currently, I've not crafted a single piece of armor since like A16 or when ever the perk overhaul was, there's just no reason to craft armor yourself when you can find it easier and when you are punished for crafting lower tier armor instead of crafting a higher tier item that's the same quality. Like why would you craft level 3 Cloth armor when you unlock level 3 Leather Armor at almost the same time, and can find the materials for it just as easily? The perks differentiating armor tiers to grant higher quality options for lower tier armors earlier would actually make the armor perks appealing early game, or appealing at all tbh.
  2. Nothing wrong with better graphics, his point is just that there is a "budget" to running games. The developers very carefully place objects and can make good use of a really "expensive" graphical item to make PoI look better etc. Players wouldn't, you would get the type of douche player that SPAMS hundreds of coffee pots in their underground base just to crash the server on any public server, so it's best to just not let players have that option. If you are playing on your own server, you can just open the cheat menu and add the coffee pot to your inventory, the devs don't care if you crash your own server
  3. The game is not centered around builders. There's basically two main groups of players, those that want to build and mine and play "Adult Minecraft", and those that want to play "Survival builder CoD Zombies" and run around shooting stuff. The game is completely balanced around the second group, you literally can't even function as the first group anymore as of a few alpha ago. You can't build anything end game without materials you are unable to make yourself. So even the players that want to be a den mother and stay at home mining or building are required to go play CoD Zombies and run around shooting stuff to get magic uncraftable parts and springs. The current approach is basically focused on the looter shooter types, with a bit of builder stuff on the side if it fits, but the actual balance is 100% on the run and gun players. You can function completely without being a builder or crafter at all and never doing more than making a wood block with a bed and storage chest on it and doing nothing but missions and run and gun 24/7. You can't do the same without cheat mode if you just plan to build and mine and stuff. There's not a single craftable only item that I know of that can't be found in loot or bought from a trader, but like 90% of the end game stuff is uncraftable without loot only items. Not weighing in on the rest of your message or opinions, just saying, you are of the wrong mindset right off the bat, like a lot of people on this forum which is what causes the disgruntlement and friction. People keep asking for coffee pots and more paint options and builder items, because they are of the Adult Minecraft group of players, but they aren't the target market at the moment and don't realize that. Might change in the future, might not, just depends on how the market statistics go. Builders very well might be in the minority, or just might not be the target market at all even if they are in the majority.
  4. We were talking about this other day, but someone on Reddit has a thread right now about the plant hitboxes thing. Definitely seems to be a really common issue as it gets mentioned quite a bit, the plant hitboxes might need another pass to see why they are so finnicky, it really does take a lot more attempts than it should to harvest a small garden, and then you have to go back through and repair all the damage you did trying to punch your plants
  5. Then just replace it with something that does the same thing since the engine can clearly handle it and there's so much demand for it. Delay the "fix" until then 🙃
  6. oooooooof, rip silly coop shenanigans
  7. 1. I dunno what you mean, unless you are calling out me saying Blizzard instead of the full name?? In which case, it's "The Fun Pimps", not "TFP" etc. 2. That's just illogical and irrelevant. We have working cars, we have working garage doors, we have working lights and generators, we have a freaking gyrocopter and automated flying drone with a lightning canon dude. Also, as per always, Gameplay >>>>>>>>>>>>>>>>>>> Realism. TFP quite obviously care more about practicality and fun than strict lore restrictions 3. Well yeah duh, but they've already killed it once without addressing it in years. This game has several useful / fun and silly bugs that don't really need to be fixed like the spider-man motorcycles, junksledge yeeting players, and the hatchframe elevator. Mostly harmless bugs that all increase player enjoyment
  8. Not all "glitches" need to be patched out though, especially not when it's actually useful and covers a completely missing niche in the game. Blizzard actually just talked about this exact topic in their AMA yesterday. They look at weird physic bugs like the hatchframe elevator and assess it's uses and why it's used and just polish into an actual feature
  9. Oh nooooo, don't link it here, they'll break patch it again -_-
  10. Yeah they fixed that a while back, and I really wish they hadn't. They fixed the bug . . .but didn't replace it or address the reason *why* people were using such a janky method to get from bedrock to the surface This game desperately needs an elevator, it takes so long to get from my bedrock base to the surface that I run out of stamina and have to stop half way to catch my breath
  11. Y'all way over think things that aren't actually problems, and then make solutions that completely cripple unrelated parts of the game to resolve them. Nerd poling for the final loot in a PoI is cheesy, but they have already addressed it and said they have several ideas like a keycard on a random zombie in the PoI. "Double looting" a PoI is not an issue to begin with, it's just a min max thing that's mildly more efficient, but you are spending the time and effort to loot it, so there is no issue with getting the loot if you want to go through the trouble. Nerd poling is 100% fine, it makes PoI way more fun and lets you approach them from different angles and use strategies that aren't just "pull out shotgun and clean house".
  12. I've been saying this for ages. People keep acting like double loot is a bug or exploit, but you are literally doing the work twice, it's no different than if two identical PoI spawned side by side and you looted both. Why would you NOT get double the loot . . .
  13. Madmole mentioned nerfing them on the forum a week or two back. As for how you can craft them without int . . .buy what you need or spec into int! Int is already questionable enough spot as is, letting every class have access to it's main feature kinda defeats the purpose. It would be like if you could find a book that granted you full Miner 69 stacks
  14. Elephant skulls are just like basically all skulls, they are thin behind the eyes and by the ears. A .22lr can punch through the thin part of a skull And no, all videos I linked are .22lr. .22lr can punch through steel, cast iron, wood, denim, car doors, flesh etc way, way better than people seem to think, just google ".22lr Penetration test" and you'll find hundreds of videos of people shooting just about anything you can think of with a .22 People are probably getting tired of off topic posts about elephants though.
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