Jump to content

meilodasreh

Members
  • Posts

    199
  • Joined

  • Last visited

  • Days Won

    2

meilodasreh last won the day on June 26

meilodasreh had the most liked content!

About meilodasreh

  • Birthday 09/10/1978

Personal Information

  • Location
    central brain of the universe
  • Interests
    just bring it on

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

meilodasreh's Achievements

Tracker

Tracker (5/15)

156

Reputation

  1. Yes, the dev diary threads of the previous alphas used to have a couple of hundreds more pages. Here and now, it's all about bandits lately (which should rather be placed into the not-yet-started A21 dev diary thread) ...oh and of course Matt complaining about his unimplemented fetishes (newsstands and skeletons) So forums lay low now I agree, maybe partly because of Roland being so diligent shoveling off-topic posts over to the diary discussions thread, but might be mostly because everybody is having a good time with other games now. There was just nothing new in 7D2D for over half a year. Sure there were .X updates, but those were about stuff like social media implementation, which a surprisingly large part of humankind (including me) gives a sh** about. Wait until we get that whole lot of new content A20 seems to bring along, and the forums will go boom again.
  2. It is not that they actively intend that you have to start over every major update (or after some builds). In fact, you can always try to take your savegame over to future builds, but it gets more and more likely that you will face minor or major bugs, or even having the game become unplayable, depending on how much the code changed from one build to the next. That's just part of game development, and you have to go with it when you take part in early access. Things are in permanent change/develompent/optimization/... And - no offense meant by saying it - it is absolutely nonsense to ask the devs to "please have an eye on backward compatibility" That would unreasonably delay - if not making totally impossible - any further development.
  3. Really, not even locked behind a perk or anything, just have the mats and have one crafted from your backpack? I would assume it at least requires a workbench or some tool (wrench?). Else, what kind of character am I supposed to be, knowing how to makeshift things like guns from scrap, but can't figure out how to make coffee or bacon and eggs without a recipe. ...oh wait,...Sheldon Cooper, right? I see now. Cool background story. Post-big-bang zombie apocalypse. Anything Jen drops will be much apprechiated.
  4. I really never get tired of watching poor Arlene doing that belly-flop-downstairs stunt 😆 Really hoping that will be implemented, but even if not, thx madmole for the effort of making this "tech-experiment" happen! It's so hilarious, just that small scene is absolutely worth it! Reminds me of those "outtake scenes" which are shown after some movies...sometimes best of it all, even it they didn't make it in. 👍
  5. I think the idea itself is cool, but - as was already stated before - it's been "proven" by a lot of other games that it can be a real pain in the a cause NPC gets stuck somewhere, causing the quest to fail without you making a mistake...just annoying waste of time then, and very frustrating. Problem is: You can't for example just copy the AI of the drone (which also is supposed to follow you)...beacuse when this one gets stuck somewhere, it will (as was said) just teleport back to you when you get too far away. In that case it's necessary to avoid silly "micro-management" to get your drone free, and - if not happening too often - is a simple workaround, especially in a fully destructible world, where paths are often blocked/destroyed/created new,... But imagine that in such a rescue mission...you could easily cheese those quests by just shortcutting straight through the next best wall to the destination point, and your NPC keeps teleporting after you. Nope, wouldn't be fun that way...and otherwise, that guy would just keep being stuck behind walls, edges, stairways, doors, chokepoints, fall through holes,...of my, I'm getting angry just by thinking about it 😵 So again, cool idea, but the effort to get it straight in a fully destructible world is...just wow.
  6. Although I also don't have any great expectations for the announced "water overhaul" (you explained the limitations), I still also hope for that "go fishing" thing which was asked for many times thoughout a whole bunch of alphas now. It just fits too well into that survival aspect of the game, that you would be able to craft a simple fishing rod to have some food supply. Not necessary though, you have enough options to get along now, but just for the total of the concept, I second his thoughts. Great opportunity to create some kind of mini-game, which contributed to make many "AAA" titles like Fallout, GTA,.. so popular. Lockpicking in Fallout is simple but feels great beacuse it's fast achievement/succes with using some skill. Watching a counter going to zero in 7d2d is just a missed chance in my opinion. GTA has all that small cool stuff like playing billards, bowling,...all small simple game-in-the-game stuff which adds to the fun. Going fishing could be one of those if it's done correctly...and there is much more stuff, especially in a fully destructible world, what can be used the like.
  7. I just started my "bootcamp" on a fresh installation of ArmA2 (recently on steam sale), and I was wondering if we could have some similar "dodge-moves" in 7D2D. Like (depentent on your key bindings) double-hit left or right key to make a fast evasive step (with corresponding stamina impact). To add some "tactical" movement / variety for melee playstyles? Some kind of blocking stance would be also cool, to be able to at least deflect some percentage of taken damage.
  8. That would be me. let's see... *analyzing*... Yep, he just ordered 12tons of unstretched cocaine to be delivered in a 40ft container, concealed from DEA by housing it into banana crates and coffee beans roast grade 3, shipment havana-amsterdam within the next two months. ...oh hi there NSA keyword search algorhythm 😬
  9. fish type skeleton crocs confirmed for A20! ...sorry I'm in a trollin' mood today. Roland, skip me over to the dev diary discussion thread right now.
  10. Well you know you would summon me with that kind of question, so here we go: 1. the burnt zombie is low tier and so can be spawned from day 1 on, whilst being most common in burnt forest biome 2. the burning zombie is higher tier, so will be locked until higher gamestages and/or higher difficulty biome such as wasteland 3. the glowing zombie is highest tier, but momentarily overlooked cause Blizzard Entertainment claimed the design to be a clone of their fire mage skeleton 4. you can "summon" burning zombies by yourself using the burning shaft mod an a club or burning arrows with your bow/bowcaster (but that wasn't what you meant I guess) 5. the mid-tier version (also known as "medium-rare" zombies) are the most delicious ones and largely requested all over post-apocalyptic Navezgane 6. the "well-done" versions are mainly requested by Matt115 (calls them "skeletons"), whilst predominantly known by their trivial name ("gore blocks"), but they're quite not so popular because of their "ashy" after taste, so mostly used just for descoratice aspects.
  11. If they add skeletons reading a newspaper in a busstop, he would be in heaven. He's so positively weird, you just gotta love him 😃
  12. I hope those pipe weapons aren't that easy to craft or too early to find (at least the shotgun version). One can now easily kill a mountain lion or even a zombie bear early game, because you find enough blunderbusses really fast, and you just have to carry 3-5 of them loaded in your belt to get some kind of overpowered autoshotty. That would work with the pipe weapons too and gives you an advantage you shouldn't have that early game. Or am I just playing a too low difficulty level? 🤔 btw, anybody else having issues with postings saving like literally minutes before being submitted/completed?
  13. you're welcome. I wasn't sure you really meant that one, because I can't see anything really impressive in that "poi" ...but I'm not that involved into archtitecture to judge, so no need to further explanation, just be happy with it and let me see it as 4 poles with flat roof and no walls, as I clearly have no inspiration.
  14. check your own post from May22 in this thread
×
×
  • Create New...