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About jeromeN7

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  1. "I once loved this game..." This title sums up how I feel about this game.
  2. You can type 'help' into the console, and it will tell you all the commands. It should say the FOV command, and I do believe it was 'sg fov'. But the console will tell you what it is exactly if you type 'help' and scroll through it.
  3. Go to a navezgane or random gen town, and destroy a car thats on terrain blocks. Then get some wood frames and place them where the car was. You'll see that the car has actually created a indentation in the terrain. This behavior is persistent with all multi-blocks
  4. Honestly I don't think your understanding what I'm saying, I understand how the terrain system works. After destroying or placing a multi-block the terrain block doesn't get set to the default size, its acutally indented. Place any multiblock on any navezgane or random gen terrain blocks and it will cause an indentaion in the terrain even if it's perfectly falt terrain. At one point many alphas ago, it was an alpha that had smooth terrain, this bug did not occur. It's hard to explain, would some screenshots help? This is where I report bugs, right?
  5. The bug. -Picking up or destorying any multi-block will cause all terrain blocks, except for one, that were in contact with the multi-block to become indented/deformed -It only works if the multi-block is touching the terrain blocks with more then one of its multiple blocks. Some noticable exmaples of the bug in-game. -Picking up a bedroll it will cause one terrian block to become indented. -Breaking any car down, at any stage, and with any tool will cause the terrain blocks below it to become deformed. -Breaking down large boulders, will cause the terrai
  6. Im gonna have to agree. As much as I dislike A 19's loot system, A 18's loot system was a little bit too generous at times.
  7. This game used to be fun, now it tends to get more annoying every new alpha. I gave up on alpha 19, it's trash. Edit: I was angry when I siad trash, that's a little too harsh.
  8. The fact that birds can slow/stop vehicles is outrageous. Instead of actually doing something that makes sense and will prevent people from driving vehicles during the blood moon, they just take the lazy rout. Instead of adding a parachute they just added candy that disables fall damage, kind of lazy. If people like cheesing the game let them have fun. Everytime a developer adds excessive anti cheese features they are ruining many peoples fun. And if they're gonna add anti cheese it shouldn't be done in such a lazy way like; birds slowing down your motorcycle or a candy that disabl
  9. I literaly just said: 'no heavy attacks'. And I siad: 'Maybe, if you did it too much you could get fatigued.'
  10. I can't even do quests with loot re-spawn disabled, as I always have since 2014. Quests just respawn loot anyway. Loot shouldn't respawn ever, if loot respawn is disabled. And there is a silly bug that makes all the grass disappear after starting a quest. -When the structure is reset by a quest all the containers that were looted should keep their inventory/state. In the case that the container was destroyed, it should be replaced, and count as if it was just looted and be left empty. -I can imagine the grass bug is already known and will be fixed. Awful stone age concept. Gu
  11. What if when your stamina bar is empty you can still sprint and do normal attacks, no heavy attacks, but the catch is that it directly taps into your thirst and hunger. Maybe, if you did it too much you could get fatigued. Maybe it would only normally kick in, in combat, but a perk could unlock it for use anytime. It could be like an adrenaline system.
  12. Just about every system in the game has been reworked many times. Sometimes the new system is worse then the previous, melee is a fine example of this cycle. When melee in A18 works I think its pretty fun, but not being able hit what I'm clearly aiming at, is broken.
  13. I hope A19 will have better melee combat. From what I've seen I'm the only person who thinks melee is half broken in A18. I recently noticed how I slowly quit playing after A18 came out and I have over 1100 hours played. Melee in A18 seems to be one of the biggest culprits. More often then not I feel like I should have hit a target but didn't. What I think is wrong with melee: -The weapons have terrible hit detection, and stop mid swing once they reach the center of the screen. -The area effect on melee weapons is completely inaccurate and often hurts your friends, it hap
  14. Some of the poi's have never been updated since they were added, such as some of the destroyed buildings. It sure would be nice to see all the poi's updated with the new level design, intended paths, and new blocks. Those destroyed buildings could use a make over with the newer destroyed blocks. I love the new level design/poi's, they really make looting so much better!
  15. Alpha 19, YEAH! I'm excited to see whats coming! A19 could be called: The animation update. The tool and weapon model update. The quality of life update. GUNS, GUNS, GUNS UPDATE! I think 7DTD could benefit from: -New pump shotgun model, and reloading the correct amount of shells instead of just 2 shells every time. -Same for the double barrel, loading the correct about of shells would be a nice detail. -Improve the semi auto snipers iron sights. -Option to the disable crosshairs, and remove crossharis when aiming. -The option to unload a gun. -Guns can have one bullet in the ch
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