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jeromeN7

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  1. Oh yeah they do... Most don't have the rear and front sights lined up. And the front posts, especially on pistols, are too tall.
  2. How about also aligning all the iron sights to the center of the screen, please.
  3. You know what I want from Alpha 21... Some actual shadows on my character hands, and hand held items. They are fully lit by the sun when in the shade and it really looks outdated. Also a option to increase the FOV of hand held items. The pistols especially appear way too close to the camera. It's really bad with the M9 pistol + Reddot when aiming downsight. The handgun looks close enough to my face, that the slide would hit my face everytime I shoot the gun.
  4. Did you spill the beans, A21 is planned to come out year!?
  5. My GPU usage is at about 70%, even when it's stuttering. So, my GPU isn't being overloaded, yet it's lagging like crazy anyway. Even with Reflection Quality on high and Shadow Distance on ultra+ it still stutters at dusk and dawn. When I say stutter I don't just mean low FPS, I mean very unstable FPS. It's jumping from 60-70 to 20-30 FPS many times per second. Metro Exodus with max settings is more stable, and that's saying something. I wonder if this would run and look better if the lighting system was completely replaced with global illumination ray tracing.
  6. The video setting "Reflected Shadows" causes stuttering when "Shadow Distance" and "Reflection Quality" are set to Ultra and/or Ultra+. The stutter issue gets really bad at dusk and dawn, but during mid day and mid night it's almost not there. There is almost no stutter if I stand still, but once I start moving it gets really bad. This sutter issue wasn't present in previous versions of the game. I play at 1920x1080. My PC is decent, Ryzen 7 2700x + 2060 Super, 16 GB of RAM. Temps are at 50-60 under load. I wiped all game data before updating to Alpha 20.4 (b42). I suspect this might have something to with this change: "Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution."
  7. Heads up... Many people hate the new server list changes. https://steamcommunity.com/app/251570/discussions/0/3272437487160886425/
  8. @madmole@faatalTo anyone that will hear me out. Frankly, me and my friends do agree that many of the gun's iron sights are just bad. The iron sight's front posts are too tall, and/or not centered, and/or the rear sights are missing or unused when aiming down sights. Though I can understand if there are no rear sights on pipe weapons, as they are primitive weapons, but modern firearms should use and/or have rear sights. That, or at least there should be some consistency... For example either we should be using rear sights on all the guns or not using them on any guns. No matter the case, front sights should always be in line with the center of the screen. But they aren't, in the case of weapons like the pipe pistol. Please, at least revert the M9 Beretta Pistol to what is was in Alpha 19. I used to love that gun. Another critique I have is the way pistols displayed. The pistol's appear to close to the camera. It looks like we are holding the pistols up in our face. Please do try and hold a pistol and make it look the way it does in-game. You will understand what I'm talking about. But I think, that's a topic for another day. With all the other visual improvements, I do think the game could stand to benefit from a little more attention to weapon sights. But it's you game do what you want with it, I get that. Though I do think some weapons iron sights in Alpha 20 are a regression.
  9. Great now a zombie fell through the floor and got stuck there and I couldn't finish the quest. It seems zombies have a tendency to glitch through blocks...
  10. Often when I'm collecting cement, cobblestone, and stone from POI's there will be things like cardboard boxes left hovering after removing the resources... Obviously, I don't mean actually floating, but because there is something near by, supporting it. There's two things I can think of that would need to happen to solve this problem. A system that allowed for some things to only take support from below. And a system that allowed for some things not disappear or turn into rubble after falling. This behavior would work well for furniture and other similar items like cardboard boxes, and loot/storage boxes. It's something I didn't question too much until now but if some objects feel straight down, if unsupported by something below them, without breaking, that would really improve the block physics system. Of course, at a certain height differing objects would actually have to break.
  11. Or use mega crush. 7DTD's the movement speed feels slow...
  12. Yeah, I couldn't find the Alpha 20 bug report section...
  13. It seems to be related to temporal anti-aliasing. I've noticed sometimes it flickers even without moving the camera.
  14. Another minor graphical bug... There are strange bumps on distant terrain.
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