pregnable Posted March 23, 2021 Share Posted March 23, 2021 2 minutes ago, MechanicalLens said: Not until A21. It says so on the first page. Ya I know... I was hoping for A20, heh. They can tell us more of the sets though, if they have them mostly figured out. He teased that the plant fiber set was actually viable when maxed out. More information would be dandy. Link to comment Share on other sites More sharing options...
MechanicalLens Posted March 23, 2021 Share Posted March 23, 2021 16 minutes ago, pregnable said: Ya I know... I was hoping for A20, heh. They can tell us more of the sets though, if they have them mostly figured out. He teased that the plant fiber set was actually viable when maxed out. More information would be dandy. Plant fiber set bonus: Upon taking damage you summon plant fiber minions to fight for you for 10 seconds. 60 second cooldown Summons a protective plant fiber spirit above your character that increases armor rating by 3 You can now eat plant fibers. Graze for days! Link to comment Share on other sites More sharing options...
faatal Posted March 24, 2021 Share Posted March 24, 2021 On 3/22/2021 at 6:50 PM, Blake_ said: Lol, damn. I thought you were just gonna scratch your head against the wall with the main thread optimizations, how wrong I was ! Also It's a good thing they pointed that out, because the version release notes are too big to handle every single time. While DX12 is nice, relieving the main thread of mesh baking calculations is HUGE. So that's why you won't exist for a while. Thanks. Got the baking thread working today and with full baking quality instead of simple/fast. Full was required with how Unity implemented it. Hopefully I won't find any issues in final testing tomorrow and that will get committed. Link to comment Share on other sites More sharing options...
Blake_ Posted March 24, 2021 Share Posted March 24, 2021 1 hour ago, faatal said: Got the baking thread working today and with full baking quality instead of simple/fast. Full was required with how Unity implemented it. Hopefully I won't find any issues in final testing tomorrow and that will get committed. This is very good news. I'm itching to test those gains on my system. It's difficult to predict to what degree the gains are without testing, but I'll say the improvements will be instantly noticed by everyone as every system is currently bottlenecked on that front. A20 will be the first truly "stable stable build". Link to comment Share on other sites More sharing options...
BobbyLee298 Posted March 24, 2021 Share Posted March 24, 2021 @madmole since 7D2D is getting "simplified" i would like to know if the idea that would make it so players can repair their whole bace from some menu or station was in the works or even passed through? Link to comment Share on other sites More sharing options...
meganoth Posted March 24, 2021 Share Posted March 24, 2021 @madmole One word: repair .... NO, two words: repair drone !!!! How about a late game mod to the drone so it automatically repairs any damaged block in your vicinity with the speed of a nail gun if you have the mats. While you can repair destroyed blocks or help the drone. IMHO not overpowered, you still need to visit every corner of your base and repair substantial damage made by demos etc. Link to comment Share on other sites More sharing options...
Blake_ Posted March 25, 2021 Share Posted March 25, 2021 16 hours ago, meganoth said: @madmole One word: repair .... NO, two words: repair drone !!!! How about a late game mod to the drone so it automatically repairs any damaged block in your vicinity with the speed of a nail gun if you have the mats. While you can repair destroyed blocks or help the drone. IMHO not overpowered, you still need to visit every corner of your base and repair substantial damage made by demos etc. That depends. What is more costly, 1 entity with pathing and AI or incremental hp calculations/ full heal for many blocks at once (workbench task) ? My experience tells me the drone is more costly than many blocks, but if the base is huge then we might just need a CPU with two cores per faatal to handle the situation. Link to comment Share on other sites More sharing options...
RhinoW Posted March 25, 2021 Share Posted March 25, 2021 On 3/23/2021 at 2:47 AM, madmole said: Pay the price of upgrading from frames to wood to stone to concrete if you aren't confident in what you are building. You can always build it in frames then remove the frame and place the concrete block where it was. That's very unintuitive for endgame. Wasn't the whole point of having those frames to setup the layout, upgrade it while skipping early game steps without manually switching a placeholder block? Rebar frames could stay, I really can't see how their existence is a problem, just have them upgrade into the (new) concrete or cobblestone. And I still feel like concrete should be a thing on it's own (cobblestone path), those old metal upgrades from wood always felt gritty and satisfying. While I agree about the no downgrade to a certain extent, that has always been the logic behind the "reinforced" block types, you're just adding more layers, (wood to metal mostly, and their extra upgrade within their tier) which makes sense and feels rewarding watching them get broken down into what they were (means they served the purpose). Link to comment Share on other sites More sharing options...
Alpacko Posted March 25, 2021 Share Posted March 25, 2021 On 3/23/2021 at 3:47 AM, madmole said: Pay the price of upgrading from frames to wood to stone to concrete if you aren't confident in what you are building. You can always build it in frames then remove the frame and place the concrete block where it was. or give us the option 2 pick up misplaced blocks for the first 3 seconds. Link to comment Share on other sites More sharing options...
Morloc Posted March 25, 2021 Share Posted March 25, 2021 On 3/23/2021 at 9:29 PM, faatal said: Got the baking thread working today and with full baking quality... -Morloc Link to comment Share on other sites More sharing options...
NukemDed Posted March 25, 2021 Share Posted March 25, 2021 @madmole i cant recall discussion about 'things' lying about in the world. currently some items are represented by a graphic that looks like the item for example an ak 47 when ypu drop it on the ground, and others are that brown bag thing. these things all despawn after a while. any reason against them persisting? i think it would be nice to have them on a shelf or table rather than have to put them in a storage container. of course more graphics for the ones currently with bags would be nice watched the latter part of the stream yesterday. is there a link anywhere here about this twitch mode? id like to learn more... Link to comment Share on other sites More sharing options...
danielspoa Posted March 26, 2021 Share Posted March 26, 2021 are there plans to add a new zombie to the snow biome, to diverse from the lumberjack? Link to comment Share on other sites More sharing options...
Adam the Waster Posted March 30, 2021 Share Posted March 30, 2021 On 3/22/2021 at 1:32 PM, madmole said: Yes, but I think we're buffing the basic concrete to be as strong as the old r concrete. Probably cobblestone so it has good amount of health and looks better IMO. I miss scarp Upgrade tier and the window upgrades now its over simplified Scrap makes sense in Building in the wasteland and sense metal notes no longer drop raw Iron its easier to get scrap metal. Plus it looks so good (not the first tier that looks like bricks but tier 2 looks SO GOOD) Same with the windows back in A17 you had to repair windows one board at a time to reinforce it. i used to love using windows as a Barrier and fixing them to the max wood and leaving the scarp. it was cheap and easy and made sense. now its goes from window, Wood all, stone etc i miss some of the small stuff Link to comment Share on other sites More sharing options...
Adam the Waster Posted March 30, 2021 Share Posted March 30, 2021 "Oh i am Lumberjack and im not ok" Ah thats hot. That hot! https://twitter.com/7DaystoDie/status/1376940854628151302 Link to comment Share on other sites More sharing options...
meilodasreh Posted March 30, 2021 Share Posted March 30, 2021 1 hour ago, Adam the Waster said: "Oh i am Lumberjack and im not ok" Ah thats hot. That hot! https://twitter.com/7DaystoDie/status/1376940854628151302 And now I am so exited to see madmole doing his "I nailed the ...look" thing again, as he did when the new trader joel model was shown *crossing fingers* Link to comment Share on other sites More sharing options...
Matt115 Posted March 30, 2021 Share Posted March 30, 2021 1 hour ago, Adam the Waster said: "Oh i am Lumberjack and im not ok" Ah thats hot. That hot! https://twitter.com/7DaystoDie/status/1376940854628151302 New HD zombie model i like that it could be a little be more bloody but it still cool :0 Link to comment Share on other sites More sharing options...
Jost Amman Posted March 30, 2021 Share Posted March 30, 2021 2 hours ago, Adam the Waster said: "Oh i am Lumberjack and im not ok" Ah thats hot. That hot! https://twitter.com/7DaystoDie/status/1376940854628151302 Nice! Stealing that for Steam! Link to comment Share on other sites More sharing options...
Xtrakicking Posted March 30, 2021 Share Posted March 30, 2021 6 hours ago, Adam the Waster said: "Oh i am Lumberjack and im not ok" Ah thats hot. That hot! https://twitter.com/7DaystoDie/status/1376940854628151302 Sorry to be that guy, but honestly, a bit weak for an overhauled version, especially compared to the other new models. Link to comment Share on other sites More sharing options...
Blake_ Posted March 31, 2021 Share Posted March 31, 2021 Hello to TFP. I just saw the lumberjack on twitter. The model is fantastic, good detail on the overall body, very nice sculpting on the face, good proportions and excellent textures. The model is also well designed to be able to be integrated in all the biomes and the scary factor is high up there too. BUT, the cap colour is bland, poor and not a colour you want to put on the head of a Zd like that. While both that material (very well achieved by the way) and shape are somehow believable, if you put the cap with the same colour as the beard and you stick it to the head like that, at even a normal distance it looks like the cap belongs to his hair, a very poor and crappy modelled hair at that. So change the cap colour to a more distinctive one, either light brown or something like a conservative blue or red. It takes less than 10 minutes to do that. The current model is therefore a 5/10 because that crappy colour choice that looks like an unfinished head sculpture from a distance of more than 5 meters, but it will definitely be a 8/10 with that single cap colour change. The change of cap colour will also enhance the blood features on the head, which will catapult this model high into my favourite's ranking. Link to comment Share on other sites More sharing options...
Outlaw_187 Posted March 31, 2021 Share Posted March 31, 2021 New lumberjack looks F'in amazing!! Can't wait to see the new screamer! Link to comment Share on other sites More sharing options...
bloodmoth13 Posted March 31, 2021 Share Posted March 31, 2021 Lumber jack looks great but i agree with captain obvious that the hat should be a different color to the beard otherwise its easily mistaken for poorly modeled hair, particularly from the front where it looks a little like a comb over. Will we get a bit more variety in the snow biome as far as zeds go? id like to see less lumberjacks and more of the various other zombies if only for variety. Dont get me wrong, i like the lumberjack and appreciate the threat he poses but seeing the same zombie over and over breaks immersion. Link to comment Share on other sites More sharing options...
Darklegend222 Posted March 31, 2021 Share Posted March 31, 2021 Regarding the loot and gamestage progression: 1. Will biomes detect and adjust loot tables accordingly? 2. Can we get a gray gamestage number beside our current gamestage that shows what it has been modified to while in said biome? 3. Will POIs hace realistic loot like not finding stone spears and stone axes in shotgun messiah or working stiff tool crates? 4. Will the canned "food piles" contain more than just water and be SLIGHTLY more realistic? Sightly as in increased food chance and more empty cans. (I just died of hunger because every container had nothing but water over the course of 4 POIs). 5. Can we get wood spikes buffed during the first 7 days since it is considered the "primitive" age? Then debuff them after the first 7 Days has been complete? Link to comment Share on other sites More sharing options...
Guest Posted March 31, 2021 Share Posted March 31, 2021 @faatal, And how much time is left until the release of A19.5 with optimizations? Or are these just plans for now? Link to comment Share on other sites More sharing options...
Roland Posted March 31, 2021 Share Posted March 31, 2021 2 hours ago, Kirill_226RUS said: @faatal, And how much time is left until the release of A19.5 with optimizations? Or are these just plans for now? In the latest stream, they projected the end of April for 19.5 Link to comment Share on other sites More sharing options...
Roland Posted March 31, 2021 Share Posted March 31, 2021 15 hours ago, Blake_ said: Hello to TFP. I just saw the lumberjack on twitter. The model is fantastic, good detail on the overall body, very nice sculpting on the face, good proportions and excellent textures. The model is also well designed to be able to be integrated in all the biomes and the scary factor is high up there too. BUT, the cap colour is bland, poor and not a colour you want to put on the head of a Zd like that. While both that material (very well achieved by the way) and shape are somehow believable, if you put the cap with the same colour as the beard and you stick it to the head like that, at even a normal distance it looks like the cap belongs to his hair, a very poor and crappy modelled hair at that. So change the cap colour to a more distinctive one, either light brown or something like a conservative blue or red. It takes less than 10 minutes to do that. The current model is therefore a 5/10 because that crappy colour choice that looks like an unfinished head sculpture from a distance of more than 5 meters, but it will definitely be a 8/10 with that single cap colour change. The change of cap colour will also enhance the blood features on the head, which will catapult this model high into my favourite's ranking. Just got word that the beanie color is going to be changed. Link to comment Share on other sites More sharing options...
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