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Outlaw_187

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Everything posted by Outlaw_187

  1. Agree completely. Those all have their own uniqueness & style to them. I personally like the mods that just add more zombies to the game, I think bdub & guppy do these very well & it doesn't impact performance at all. Now I'm not a fan of the flying sharks with Lazer beams attached to their frickin heads, or some of the mods that contain spiders or those worm looking crawling things but hey, they did good on them nonetheless. I just love the variety.....& the topless zombies ๐Ÿ˜ I haven't downloaded these for A20 yet, not sure if they are even available. Still enjoying vanilla for the time being.
  2. ^ totally want this! I asked for this in a thread maybe a year ago or so. You imagine the new cities we have now littered with these types of zombies?! Would be a game changer for sure. Definitely add some tension. I agree 100%! Who's gives a flying F if the zombies don't "fit in" with certain POI's? More variation, the better, period. As Roland said, the reasons for removing zombies varies for whatever reasons, don't mesh with new HD zombies, no time to update old zombies, or the reason I stated above, etc. Doesn't hurt the game at all, I'll still continue to waste countless hours of my life enjoying this game. We are just simply creatures of varying tastes. Oh yeah, I've also protested losing the topless stripper as well ๐Ÿ˜ก @%$# move Fun Pimps......@%$# move!! ๐Ÿ˜œ
  3. I've never played with the stun baton or knuckle wraps/brass knucks/etc. So I can't speak too much on these. Personally I like the axes or machete just for the simple fact they are multi use as weapons & tools, so saves on inventory slots. Im not a fan of sledge's, too much stamina drainage, especially early game. Even late game it can put you in some dicey situations once again regarding stamina. Seen in happen numerous times to Glock9, Guns, Nerds, & Steel, & Gamez4kicks (when he actually plays a series long enough).
  4. ^^^^^^^^^^^^ well put! I just hope they realize the importance of variation & how many of us think this is pretty important. No doubt it's a lot of work doing these zombies & the work they've done is F'ing amazing. The more variation of zombies, the better!
  5. I remember pages ago people were griping about the new sound of things hitting/salvaging metal. Although I agree it was weird, it wasn't the worst change by far. However was mining affected by this? I thought it was but I was augering some iron yesterday & it was the same annoying "ping ping ping ping" loud sound. Maybe it was reverted back during one of the updates.... idk.
  6. 100% agree. I've never even given this perk a 2nd look until I started watching Guns, Nerds, & Steel. Now it's a totally useful perk that I too find almost a necessity.
  7. Give me a whole stack of em, lol. Holy hell......๐Ÿ˜ฌ๐Ÿ˜ ๐Ÿ˜ก๐Ÿคฌ๐Ÿ˜
  8. I know this has been brought up before but the vultures are @%$#in ANNOYING in the wasteland & in the desert!! They are annoying anyway but it's way worse now. I have to get off my vehicle every 100 meters or so to get off & kill one that's harassing me! @%$# OFF BIRDS!!!
  9. "Hos is this suppose to be fun?" Ho's are always fun.....some of my favorite people in fact!
  10. Yup, it's all up to RNG. My 1st playthrough, I couldn't find antibiotics to save my life. I woulda died of infection had I not started over when experimental updated. I do however also find an awful lot of fishings weights. I didn't keep track, I just scrap them on sight, but the probability to find these was most definitely increased in A20. Oh yeah, I also like the idea of asking the trader for a certain item & they can have you do whatever job or jobs in order to attain it. Great idea.
  11. Oh I'd like to try this out. Take out some much needed frustration. "Talk back to me now you little sh*t" "complain again when asked to take out the trash or to take the dogs for a walk" "Sit around & watch TikTok all day now" "Waste that dinner again....." "Leave those empty plates & cups in your room again" That's all I got for now. Things my kids do that really chaps my ass ๐Ÿ˜ฌ
  12. I thought at one time, maybe around A16 or A17, pickable doors was once gonna be a thing but they scrapped the idea along with zip lines & the behemoth. Like @Krougal said, maybe that was replaced with the current key/switch mechanic which we just got with A20, which I agree was a nice touch.
  13. I'd personally like to see a reputation system between the traders. That way they don't all feel the same & would give them some purpose/variety. Maybe only certain traders would send you to certain poi's & or possibly have you do something to pi$$ another trader off, unless you do the job in a certain manor. Hell idk, just ideas.
  14. She giving you "the look" ๐Ÿ˜‰ In the immortal words of Tallahassee "it's time to nut up or shut up"
  15. Yeah I'd say rng is F'ing you right in the A. I'm on day 6 now after a restart & I've got like 7 acid. Now my 1st playthrough when A20 dropped, I couldn't find antibiotics to save my life. Got to like day 7 or 8 & only found 2 honey. This playthrough I've got 4 blue & white antibiotics. Rng dude....๐Ÿคท
  16. Hes mad I tell you.... mad. Do not listen or agree with him, lol. ๐Ÿ˜œ
  17. Also I'm not sure if this counts as a bug or not. I play with a gamepad, PS4 controller to be exact....yes I know...lame. I just can't do the mouse & keyboard. Anyway, when I start the game, it loads, I can move & what not, however when going into my backpack, I can no longer move the cursor. I have to hit options (escape) move my mouse over to options, click on it, & then my controller works as it should? Also when scrolling through with L2, when I get to the map screen (trying to scroll over to the perks tab) it brings up the virtual keyboard. I hit circle to cancel, it goes back to the backpack, & then I can continue scrolling. Does this Everytime. Sorry if this should go in bug reports @faatal
  18. I can confirm this totally helps. I was lagging down to 15 to 19 fps while in a city/town. I simply turned dynamic mesh off, put mesh distance at 500 (not sure if that mattered since I hit disable) and I was back into 32 to 40 fps...back in the green baby!! That's the best I get so I'm happy.
  19. I did once. Although this was on the PS4 version so alpha 15 ish. I actually forgot I was infected & by the time I noticed it, how the hell I didn't notice it is beyond me, I was at like 95%. In that version, once you hit 100%, you just keel over & die. And yes, I felt like a complete jackass..
  20. Yes Jen needs her own closing & opening notifications. Her voice is super sexy ๐Ÿคค๐Ÿคค๐Ÿคค๐Ÿคค And Pimps.....where is her jiggle tech??!! ๐Ÿคจ This IS Alpha 20 after all......
  21. Man this Alpha rocks, worth the wait. I died on day F'ing one, mid day at that, in that stupid post office/supply store or whatever it is connected to it. Decided to raid it on my way to a quest & in the main room met like 8 zombies. Good times!! I did notice I got a few multiple hit shots with my tier 1 wooden club on power attacks. (Earlier posts people were getting this with the pipe baton as well). I don't remember this being a thing in A19 but I could be wrong.
  22. I do like the new model but I agree, the one we have currently is pretty sweet. He did need an upgrade though. This model you did does look awesome too. Looks like Venom made sweet sweet love to a Licker from Resident Evil & this was their spawn, lol. Love it man!
  23. I was thinking "BoB"....but same concept right. But what if the sign says "RedRuM".....if it's a house full of sexy party girls/strippers....I'm still going in! If I'm not back in 20 mins, just wait another 20 mins. I promise, I'm totally fine ๐Ÿ˜œ Got my herbal antibiotics on me at all times baby!!
  24. I personally like the zombie mods. Love the variations of clothes....& The topless zombies ๐Ÿคค Some of the creations by guppy & bdub, I believe, are very creative too. I hope the pimps integrate this at some point. Even just having different clothes on the same zombies adds so much variety.
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