Jump to content

Alpha 20 Dev Diary


Recommended Posts

22 hours ago, Adam the Waster said:

I am Dummy thicc and the clap of my Butt cheeks are destroying your base walls :D
https://twitter.com/7DaystoDie/status/1382359396924071939

Looking pretty cool but... why does he have a Western revolver? idc It looks great. i want to see what the feral and the spider zombie look like :D
ImageImage

 

Anywho know what software TfP to make characters models? i was thinking how much time it takes to create one zombie and maybe try to make  some zombie models 😅

Link to post
Share on other sites
13 hours ago, wolfbain5 said:

@madmole how does feral sense work in regards to stealth? does it shorten up the range? completely negate stealth play?

Stealth still works. Feral sense is basically zombie hearing and seeing x2.5, which is mod-able in xml and may be tweaked before release.

  • Like 3
  • Thanks 1
Link to post
Share on other sites

Good afternoon (?) @faatal. I have a bunch of déjà vu questions for you. 

 

1- Is a20 playable to some extent and/or did you have time to test/play it a bit these past few days for your own purposes ?  Any highlight will be appreciated .

 

2-What are you working on at the moment ?

 

3- Do you know what the target/intended features for 19.5 ( that were ported from a20) are ? 

 

4- Something you can share about interesting stuff from other departments/teams ? Anything will do ( things like new art team stuff info, RWG info, new features,  a new wig for Prime, Roland's last Pi number findings...etc).

 

5- Can you name a feature that you really want to do (for 7dtd) and you wish you had the time for it , either current alpha or future ones ?

 

 

 

  • Like 2
  • Thanks 2
Link to post
Share on other sites
36 minutes ago, Blake_ said:

1- Is a20 playable to some extent and/or did you have time to test/play it a bit these past few days for your own purposes ?  Any highlight will be appreciated .

Very playable. I played it briefly last week to test feral sense. All the normal stuff works fine, just some features like the block shape UI update are in flux.

  • Like 2
  • Thanks 1
Link to post
Share on other sites
On 13/4/2021 at 19:44, madmole said:

¡Probé el sentido salvaje con zombies corriendo durante el día y fue intenso! En realidad, hay muchos más zombis en el mundo de lo que la gente piensa, venían por mí de todas partes. Tuve que reparar mi club varias veces, había tantos, y realmente tienes que controlar el ritmo de tus batallas. Estaba jugando al muerto está muerto y llegó la noche y estaba en una casa y de repente un turista gordo, un motociclista y Arlene irrumpieron en la puerta de mi baño, así que salí corriendo, corrí alrededor de una bonita piscina luchando contra ellos y simplemente maté a Arlene y entró un lobo la pelea y acabó conmigo a pesar de que lo golpeé dos veces en la cabeza, simplemente no tenía la energía para mantener el ritmo.

Incluso en el trote me recordó más a los muertos vivientes donde huyes y de alguna manera estos zombis lentos siguen llegando. Es una gran característica que creo que le gustará a la gente. Los zombis simplemente no ven ni oyen muy lejos, por lo que se aprovecha de eso y probablemente aprovecha a casi todos los zombis que están ahí fuera para atacarlo. Me recordó a los alfas anteriores donde había más zombis porque era simplemente luchar o correr sin parar.

 

Sounds beautiful!!!, Is something going to change about the sound? I say because today I´m  three meters from a sleeper and he doesn´t know that I am disarming a car with a lot of noise, or breaking a bed etc. It is quite shocking that we feel it very high and the Z doesn´t even know. 😬

  • Like 1
Link to post
Share on other sites
2 hours ago, GoldsharkROU said:

 

Sounds beautiful!!!, Is something going to change about the sound? I say because today I´m  three meters from a sleeper and he doesn´t know that I am disarming a car with a lot of noise, or breaking a bed etc. It is quite shocking that we feel it very high and the Z doesn´t even know. 😬

By design, sleepers are passive and won't hear sounds until you enter their sleeper volume, because we don't want large sections of a POI being awake and bashing through stuff before you get there. POI designers can group sleeper volumes to help with what you describe, so a debug screenshot using shift+f11 of where you are at would let us see what POI(s) has the issue. We have a ton of POIs, many made before we could group volumes, so there are probably many places where it could be improved.

  • Like 1
  • Thanks 1
Link to post
Share on other sites
10 hours ago, bdubyah said:

So what's the current shape of the improved RWG? Any chance it'll be more flexible with bigger POIs? And maybe the min/max limits on POIs in the mixer actually working?

i just hope that option for city selector does mean bigger and more cities.. sometimes i make a new world and hardly find anything good.. (mostly the small ones)

Link to post
Share on other sites

Saw the textures of the new zombies! Jolie are you a pervert and a necrophile?

What is that? For what these disgusting mugs! I, what should I puke, on the keyboard from failing to see them ?!

What a nonsense, I'm already starting to regret that this @%$#! This is not a game but a paradise for necrophilia and blacks, blacks and other perverts!

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...