DaVegaNL Posted October 10, 2018 Share Posted October 10, 2018 aiming takes stamina really? whos getting tired while aiming Well.. let me tell you about my latest toilet-incident... ^^ Link to comment Share on other sites More sharing options...
JayzenFreeze Posted October 10, 2018 Share Posted October 10, 2018 7 days to fizzle. Past a year since A.16 no real info on how many big bugs exist nothing but a rare pic here and there. I love this game but got burned out and just dont have the feel to play till A.17. As for those saying play something else, I played to death those games and dont like most of the ones I seen recently. TFP show me some light at the end of this A.17 tunnel. Link to comment Share on other sites More sharing options...
Dauthiatull Posted October 10, 2018 Share Posted October 10, 2018 aiming takes stamina really? whos getting tired while aiming That better be something we can mod out because hell no Link to comment Share on other sites More sharing options...
Festro Posted October 10, 2018 Share Posted October 10, 2018 Well.. let me tell you about my latest toilet-incident... ^^ Never underestimate the toilet it pretends to sit there while using psychokinesis to throw the urine onto the wall. Link to comment Share on other sites More sharing options...
Aldranon Posted October 10, 2018 Share Posted October 10, 2018 Hmm, maybe. I was trying to more-so just not mention more duping complications. ;d I mean yeah Databases are great at it, but for what 7DTD uses, perhaps not. As for a game that does allow both, well World of Warcraft Guild Banks are a perfect example. I think even they used to have a duping problem though. - - - Updated - - - Transactions prevent duping. (If done correctly) To keep things simple, you could just lock all the items in the chest once opened. So only the "opener" can access them until they exit the chest, using something like: "SELECT * FROM player(1).Chest(4) FOR UPDATE WAIT". (as an example, not sure how their objects are laid out) ***Easy Peasy. Link to comment Share on other sites More sharing options...
Drithyl Posted October 10, 2018 Share Posted October 10, 2018 aiming takes stamina really? whos getting tired while aiming Of course you get tired while aiming. It's the main reason why you don't carry the gun around in the aiming position, because it's not comfortable for the arms. You carry it at rest, or over the shoulder or something. Link to comment Share on other sites More sharing options...
Death2gnomes Posted October 10, 2018 Share Posted October 10, 2018 Arm chair developers are the best... Anyways, it would be really inefficient if they attempted to 100% overhaul the AI system before the world mechanics were completed. That isn't to say they can't fix or develop smaller parts of the AI as they go (and they have been), but wide spread changes to the AI aren't a good route to go, yet. As the game changes in large ways, the AI system would need to follow that and could result in much redevelopment each iteration. As it stands, they seem to have a basic AI system that can adapt mostly (just because it isn't ultra complicated) to the changes of the game. Side note: Did you hear about the guy who lost the left side of his body? He's alright now. Also... Kraken! stick with the conversation context if you are going to butt in on it. Link to comment Share on other sites More sharing options...
Gazz Posted October 10, 2018 Share Posted October 10, 2018 Oh i got it, all vehicles have been removed from the game and you now build handlebars, wheels and engine which to attach to your backback so you can ride it to get around faster! Actually there are no frames. You have to kill another player and install handlebars, engine, and so on to drive around and have a mobile inventory. It's simply easier that way since players can move around already. Link to comment Share on other sites More sharing options...
Dibbler Posted October 10, 2018 Share Posted October 10, 2018 Did this streaming event happen or was it delayed...? Twigg, Wretched Dollie, and Kumquat from the QA Team will be doing a special stream event during the weekend where they will talk about their experience testing and talk about the changes in A17. These guys know the ins and outs of A17 and are expert players of 7 Days to Die. If you are looking for information and good gameplay be sure to tune in here! Details on times will come once the actual event dates are known. Thanks. ....sorry if it has been mentioned, things move kinda rapidly in this thread. Link to comment Share on other sites More sharing options...
beerfly Posted October 10, 2018 Share Posted October 10, 2018 Nice new beer cooler texture, there will be few in my base for sure. And the scope.. awesome work Joel ! Thank you Link to comment Share on other sites More sharing options...
Space4Ace Posted October 10, 2018 Share Posted October 10, 2018 Did this streaming event happen or was it delayed...? Thanks. ....sorry if it has been mentioned, things move kinda rapidly in this thread. That will all happen on the same weekend, with the streamers... Hopefully soon! Link to comment Share on other sites More sharing options...
kamer1337 Posted October 10, 2018 Share Posted October 10, 2018 Of course you get tired while aiming. It's the main reason why you don't carry the gun around in the aiming position, because it's not comfortable for the arms. You carry it at rest, or over the shoulder or something. but not while standing still, in most games you cant run while aiming, and you would have to aim for a few minutes to get tired Link to comment Share on other sites More sharing options...
Dibbler Posted October 10, 2018 Share Posted October 10, 2018 That will all happen on the same weekend, with the streamers... Hopefully soon! ah, my bad - I got kinda excited there...! Thanks for replying Link to comment Share on other sites More sharing options...
Erik Louden Posted October 10, 2018 Share Posted October 10, 2018 Actually there are no frames. You have to kill another player and install handlebars, engine, and so on to drive around and have a mobile inventory. It's simply easier that way since players can move around already. Ah, of course! Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted October 10, 2018 Share Posted October 10, 2018 Actually there are no frames. You have to kill another player and install handlebars, engine, and so on to drive around and have a mobile inventory. It's simply easier that way since players can move around already. Single Player removal confirmed. Link to comment Share on other sites More sharing options...
Aldranon Posted October 10, 2018 Share Posted October 10, 2018 Actually there are no frames. You have to kill another player and install handlebars, engine, and so on to drive around and have a mobile inventory. It's simply easier that way since players can move around already. Bowel movement CONFIRMED for A17! My question is: Can a player ♥♥♥♥ bricks now? It would help, both for building and colon health. *** Edited for public safety. Link to comment Share on other sites More sharing options...
Crater Creator Posted October 10, 2018 Share Posted October 10, 2018 Specialize in taking keen aim with rifles and wasting your target with a expertly-placed bullet. One shot' date=' one kill."[/quote'] Can I get a reward if I file a bug before experimental is released? As for those saying play something else, I played to death those games and dont like most of the ones I seen recently. TFP show me some light at the end of this A.17 tunnel. There are over 27,000 games on Steam alone. 666 zombie games (yikes), 1,108 survival games, 387 crafting games... If you can't find any you like, the problem doesn't lie with TFP. Link to comment Share on other sites More sharing options...
sillls Posted October 10, 2018 Share Posted October 10, 2018 Hey Roland. I know I'm late to the game of twenty questions but I wanted to try. I thought about your question and the clue you gave us. Bags within bags. So here it goes. The new bag system the player starts off with there backpack but then gets to upgrade. Each upgrade not also adds more storage space but another bag to there person. Like a fanny-pack money belt, side pack, even a purse (or man bag lol). Oh and the Satchel. Well... Link to comment Share on other sites More sharing options...
kamer1337 Posted October 10, 2018 Share Posted October 10, 2018 so according to last picture. we can go past 100 wellness and stamina? Link to comment Share on other sites More sharing options...
SylenThunder Posted October 10, 2018 Share Posted October 10, 2018 Wait what? What's going on? So many backpack questions. Where's all this coming from? Have we just established an 'Encumberance' system? Oh christ.. madmole has always said it's something he wanted to implement. The difficulty was always in how to do it without gimping your character like some games do. Especially when you kinda need to carry a few metric tons of materials around for basic building. Link to comment Share on other sites More sharing options...
DaVegaNL Posted October 10, 2018 Share Posted October 10, 2018 Yeah I guess some weight-based system would make sense. Maybe they can look at Eco, another voxel-based game with some excellent building-systems? There one can carry around a certain amount of material (based on weight), but it is recommendable to make and use hand-push carts, regular carts, all the way up to diesel-powered dump trucks. Don't know whether such a system is feasible.. Link to comment Share on other sites More sharing options...
xXC.H.U.DXx Posted October 10, 2018 Share Posted October 10, 2018 The juxtaposition of these three posts is priceless. LOL...Love it...i just cant stop thinking about the 50 mil...i mean come on its 50 million Dollars....you could fund a small terrorist organization with that much money LOL On a side note i am looking forward to Alpha 17..so i can start building some new Mods Link to comment Share on other sites More sharing options...
The Gronk Posted October 10, 2018 Share Posted October 10, 2018 Sounds inefficient if it's not done during the A* calculations? In theory, pathfinding would be better if using a parallel processor, right? Only reason it's not done that way is because in most games the GPU is throttled to max and little CPU usage. In 7 days, though, that's not the case. So can I ask, have you managed to convert the A* code to use the GPU? Diagonals aren't part of the pathfinding, they're used to hide that the pathfinding is grid based as far as I know. If your GPU is doing pathfinding what are you using to do the graphics? Link to comment Share on other sites More sharing options...
xXC.H.U.DXx Posted October 10, 2018 Share Posted October 10, 2018 Actually there are no frames. You have to kill another player and install handlebars, engine, and so on to drive around and have a mobile inventory. It's simply easier that way since players can move around already. Gazz--- We need this so we can do Madmax style PVP!!!! Link to comment Share on other sites More sharing options...
Hameshy Posted October 10, 2018 Share Posted October 10, 2018 I would like to but....twenty questions would be so much more fun and draw it out so much longer. Already passed 20 but is worth the try... I hope! Clothing items/weapons can give temporary perks (or be modded to)? Like a sniper rifle that incresases your dead eye shot by 1 while holding. Clothing items/weapons can modify buffs/stats (or be modded to)? Like a boot that makes you use less stamina to run. Link to comment Share on other sites More sharing options...
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