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Red Eagle LXIX

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Red Eagle LXIX last won the day on January 19 2019

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About Red Eagle LXIX

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  • Biography
    Red Eagle LXIX is my gaming name. If you want more information about me, get to know me.

    My opinions are my own. Just like backsides, everyone has an opinion on different things. If you don't like mine that is fine.


    Since no Instant Messaging categories were added for the following services, they go in my biography.

    Steam: http://steamcommunity.com/id/RedEagleLXIX/
    Xbox: https://live.xbox.com/en-US/Profile?gamertag=Red+Eagle+LXIX
    Facebook: https://www.facebook.com/red.eaglelxix

    Skype: Red_Eagle_LXIX
  • Location
    NJ,USA,North America,Earth,Sol System
  • Interests
    Video Games, especially 7DTD as if that was hard to guess.

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  1. Hi there, I noticed you posted a link on how to create a custom map, I'd love to have a go at this, the link was Alpha 17b240 Quick Guide to Creating a ‘7 Days To Die’ world from an external image. but the link didnt work, can you check?

    Thanks

  2. I would verify integrity of your Game files: Steam Client > Games Library > Right-Click 7 Days To Die > Click Properties > Click Local Files Tab > Click Verify Game Integrity Reasons: None of the mods listed in the screenshot touch anything with BloodMoonFrequency Blood Moon Frequency as a setting did not exist on Alpha 17b240 - This suggests to me that you have reverted from Alpha 17.2b27 to Alpha 17.0(b240). Possibly some file(s) was(were) not properly downgraded. Check other mods for references to that Alpha 17.2+ setting (I see you do have other mods installed).
  3. @madmole, @faatal, @Roland, @Gazz, Any chance you will add a setting for how many days a Blood Moon should last. Then we could create a more realistic lunar cycle event. That one week a month where everything could go feral.
  4. My greed says "Forget Alpha 18. Change the Alpha moniker to something meaningless and just keep developing it forever." Selfish I know, but this game has truly been one of the best expenditures on entertainment I've had.
  5. Glad to hear. My own fault for the ?dl=1 thing. I had a privacy filter that was stripping that tag, had to add an exception for dropbox once I saw it mentioned in another thread. Now that whole annoying popup avoided and quicker downloads for folks hitting the links.
  6. Other than my recently adding the ?dl=1 to the links to make it easier for folks downloading (avoids the popup), the links are the same as published 2018-11-19 (for the mods that were around then). Example of one of the most changed modlets (URL in code tags so readable): 2018-11-19 link: https://www.dropbox.com/s/d2rxzmqnewz5f4k/RELXIX_UI_PlayerStats.zip 2019-02-12 link: https://www.dropbox.com/s/d2rxzmqnewz5f4k/RELXIX_UI_PlayerStats.zip?dl=1
  7. I know. I thought maybe the tutorial would have helped adoption, but well. Maybe some folks are just working on completing maps and not saying/showing anything till they are ready. I'm still messing around with Green Mars, but busy with life too. Not really. I think a lot of folks have missed how much under the hood stuff has made the game more customization friendly than ever. Some of which in ways that were never possible before. Blocks > Diamonds > Cubettes (rounded corner cubes) > Diamonds
  8. I will check the trader related modlets soon. In the interim here's a new modlet of interest -- Tested on a new game only.: RELXIX_UIMENU_LandClaimCountSettings Alpha 17.2b20 Experimental - This adds an option to the menu for Land Claim Count with options '1, 5, 10, 20, 25, 50, 100, 150, 200' as Land Claim Block Count choices on the Multiplayer Tab with the rest of the Land Claim options. These options are also added as available filter choices in the server browser. Here it is in the menu: Here we see I have 5 LCBs placed, I was able to check and confirm all as active. Here we s
  9. That modlet will not be updated for Alpha 17.2 since that particular option is not valid anymore. There will be a new modlet for Alpha 17.2 to handle MoreBlockDamageOptions that will expand the choices for BlockDamagePlayer, BlockDamageAI, & BlockDamageAIBM.
  10. Correct you create a Mods folder at the same directory structure level as the executable. I get around it by adding more to the wilderness mix as a possibility in the rwgmixer.xml. (really I re-add the entry for the still existing trader group).
  11. The older version of that PlayerStats modlet is still available. However, I do not think this is the cause. Could you list what other mods you have installed? It appears one of the other mods may be the issue. Possibly the one that changes the layout of that menu screen. Especially with the changes between 17 and 17.1 running newer modlets on the older version may not be fully compatible in the areas of food and water (as you already noted in one case). Here is a screenshot of what I get on Alpha 17b240 with the version 1.0.6 of PlayerStats installed:
  12. Yes, those particular messages are expected as described:
  13. The modlet in question only adds more size choices to the menu. It does not in any way impact the generation speed or code. Things that affects the speed of generation on A17: CPU, size of the map, seed (by extension the complexity of the world and number of POIs).
  14. A lot of common packages were updated by Valve last night. It also looks like EAC did some updating and changes of their settings. The EAC update is probably what some are seeing as having a download related (which also involved a common package of VC 2010 redistributables): https://steamdb.info/app/251570/history/?changeid=5741635
  15. It isn't always required. I recommend clearing registry and saves between any major versions though due to the times I have seen errors caused by a registry setting or value in a save that a version did not recognize. Basically if you see an error, clearing registry and save would be the first thing I would try.
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