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Red Eagle LXIX

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Red Eagle LXIX last won the day on January 19 2019

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About Red Eagle LXIX

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  • Biography
    Red Eagle LXIX is my gaming name. If you want more information about me, get to know me.

    My opinions are my own. Just like backsides, everyone has an opinion on different things. If you don't like mine that is fine.


    Since no Instant Messaging categories were added for the following services, they go in my biography.

    Steam: http://steamcommunity.com/id/RedEagleLXIX/
    Xbox: https://live.xbox.com/en-US/Profile?gamertag=Red+Eagle+LXIX
    Facebook: https://www.facebook.com/red.eaglelxix

    Skype: Red_Eagle_LXIX
  • Location
    NJ,USA,North America,Earth,Sol System
  • Interests
    Video Games, especially 7DTD as if that was hard to guess.

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  1. Hi there, I noticed you posted a link on how to create a custom map, I'd love to have a go at this, the link was Alpha 17b240 Quick Guide to Creating a ‘7 Days To Die’ world from an external image. but the link didnt work, can you check?

    Thanks

  2. I would verify integrity of your Game files: Steam Client > Games Library > Right-Click 7 Days To Die > Click Properties > Click Local Files Tab > Click Verify Game Integrity Reasons: None of the mods listed in the screenshot touch anything with BloodMoonFrequency Blood Moon Frequency as a setting did not exist on Alpha 17b240 - This suggests to me that you have reverted from Alpha 17.2b27 to Alpha 17.0(b240). Possibly some file(s) was(were) not properly downgraded. Check other mods for references to that Alpha 17.2+ setting (I see you do have other mods installed).
  3. Glad to hear. My own fault for the ?dl=1 thing. I had a privacy filter that was stripping that tag, had to add an exception for dropbox once I saw it mentioned in another thread. Now that whole annoying popup avoided and quicker downloads for folks hitting the links.
  4. Other than my recently adding the ?dl=1 to the links to make it easier for folks downloading (avoids the popup), the links are the same as published 2018-11-19 (for the mods that were around then). Example of one of the most changed modlets (URL in code tags so readable): 2018-11-19 link: https://www.dropbox.com/s/d2rxzmqnewz5f4k/RELXIX_UI_PlayerStats.zip 2019-02-12 link: https://www.dropbox.com/s/d2rxzmqnewz5f4k/RELXIX_UI_PlayerStats.zip?dl=1
  5. I will check the trader related modlets soon. In the interim here's a new modlet of interest -- Tested on a new game only.: RELXIX_UIMENU_LandClaimCountSettings Alpha 17.2b20 Experimental - This adds an option to the menu for Land Claim Count with options '1, 5, 10, 20, 25, 50, 100, 150, 200' as Land Claim Block Count choices on the Multiplayer Tab with the rest of the Land Claim options. These options are also added as available filter choices in the server browser. Here it is in the menu: Here we see I have 5 LCBs placed, I was able to check and confirm all as active. Here we s
  6. That modlet will not be updated for Alpha 17.2 since that particular option is not valid anymore. There will be a new modlet for Alpha 17.2 to handle MoreBlockDamageOptions that will expand the choices for BlockDamagePlayer, BlockDamageAI, & BlockDamageAIBM.
  7. Correct you create a Mods folder at the same directory structure level as the executable. I get around it by adding more to the wilderness mix as a possibility in the rwgmixer.xml. (really I re-add the entry for the still existing trader group).
  8. The older version of that PlayerStats modlet is still available. However, I do not think this is the cause. Could you list what other mods you have installed? It appears one of the other mods may be the issue. Possibly the one that changes the layout of that menu screen. Especially with the changes between 17 and 17.1 running newer modlets on the older version may not be fully compatible in the areas of food and water (as you already noted in one case). Here is a screenshot of what I get on Alpha 17b240 with the version 1.0.6 of PlayerStats installed:
  9. Yes, those particular messages are expected as described:
  10. The modlet in question only adds more size choices to the menu. It does not in any way impact the generation speed or code. Things that affects the speed of generation on A17: CPU, size of the map, seed (by extension the complexity of the world and number of POIs).
  11. It isn't always required. I recommend clearing registry and saves between any major versions though due to the times I have seen errors caused by a registry setting or value in a save that a version did not recognize. Basically if you see an error, clearing registry and save would be the first thing I would try.
  12. This is a bug with the base game. I don't know if any root cause was discovered although some have attributed to nearby torches. Restarting once or twice supposedly resolves it. https://7daystodie.com/forums/showthread.php?94918-Alpha-17-Experimental-B199-bug-reporting-thread&p=884156&viewfull=1#post884156 https://7daystodie.com/forums/showthread.php?74084-Developer-Discussions-Alpha-17&p=930419&viewfull=1#post930419 Another potential cause is logging in while holding an item with burning shaft mod (probably torches too). Same basic solution, deselect said item and logi
  13. The only way to do it would be to also remove the popups for gathered items if I recall correctly.
  14. For those who wonder if it is possible to start RELXIX_UI_PlayerStats in detailed mode or not, the answer is that it is currently not possible. Unfortunately that is not possible due to the way the CharacterFrameWindow controller works currently. It would require either a DLL mod or SDX patch script. It only updates once on first load, or every .25 seconds after clicking the button to turn on stats. There is no way to tell it to start in Stats mode and as the below code demonstrates if it is in Character tab mode, it doesn't update (must be stats mode): if ((this.currentTab !
  15. Unfortunately that is not possible due to the way the CharacterFrameWindow controller works currently. It would require either a DLL mod or SDX patch script. It only updates once on first load, or every .25 seconds after clicking the button to turn on stats. There is no way to tell it to start in Stats mode and as the below code demonstrates if it is in Character tab mode, it doesn't update (must be stats mode): if ((this.currentTab != Tabs.Character) && (Time.time > this.updateTime)) { this.updateTime = Time.time + 0.25f; base.RefreshBind
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