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xXC.H.U.DXx

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Everything posted by xXC.H.U.DXx

  1. Thanks man - i guess i had the Wrong Git the entire time lol
  2. Ooohh ok - well my bad - didnt want to sound like i was being a PITA about it - i didnt know My friends siad they have the D/L now but no link ill check the Git maybe
  3. Which one is the new 18.2 update? i see links for 18.1 thanks PS - Discord is down thats why i asked
  4. In the end i would like to see the server push any mod put on it - that would be really sweet Medieval engineer's pushed from the steam workshop - maybe that's something to look into
  5. Believe me bro - im doing just fine over here And yes i do know how it all works - modding is my game - not just XML but i understand trust me my point still stands you do have decent start
  6. How are they supposed to charge it with all the Brown outs LOL - - - Updated - - - Welllll - Quality depends on how good you are at lets say (blender) and what kind of Plugins you have And your attention to detail vs just putting it out to calm the masses Just saying bro
  7. Nice man - I hope you don't think i was being PITA - i was just trying to help out if i could -
  8. Damn bro - Dinner first? J/K man!!! i like alot of what you siad - very well written - better then me
  9. HUMMMMM - welll - have you tried the oldschool way? - URL link to Open container?
  10. oh yeah nice - i figured - i didnt look in the XML yet thanks
  11. I wanted to leave my Feed back on Alpha 18 - it has really good Bones now - i am more impressed now then i was after Alpha 16 - Good job Fun pimps - "Jabo out"
  12. I noticed the placement of them seems off also - https://steamuserimages-a.akamaihd.net/ugc/780741632790829834/E56401E46EB25A45FEA2D703F27EE19CF221A71A/ i got same error confirmed - i didn't think to check the other included modlits before - maybe this will help me locate the other issue i was having....
  13. Dont hold your breath bro - bahaha good pun
  14. Guess i'm making my own - ill race YA!!!
  15. That's great to here - I like the UI So far alot
  16. Hey Sirillion - thanks for the most excellent done UI's first of all i was wondering if you have plans to do the rest of the UI's in your style ? i hope so - i cant play without them now lol bring life to the game
  17. Darn i guess i was wrong Hehe - i ignored it when i left the area the loot table error'ed out and i fell threw the world lol will try to see if i can get around it yeah - i guess its something to do with the Loot container for the Vehicle BRDM2 its all good - i just pulled the one vehicle for now - the resat are fine -
  18. So i could basicly Just remove it from the Modlet - and it should be fine
  19. Ok pulled MRAP and BRDM2 and everything loads properly This only if i Put each vehicle in the folder on its own (its own modlet) if i use the Prepack of all the Vehicles it throws a progression file error what should i change the Loot table ID to - its 82 on both MRAP and BDR2 From my understanding - the loot container is the Storage container of the Vehicles for MRAP and BDR2
  20. 2019-11-25T15:51:57 132.811 ERR XML loader: Loading and parsing 'progression.xml' failed 2019-11-25T15:51:57 132.811 EXC The given key was not present in the dictionary. KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at ProgressionFromXml+<Load>d__3.MoveNext () [0x0013b] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <>c__DisplayClass47_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0) I trried installing them individually and 2 of them BDRM2 and Mrap have some Conflicting Loot Id 82 - - - Updated - - - i am still trying to figure out where the errors are starting - sorry that's what i got so far the First progression error comes whern you use the Folder with all the vehicles the next set comes when i use them individually the BDRM2 and MRap seem to be conflicting with each others loot list - - - Updated - - - ok pulling Mrap and BDRM2 and see what happens
  21. I am having a problem with your progression file - it errors out - i tried to see whats going on but it doesn't really tell me anything in the Output file thanks <configs> <append xpath="/progression/perks/perk[@name=perkGreaseMonkey]/effect_group/passive_effect[@level=2,5]/@tags">,vehicleGolfCartaccessories,vehicleGolfCartchassis</append> <append xpath="/progression/perks/perk[@name=perkGreaseMonkey]/effect_group/passive_effect[@level=4,5]/@tags">,vehicleWorkTruckchassis,vehicleWorkTruckaccessories,vehicleNovachassis,vehicleNovaaccessories,vehiclePickupchassis,vehiclePickupaccessories,vehicleGNXaccessories,vehicleGNXchassis,vehicleUAZ452chassis</append> <append xpath="/progression/perks/perk[@name=perkGreaseMonkey]/effect_group/passive_effect[@level=5]/@tags">,vehicleBRDM2chassis,vehicleBRDM2accessories,vehicleMRAPparts,vehicleMRAPaccessories,vehicleMarauderchassis,vehicleMarauderaccessories</append> </configs> I tried Changing the <append xpath> to Set xpath - didnt work either
  22. xXC.H.U.DXx

    FarmLifeMod

    Its asking for a PreFAB <property name="Model" value="Entities/LootContainers/GasGrill_FullPrefab"/> They changed all the Model names
  23. You do realize that twitch saves the VOD right ? So Alpha 18 - new graphic textures or the same white washed blocks ? Good stream BTW - Joel’s looking ripped
  24. Watchout you might get reported or moved to the "nobody cares what you think" forum Your right though...makes no since...most gamers are using quadcores in stuff..... Food for thought....Maybe thats why UMA zombies had a huge performance impact But hey what do i know right.....lol
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