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Death2gnomes

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Death2gnomes last won the day on March 10 2019

Death2gnomes had the most liked content!

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About Death2gnomes

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    Zombie Hunter
  • Birthday December 19

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  • Biography
    Death2gnomes@twitch.tv
  • Location
    Michigan
  • Interests
    recreational masterbatory reflection

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  1. GS was talked about in the dev streams, Rick answered a couple questions.
  2. new  forums uggggg!

     

  3. yes, i read that as you removed the sound. I am against silent anything, there are a million reasons zombies make some sort off sound, anyone with intelligence enough can figure out a bunch off those reasons without effort. They made the game so players cant be 100% silent....nvm. EDIT:When I get time, I will be trying this mod out.
  4. Althought I have not tried yet, I already disagree with removing the death sounds. I wouldnt mind seeing what a random delay of the death sound might have on things, maybe even go as far as replacing the current death sound to keep it separated from the "stunned" sound as logically the two sounds would be different in my mind.
  5. with the latest update, not anymore.
  6. yea well that potato is museum piece now. "This is where Ravenhearst was born"
  7. join the RH discord channel ( should be in the first post ), there you can post the output log file so we can see which errors exactly. This link to the discord expires in 24 hours: https://discord.gg/f5rqyS
  8. These should be reported on the RH discord with pics so they can keep track.
  9. The trader availability is very intentional, its supposed to be difficult, its designed to curtail trader exploits. Other than certain station tools there really isnt a need for traders, in theory.
  10. its from either blood splash or walking over corpses, wet towel should fix it.
  11. There is the halocopter "box" that is disabled for MP, but may, or may not, work in SP.
  12. Working as intended. Scavenging is broken when you can find a purple level items prior to day 7. Cant count how many complete augers I found on day 1 that were not grey. Scaling with player level is brilliant.
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