Jump to content

Dibbler

Members
  • Posts

    91
  • Joined

  • Last visited

Everything posted by Dibbler

  1. Thanks for that. I'll take a look at what you suggest. Sent you a small donation in reflection of the good work that you have shared with us. Thank you.
  2. Setting the ratios for the biomes would be most useful. Rather than paint in small area of circular craters of wasteland or splashes of burned forest you could then have distinct and defined biomes like a regular generated RWG map. What you can do is to create your own biomes.png file for the generated map and use the biome fixer if needed. The only consideration, perhaps, is that the created map can have areas like white mountain range type clusters which need to be for the snow biome.
  3. ..... Another fan here it seems.....
  4. Thanks to you both for the reply on the colour codes. Also thanks for the suggestion to look at the prefablist , and how to double the chances of certain types to appear.
  5. @ Damocles What decides on the placements of POI's like Crack A Book, Pass N Gas Shotgun Messiah or Shamway Food etc...? Is there a settings to adjust the frequency or placement..? On one map I had a large building which had the lit signs for perhaps all of the above within the single structure (only seen that once). In my recent generated map I have two Pass N Gas almost next to each other. Can those be seen on the preview map, not sure about all the different colours...? Thanks
  6. Not sure when you added this to the tool..... https://imgur.com/3tlDuzw but increasing the wasteland and burned biomes is most appreciated, many thanks for doing that. Well done
  7. Yes a biome size option would be most useful. Also posting the one that you have made for vanilla would be great to see
  8. Only just figured out how to create a biome.png file. The game is pretty picky about the colours being exact. Thankfully there is a fixing tool within this mod which helps no end. https://imgur.com/BMqYDBd My first try for a 12k map, more of a proof of concept than one that I'll use. But at least I'm understanding how to adjust the biome file to change the default sizes and positions of the biomes. Thankfully paint.net will do this. Thanks for including the biome fixer tool
  9. @Damocles Excellent advice about using my own biomes.png file. As long as the size of the png file measures the size of the map, 8192x8192 for 8k, could I manually adjust that in something like photoshop to get the biome layout that I would like...? As long as the biome colours match I guess that should work...? Thanks again
  10. You are welcome, just trying to help I removed the latest 2.1.9 fully and then I have an old version which I installed. This time I decided to record the update procedure and it worked fine without issue. Perhaps the latest two incremental updates triggered what I wrote, but what I have just done seemed fine. When you next push an update I'll note how it behaves and if it repeats that problematic sequence I'll let you know. I wouldn't bother looking at this stage for an error which may not exist.
  11. ah, so it's a design choice to reduce the two biomes to almost nothing. As long as I understand that I can now reason as to why you do not allow percentage sizes for the four biomes. It just seems uneven to me to only have two and not four, they are part of the game. I understand why you do not like them but I would have a defined larger area of each that could be driven through and visited than a small blip of an burned or wasteland than only seems a few metres in size, just seems strange. I'm not thinking of taking up residence, altho some people actually do that...! Thanks
  12. I'll try and remember what occurred, not just in this latest instance but in previous ones using the updater... First you try and launch the launcher to then be greeted by..... https://imgur.com/HgtD49f you then agree to start the update. In my opinion the process of first trying to launch the launcher should then be killed as what happens is the update is downloading whilst in the background the launcher continues to launch and then inform you again of an update which is available to install. If you agree to download it then you have two downloads and installs occurring. If you cancel the second notification typically the original download of the update is now ready to install. The installation process fails as it is part way through the update process as it recognises that the launcher is running. So you have to manually close down that running launcher to continue, which it then does. Hope that you can follow and make sense of that
  13. I have just ran through the update process (that is somewhat messy btw but I'll not get sidetracked) and now I'm on the 2.1.9 build and it seems perfect. I have started and then restrated it several times and no more error message, well done
  14. I rebooted the PC and tried from fresh. The same error message preceded the launch of the launcher. Each subsequent launching would also produce that error. Only one instance of the launcher is being used at any one time. Not sure if this helps.....
  15. Thanks I think that it could be me and my expectations.... See the Alpha 18 Navezgane maps..... https://imgur.com/31KVdih and then a newly generated map with this latest tool.... https://imgur.com/bVK0KId with the Navezgane you are aware of four defines biomes. With this tool you are aware at first glance of the Snow and Forest biome, two. The Wasteland and then the burned biome are very small and fragmented. I applied that setting you noted as well as to have Nitrogen use these settings.... https://imgur.com/AsJo3xB perhaps it is a limitation of the tool to not have four distinct biomes if the user wishes to do so like in Navezgane.
  16. Could be about the one that I posted the same time as you replied, previous page with screenshot.
  17. Just noted an update to the launcher, now at 2.1.8. I now get this error when starting..... https://imgur.com/k8eBp4x I can ignore it and I think that it works ok, but the error at starting happens each time. I have no extra security running. Windows 10 firewall has had its rules reset to the default. In fact disabling Windows Firewall does nothing to prevent that error.
  18. Does anyone have an idea as to how to define the size of the biomes generated..? In particular the size of the wasteland and burned biomes are always very small. Looking at the default Navezgane map you can see how large the wasteland and burned biomes are. Thanks
  19. If you use the inbuilt std prefab list that Nitrogen comes with and generate a 8k map with the default settings and it generates fine, then what is your issue when you try and use that to play the game..? How much RAM do you have on your PC....? EDIT: Here is a std 8k generated map for you to test, if you wish.... https://www.dropbox.com/s/er05i72qj3ft24h/NitroGenMap.rar?dl=0
  20. lol I have 32GB of memory already in my system, that helped a lot with Cities Skylines (CS) and using a lot of assets. This is the first time that this game, for me, has needed such a large amount of memory. That was due to the 16k map. During the loading phase of the game I noticed that the allocation went up to 30GB but seemed to settle around 27GB of system RAM. The GPU had around 5GB of its 11GB allocated. IIRC when I used to have 16GB of RAM I would set a swap file to 2.5 times that amount of memory. The swap file was set to my NVME drive. I don't bother doing that now, but it used to help at the time with playing CS. I am generating a 12k map now to try, 6 mins 20s to generate and 20GB of system RAM used in the game.
  21. That seemed to work, Java seemed to use up to 9GB of RAM and generated a 16k map, with many (slow) roads and lots of other goodies in 20 mins. Thanks to Blunt.Jdogg for the memory suggestion. No sheep were harmed in the process, altho 573 were counted The map seemed to play fine in the game, only short test tho. Memory allocated to the game whilst playing around 27GB of RAM.... https://imgur.com/QaNttw0 you can see the memory allocation from the above link better. Amazing the amount of memory that it now needs, then again there is a lot of data there...!
  22. Thank you, appreciated Just trying the generation again with his suggested memory allocation of 12GB
  23. Not sure how it could be related but prior to that latest small update I had made a couple of 16k maps without issue. I have just tried to compile one now and it failed with this error.... Exception in thread "Thread-2" java.lang.OutOfMemoryError: Java heap space at java.awt.image.DataBufferInt.<init>(Unknown Source) at java.awt.image.Raster.createPackedRaster(Unknown Source) at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source) at java.awt.image.BufferedImage.<init>(Unknown Source) at nitrogen.terraingen.ToolImageProcessor.a(Unknown Source) at nitrogen.a.i.a(Unknown Source) at nitrogen.a.c.g(Unknown Source) at nitrogen.a.c.a(Unknown Source) at nitrogen.gui.NitroGenUI.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Java version... java version "1.8.0_231" Java SE Runtime Environment (build 1.8.0_231-b11) Java HotSpot 64-Bit Server VM (build 25.231-b11, mixed mode) I have 32GB of memory available and noticed when Java was compiling it used less than 4GB as a process. I'll try again soon.
  24. I have tried this most useful and pretty amazing tool for the first time today, I'll need to practise more to fully appreciate it. Thanks for sharing it. Is there any way to select the sizes for each of the biomes available.? I include the burned and wasteland biomes and find that they are typically very small and randomly placed, whilst the others are comparatively large. Also does the smoothing option define the transition stages between the biomes..? Thanks again for your work here.
×
×
  • Create New...