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Seaside

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  1. Be nice if we get some random survivor nps's with the bandits. Otherwise we will know every human is an enemy. Even if the survivor npc's cannot be interacted with at all for now. Similar to wildlife. Perhaps give us a status hit similar to if we get killed, if we kill a survivor by accident. (Or on purpose) Further down the road perhaps have perhaps have a slider. If you talk with x number of survivors your stats go up each time you talk to one. If you kill x number of survivors it swings the other way and you eventually get a bonus for killing them. ie: you're becoming a bad actor.
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