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canadianbluebeer

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Everything posted by canadianbluebeer

  1. Had this the other night. exit, restart did fix it. They respond when attacked, but just don't move off the spawn point. This was using compopak, so had a LOT of poi, and this one had a boatload of zombies, so could be just overloaded.
  2. It could just be a display thing. Just show a cube of the distance that is set in the config. It always has gone down to bedrock, and up forever. Just easier to code for the green box. (then again, they could change it to just show a hollow box too, but no idea what the code looks like.)
  3. If they can crawl through a 1 block opening, I hope we can have a guillotine trap added then. heh-heh-heh
  4. I make as many doors as I'm going to "need", place them, if wrong, creative mode to get more until placed correctly. Simply because, we will mess up placing them. (gonna try placing from outside next time and see) I also do the same for drawbridges, because getting those placed properly is a big pita. (pretty much have to fly up to be able to see where the blasted thing goes)
  5. "Nuclear Launch Detected.... hrmmmmmmmmm....."
  6. Bears don't seem to like a face full of steel knuckles.. oh, he doesn't have a face anymore. or a head. Ok, now he can't eat me, so guess I'll eat him. *slice*dice*roast* 😛
  7. I like the Oh @%$#z Drops for jumping off skyscrapers. Otherwise, I don't use them much after the early stages. Coffee on the other hand....
  8. Getting a sprained arm while doing melee is really frustrating. The takeaway is, don't let yerself get swarmed. If you do get swarmed, break out the guns.
  9. Default is 8 zombies at a time, max is 64. Yes, early BM do finish early. (first one in particular) Crank up the difficulty, and they are harder to kill. Up the numbers and then there are more of them to kill. Just did day 63 (90 min days tho), 32 zeds, 1 up on difficulty and was done by 3am. Took a few thousand bullets and darts though. (was surprised I got them all before dawn again though) Mind you, my base took a LOT of prep to make, and I could have just sat there and done nothing all night. (60 dart traps) More
  10. The old way was just tedious to fertilize the ground, as well as hard to see. I prefer the new way. I can alternate blocks of farm so that the nasty plants are easier to hit and not take out a surrounding seed that then has to be replanted. (and the checkerboard pattern looks purty)
  11. They are both still in Pregen02 Both look the same up top, and down below from what I recall from before. No zeds to clear in either one either. (the small one makes a great starter base, already has a fence around it, easy to upgrade. The other used to be good until diggers showed up (blech))
  12. Adblock plus, block element, click on sidebar. buh-bye.
  13. I have some on the steps up, then the corridor. Split in 2 parts. If I leave the front half on, I only get to see the occasional head pop up, and then fall over. So I keep the first 7 off mostly, until I hear the demos growl. Then it goes on. (or if I need to repair the machine gun) 52 is still a lot, and will pretty much take care of everything. (and yep, feeding them is not trivial)
  14. 52 Dart traps? heh. Amateur! I use 60. yes, it takes a LOT of iron to feed them. (btw, with a corridor and the dart traps, you don't need the blade traps)
  15. Got 2 more from BM loot bags. Of course, there were a lot of bags to check. (next time, I turn the generators off before going to loot them, not just the switches) (I thought I turned the switches to OFF, but instead, turn the front half ON...) (I died) 😜
  16. Do NOT walk into your own electric fence triggering 4 dart traps though. You. WILL. Die. FAST! (yes, I did that again) oops.
  17. Soooo... you'd get close ups of the jiggly girl.... ... and of Big Momma Gramma Panties. eyebleach will be required.
  18. It won't make any difference if they did something like that. With a finite number of variables, we'd just memorize them all over time. "Oh, this is the DBL version, so the loot room is over there.." kind of thing. (more T5 POI would be a good thing though, however they do it)
  19. I find most of them in garbage bags as well. Some from BM zombie drops, but garbage mostly.
  20. you can burn through a lot of that gas when using the auger, 4x4 (gas hog), or making molotovs. Takes a lot of shale to make oil as well. Mind you, get half a dozen stacks of shale and you are set for a long long time, yes. (even more so if you can craft the 5pack bundles) I do tend to find iron with the shale, and I can always use more of that.
  21. My server is 4' behind me. I still get the the hits with no swing animation. I've also had the hit THEN the swing. It's random, so very very hard to pin down.
  22. This is why I said I'd have to check. I know reg bandage for bleeding, sewing kits for deep lacerations. abrasions.. wasn't sure. could be FA didn't stop bleeding. Early on, I don't have enough FA Kits, so I save those for BM. Once I can make them, well, ... (which on day 35 I finally learned, so time to make a batch or 6)
  23. I do change stacksize of cement/concrete mix to 6000 to match the other items. I do make skyscrapers, big bunkers, so going through 60k mix is easy to do. Just saves on having to make extra storage boxes. (granted, later on, once I have a full box of rocks, sand, cement and concrete mix, ..) It's all the clay that piles up really really fast. (and I do dump a bunch of it)
  24. Nope, we're ded. However, unlike the Parrot, when you put 10,000 volts through us, we do get up and VOOOOM! All our Buffs and Debuffs are wiped. So that candy, buffy food? gone. (I wouldn't be against food/water taking a hit on death though. Waking up from the dead is gonna give you the munchies) Then again, it could be we just had a soulstone going, thus we never really die. Warlocks. heh-heh. BTW, I'm not against a dead is dead option. Mr Mortician. I'd take that as a title. Deep Laceration needs a sewing kit. (can't reme
  25. I like how all the debuffs are wiped when you DIE. Yer DEAD. Pushing up the daisies. etc. All your infections etc should be gone. Yer DEAD! Not undead. You DO get the XP penalty, so have to work at it to overcome that and start progressing again. That is your penalty. The old way resulted in deathloops. A16 you lost wellness, but there was a hard floor, and you could raise that with perks. Deathloops are no fun for anyone. The length of time to recover from broken bits, sprains, yep, that is a problem early on, no doubt. As stated though, a
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