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canadianbluebeer

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Everything posted by canadianbluebeer

  1. I always buy up all the corn meal when it shows at the vendor. It's super cheap, and don't need all that much, just saves on converting corn (which I do need) Taters I buy, shrooms early on yes, later on no. Canned stuff, never did before, now I am.
  2. Slower progression is fine, the regular wooden club is actually useful now, for a surprisingly long time. Stam drain for mining.... um... 3 pts in sexrex and iron tools you can pretty much mine non stop (short pauses)... steel, not so much. stone tools, yup, easy, but takes forever to mine anything. eating more often, that may need a little tweaking (same on stam) Nowhere near a bad as 17. Different from 18, oh yes. LOVE the faceplanting of the zombies. DO NOT LIKE: Fat mama falling out of the ceiling right on your head. Need Brain Bleach now! graaaaahhh!! (ok, the ginormouse gramma panties is a nice touch) 😛
  3. Bigger backpack, storage boxes, vehicle storage. yup. I use'em too. Even with the absurdly large backpack, if I clear say, shotgun messiah, I have to put a storage box down just inside the entrance. Managing inventory is one thing, micromanaging is something else. same with 3 slots for the forge. even with that it still takes a long time (or a lotta forges) to make things in quantity) I'll also change a few of the stack sizes later, more for consistency. (concrete/cement to 6k from 1, and I changed iron darts to 1500, since that's how many it takes to fill 1 dart trap. Bullet stacks I also changed. Mostly since I make those in absolutely insane amounts) Bandages/FA kits etc, I left alone. Had a box full of those in a18, but I did like the lower stack numbers. Although upping them to 10 from 5 just to keep them the same with regular bandages... maybe. just my 2 coppers.
  4. Sorry to hear that. The storage/backpacks mostly work. Found the storage box issue. what Weps said, I just changed the 1 to a 5. adding the line does make more sense.
  5. odd, the storage boxes while working now, don't seem to be bigger... 8x9 instead of the 13x11 hrmm.. ok, the secure storage box is the right size, but the wooden storage box is not. (the one that takes nails to make)
  6. y'all know I'm gonna be slorshed by the time I get these tested and working. 96, 120 either is way better than the default. (mind you, I can overload the 120 later on, but..) yep, 1078 did the trick. I'll try Khaines thing with the bars later. that's enough farting about with the mods for now. Time to kill zeds and drinsksies moars beers. (I've had a few....) Canada Day tomorrow, so early start... thanks all.
  7. I was testing in Linux, so switched to windows to try. everything is updating now... Should just be a matter of changing the position, but I can't see where that would go. umf.
  8. the 120 slot backback with bigger player storage, the 2 boxes overlap. need to move the storage box left a bit. ok, so why do mine mess up... hrm... ohh wait... nope, no go. storage boxes overlap with the backpack, and not getting anywhere near the number of non-overloaded slots as before. Only using the 120+player one, and the vehicle one. deleted the rest. phooey!
  9. I'll check them after work myself. figured the huds would be broked, but the storage/crafting is what I'm really after.
  10. Going to add a "Pleeeaaasseeee!!!" to the above.
  11. It's teasing us! mumble..... ya sneaks! oh well, back to work for me..
  12. If you change PROMOTIONAL to ADVERTISING, then it should be clear that reaching the widest audience is the goal. Thus, the follow/subs minimum count. (think ratings on tv) Has zip, zero, nada about loyalty. It's an Advertising/Marketing thing. I'd love to be streaming the game this weekend. Nope, don't even have 500 followers yet, nevermind 5000. So what, I can wait a couple more days. We always get the same thing each streamer weekend. (and I'm outta popcorn again dagnabbit!) 😛
  13. I don't use many of the temp perk stuff, but, for laughs, try a run and gun on horde night, BUT, bring a buncha orange crush things. Think Benny Hill here. (and with with maxed iron stomach, you get a nice length of time)
  14. Hardware store and gun store are what I try to hit early. For the obvious reasons. I expect to find iron tools at least, and some guns in the gunstore. (same for gun safes, although ammo is good too)
  15. I prefer to shoot them too. I just tested to see if it would work where I didn't shoot. It did. (I'll turn the front half off/on just to get some action.) While it's effective, I do want to see about doing something a bit different in 19. (dunno what tho)
  16. I leave the doors for the same reason. Amusing to then run about, harvest all the doors from cleared poi, and come back with 100 doorknobs. (bold/underlined) chuckle. possibly. Fire discipline.
  17. @blugold1 Looks like you have to shoot things. That's my point. I can sit in the door and just afk for the entire night if I want to. That's with 64 zeds. on insane. (ok, vultures I may have to shoot, only because they are annoying and won't come into range. (need a different roof access for the cage)
  18. For early ammo, check the graves around the church. Seems the ammo was buried there. Lots of it. brass is always the issue early on for making bullets. Late game? smelting dukes.
  19. I don't buy ammo except very early on. Better to mine the resources and craft my own. (generally you get more brass casings from the dukes than buying the ammo) Some of the specialty ammo though... maybe. I always try to aim for 10k min for horde. (just in case)
  20. You can take balanced, and make it overpowered. Dart traps are my example. They don't do too much damage, but put 15 rows of them (stacked 2 high on each side of a corridor, with electric fences) and that becomes overpowered. Mind you, you have to WORK to make that, and feeding those things is not exactly trivial. (and if you screw up and break one of the traps, it's a pita to fix) Someone will always come up with a way to stop the zeds in their tracks on horde night, without using cheese. Enough ACTIVE defenses, along with the player, and yes, you can be perfectly safe. As long as we have to work hard to make it, the IMHO, it's fine.
  21. Buried supplies tend to be very close to the middle. Treasure maps, can be anywhere, including the very edge. (if it weren't for some really good amts of dukes, I wouldn't bother. but 20k dukes? that's half a q6 solar panel)
  22. portable shredder works fine. now to seriously up the magazine size. (still takes a couple hits on the late stage zeds, like demos, but, vultures get blasted into oblivion) ragdoll is hilarious still.
  23. - destroyed workbenches/chemstation/cementmixers can be wrenched for forged iron. make some repair kits early. - if you find high performance running shoes keep one pair. They are great until you get a vehicle. (swap armor out for the run, then back in for the fight/poi) - sham/salmon/chili try to save for cookery later on oh yes. - try not to die. if this means running away, by all means do so. - falling off ladders smarts. - keep a bunch of wood frames in inventory. (like at least a 100) - there is no such thing as too many bullets - until you get 4 in iron stomach, eat a vitamin before eating non-canned food. no barfing. - buy every book you can find that you don't already know. - once you get the book that you can walk on mines and not set them off, you can have fun around army bases. Just don't be TOO close when the zeds go boom. - do NOT stand in the fire, or on the red glowy coal thingies. DIAF also smarts. - on that topic, drinking water puts out the fire on you.
  24. Odd as it sounds, it sorta, kinda makes sense. Machine guns. You'd think military armor right? (light) um... Fort and Str? hmmm heavy armor? machine guns, shotguns, clubs, knuckes and puff the magic dragon, ok. cart the bigger f'n guns, wear the tank armor and ... ok. rifles, pistols, bows, sneaky ninja sniper assassin types, yes, light armor. one shot or you messed up... finesse, now graahhhh! POW! BAM! BIFF! aside from the combat related stuff, most of the other is a grab however you want. I never take the mech perk early, UNLESS I don't find a usable forge by day 4. (has happend, rng said bad things) mining, cookery, smelty, riding whatever. Pick what you like. I'm partial to Little Red Dresses. 😛 er, I can add a weapon that will top the M60 easy. Y'all want a belt fed shotgun? Power of a 155mm cannon. (6" to the imperialistic types) easy. (just added the howitzer power to my server yesterday, adding auto, big magazine, easy) (for an a18 finale, I want instagibs, or ragdolls. losta them actually)
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