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Vintorez

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About Vintorez

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    Scavenger
  1. Had the idea that once you have the relevant skill maxed out, that we can use weapon parts to reroll the stats on tier 6 items. Like T6 Item + 20 Parts + Other Crafting parts = New T6 weapon with new stats. Equipment parts kinda lose their value once you've found a decent T6 item that uses them.
  2. The VSS Vintorez would actually be interesting to see in the game, it has an integrated suppressor which would free up a mod slot. The 9x39mm bullets it uses also have steel tips that give it greater armor penetration. Though I feel like most people would want a .50 cal, and I can't blame them.
  3. Very nice, I can definitely see myself rocking this bad boy. I often think of the deagles used in Boondock Saints that have a large barrel weight attachment, could be inspiration for a model utilizing the extended barrel mod. https://www.imfdb.org/images/thumb/5/5d/BDSIIDeagle-1.jpg/500px-BDSIIDeagle-1.jpg And now we just need the VSS Vintorez added in as a sniper rifle. But I'm just a tad biased there
  4. Kinda surprised the magnum discussion has gone on as long as it has, but I think it does show how questionable the magnum's overall viability is. It'd be harder to argue something like the AK being superior to the M60. I would just like to reiterate that I don't think the magnum is useless, sometimes I still like to use it to get some piercing shots out, but it could be made less niche if it got some adjustments or a replacement. I would still prefer to have something like a Deagle that could be kitted out with more mods, but even just shortening the reload animation/time and increasing the effective range (currently 20m, vs the SMG's 30m) would go a long way, maybe let the 4x scope be used to turn it into a mini sniper.
  5. Not sure what you even mean by this. Find it hard to "manage" 6 strong bullets to outweigh 60 medium strength bullets. Especially when you can silence the 60 bullets to one-shot every irradiated sleeper in a treasure room.
  6. Maybe it's just myself and the people I've encountered, but a lot of the people I've talked to say it "feels" good to kill the big guys in 1 or 2 shots with the magnum, but it's more much effective to use an SMG with a 40+ mag (and sweet jesus the drum mag) with high hip accuracy and barrel mods and take out entire hordes much quicker. And I think it's not so much that the magnum is bad, just that there are other high powered clip-fed guns that could fill the same role but better. The Desert Eagle comes to mind if we're talking hand cannons, and they look badass with barrel attachments and could fit mods like extended mag and Rod & Spring
  7. Any plans to buff or replace the .44 magnum? Most people I meet that have tried a pistols build consider it to be the worst firearm due to the low ammo count and most mods being incompatible with it.
  8. Looks like Wood ctr plate can't be upgraded like a normal wood plate, seems like a bug. Also can't select a wood 1/4 block corner with frame or build it on a table saw. There's a 1/4 block ctr but no non-ctr varient.
  9. I've had an idea where instead of bethesda rpg style pickpocketing, it's more of an allowance to take items for free from the traders. Like every time their stock resets players with the perk get up to a couple thousand dukes worth of items to "buy" for free. It'd be a good way for the Agility class in particular to be able to provide resources. This thief-currency wouldn't be able to be stockpiled to encourage spending it when possible on needed resources and not thinking "but what if next reset they have...?"
  10. I would hope the gyro would have some lights, IIRC it takes 8 headlights to make the damn thing lol
  11. I question the value of having weapon parts at all since T6 isn't craftable. So once you get a T6, unless it has terribad stats, you probably won't have a need to craft that weapon anymore. Almost every other crafting resource is useful in some capacity regardless of gear and level, but weapon parts gets obsoleted. I've posted the suggestion before of having a recipe like T6 weapon + ~20 weapon parts = New T6 weapon with different stats, letting you reforge your weapon and giving parts extended value. Could also try to reduce the number of parts by making it one part per attribute. It may not be the most realistic idea, but it could be like; Precise Parts = Rifles, Spears, and Rocket Launchers Heavy Parts = Shotguns, Clubs, and Sledgehammers Flexible Parts = Pistols, Bows, and Machete Durable Parts for Fortitude Advanced Parts for Intelligence
  12. Could have it so that picking up vehicles causes damage to it if it has any health remaining.
  13. I like the bladed weapon buffs on EXP, but it feels weird that the serrated blade mod is kinda obsolete for blade users by their own perks. Maybe add that it also increases bleed damage by like 10% so that it still benefits blade users without making it too strong for people without the perk.
  14. This is backwards balancing. That's like gutting every other attribute because AGI is considered to be on the weak side. Not to mention making players spend significantly longer smacking a box is just bad and boring gameplay. I'd rather see it merged with Lucky Looter so that only lockpicked containers get the loot bonus, but the plans Roland stated sound good as well.
  15. I don't know where exactly the break point was, but I noticed that with Rank 5 Archery, 4 ranks of Run and Gun and with the Bandolier mod I'm able to fire a compound crossbow faster than the compound bow with non-charged shots. Not sure if you want the crossbow to be able to completely overtake the bow like this. Edit: Went and retested this and found it was only true when going by the ammo counter. By spam clicking I'm able to occasionally get what I can only describe as double shots where the game is sorta fighting itself between the actual reload and drawing the bow. Not sure what could be done to make it smoother but the charge up bar does make it awkward to try to fire the bow at its fastest speed. It does give me the idea of a weapon mod that disables the charge up mechanic to facilitate faster firing, I believe charging up the shot only makes the arrow fly quicker but doesn't add damage, or at least it feels that way. You also can't detonate landmines by shooting them with bows or crossbows, but they will be destroyed like a regular block when you shoot them with enough arrows.
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