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Everything posted by Kalex

  1. I remember when 7 Days had 10 slots. I really miss those two slots.
  2. I couldn't get past the second chapter of that insipid book. My husband made me watch the movies. I literally slept thru the last two with my hubby just waking me up to watch the werewolf fights and the death of a certain annoying character. Only the first two seasons even remotely followed the books, after that it completely jumped the shark.
  3. @madmole I have to say that I am absolutely loving the stun repulsor mod on the stun baton. Every time it goes off and the zed goes flying, I start giggling.
  4. I play with my husband and I have over 1600 hours in game.
  5. Nah, chitty-chitty-bang-bang
  6. I'll let you know if I ever get one in my game.
  7. Really? I have been seeing bears and wolves/dire wolves attacking zombies.
  8. On the subject of progression, I think either craft XP needs to be shared within a group OR craft XP needs to be reduced by 40% or so. My husband and I started our characters in our joint game at the same time and play at the same time. He has 5x my kills but I'm 9 levels/10 GS above him because of my crafting.
  9. Is there a way to get this to display the toolbar slot numbers like SMX did? That's the only thing I miss from SMX compared to Z2.
  10. We are seeing problems with thrown stone spears "falling off the world". On our P2P MP game, if the client throws a stone spear at a zombie and misses, the console will give a message about the spear "fell off the world". It only seems to happen to the client and not to the host. Anyone else seeing this problem?
  11. I wish there was an auto-team option on your friends list so it would automatically team you up with those on your friends that you select when they log in to the server. It is a bit of a pain in the rear to have to keep going into the friends list and re-sending and re-accepting team invites every time someone logs in or out of the server for whatever reason. This would be a great little QoL improvement for co-op players who regularly team with the same people.
  12. I don't really see this as an exploit since you can use something very similar in real life to keep cattle from going in a certain area because the cows won't step on the slats.
  13. The American Heritage Dictionary of the English Language (4th ed.) describes it as a “nonstandard” past tense and past participle of the verb “think.”
  14. Wish it would release today since I actually have to today off and could play.
  15. Yes, the Number Six Cylon that was on Caprica and always wore the red dress.
  16. She reminded me of Caprica Six from Battlestar Galactica (remake)
  17. That wasn't what I asked and that answer you gave really doesn't answer either question. I never asked for a specific date.
  18. @Roland Is the estimation at the top of the page for A19 final or experimental? @madmole Are we going to get any videos before experimental gets pushed to us?
  19. I would much prefer that over pirahnas.
  20. None of the aggressive fish are native to Arizona (the game's setting) and none would be in significant numbers to be a threat is they had been dumped. Surely a more appropriate entity could be found within the ecosystem that is already there.
  21. The whole piranhas thing is way overblown. Real piranhas are generally scared of people and will avoid them. The only way they got them to attack that cow for the demonstration given to Roosevelt was to trap and starve the shoal for weeks prior to his visit. Most of the time they are scavengers.
  22. Not sure I agree with this one. Zombies shouldn't be coordinated enough to swim. Maybe limit this ability to one specific type of zombie.
  23. Sounds overcomplicated and like a pain in the ass.
  24. I disagree. I like the new model. @Ouch Quit It These are just temp colors.
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