Jump to content

Alpha 21 Dev Diary


Roland

Recommended Posts

18 minutes ago, meganoth said:

 

I think there are more important questions: What about underwater newsstands?

😉

Now that makes no sense at all...then all of the magazines would get wet....

5 hours ago, Blake_ said:

Nice! By the way! Do you know if sewers will be getting improvements like... massive underground labyrinths?

 

Edit: Underground fighting is just pure adrenaline in this game, hence the question.

 

No major sewer changes for A21 that I am aware of.

Link to comment
Share on other sites

13 hours ago, faatal said:

The water simulation changes how water data is represented and how it flows. The player checking if in water and moving is the same end result with old or new water. The poor movement of the player in water is just a bug as far as I'm concerned with the player code and not water's fault.

 

Thanks for the answer! If it's, in your opinion, a bug in the player code, will it eventually be changed or fixed (obviously once bigger and more prominent features and bugs are implemented and fixed)?

Link to comment
Share on other sites

12 hours ago, Fanatical_Meat said:

@faatal what’s the approximate ETA for Alpha 21. We all have been around long enough to know whatever date is a realistic estimate and that estimate can change.

 

Depends who you ask. There is no one date. Just it would be cool by x, but could be y. x and y being very different, like this year vs next year dates. I definitely want x, even if it means delaying features to later alphas, but if a feature is not quite done, but devs want it in, then you slip to get it done.

11 hours ago, vergilsparda said:

Thanks for the answer! If it's, in your opinion, a bug in the player code, will it eventually be changed or fixed (obviously once bigger and more prominent features and bugs are implemented and fixed)?

Yes, it should get fixed before gold. A while ago, I spent a limited amount of time looking for the slowness, but could not tell what was going on.

Link to comment
Share on other sites

In the future, will there be more options on how players can decide to progress through their levels? I thoroughly enjoyed how leveling was done in A15 and 16 and would like an option of that capability to make its way into later updates. I don't know how much work would go into making something like that possible, but giving players old and new different ways to play the game is the reason i love this game.

 

Cheers!

Link to comment
Share on other sites

On 6/3/2022 at 10:11 PM, faatal said:

Yes, I added block tech that allows some mesh "sides" to be opaque and others transparent, so a window block can have a frame and glass with each being in the chunk's combines meshes, instead of each window being a separate prop, which did make for a lot of draw calls. Allan has made many window blocks using this tech for the POIs.

 

I still have a few tasks with drops from and how upgrades work with those blocks, but nothing major.

 

 

I -really- wish this could get backported to a20, but I know it's too big of a change to be reasonable for that. This is one of the top things I'm looking forward to for a21.  Can't wait!

Link to comment
Share on other sites

30 minutes ago, A Nice Cup of Tea said:

Gators are better than sharks, since they can follow you onto land.

Seconded! And big big snapping turtles, for “armored” version of land/water creature. With the snakes, thats 3 tiers of new enemy that can just come out of water to get you.

 

It would be “nice” to have stuff in the water to get you, though you’d have to fight it with spears or knives since I think guns don’t work in water.  But having some “dangerous swimming water spawns” that would attack in/near water and come out of the water and run you down on land would be great fun. Bonus: Zombie alligators/turtles would explain why there are no fish!

 

And you might get alllgator/turtle hordes if your base is near the water.

 

and it would make “getting water” a bit scary, and give reason to try to make and use the bucket to get lots of water and bring it back to base and store it in a small container/pool/etc.

Edited by doughphunghus (see edit history)
Link to comment
Share on other sites

Every time I get back into the game the sway of the first person hands instantly irritates me. The way the first person hands bob is janky. It makes me feel like I'm dragging them along with my cross hair. Reduce the inertia or make it so we can turn it off. Doing this would make the first person view tighter and crisp. My #1 issue not kidding

Edited by Zombiepoptard (see edit history)
Link to comment
Share on other sites

Yo Fun Pimps! Thank you so much for the amazing game. 

As a vivid world builder I'd like to make some suggestions to improve the current base game:
1. Trader missions have usually been go to location, wipe out zeds and or retrieve stash and activate generators.
    Building out on this I suggest: 
    - Reputation with traders: Good, no missions failed. quest items returned. Bad failed missions or stash opened and stolen. (stash loot could be meds,

      ammo, resources, dukes or junk loot) 
    - unique item quest rewards such as unique weapons, unique mods, unique armor sets or unique skill books. (non-craftable). 
    - Build Reputation with traders: T1 quests unlocked after T0 quest (kill 10 zombies general)
    - Good Reputation unlocks T1 with neighboring traders
    - Bad Reputation forces dangerous quests like T3 to prove your worth it without rewards.   
    - End T1 quest Activate radio tower(s), opens up traders in other towns. (Summons Horde, defend location until tower boots up)
    
Variety options:        
- Search and destroy cache of weapons at rival outpost (Bandit faction or white river depending on choice)
- Escort NPC to location (Guard NPC to location OR through specific POI)
- Gather resource missions (Gather 6000 wood, etc )
- Radiation quests kill zombie nest in radiated zone (Players can buy a suit from trader for amount or use traders suit for halved rewards)
- Acquire Bio samples from special infected (give player beakers to collect samples, right click on body with beaker)
- Build missions, eg construct Radio tower at location, establish outpost. (construction crate supplied, projected image appears in location)
- Rescue survivors from location  (timed event, clear enemies or waves)  
- Retrieve body from location (Encumbered by body, takes a space in vehicle)

2. clothes need to remodeled, especially college jacket. Looks like a horrible mess.  
3. the pipe baton isn't a robotic weapon, so it doesn't make sense to classify it as is. Perhaps make it it's own class with different tiers like 1. wooden Tonfa or a branch with handle, Pipe Baton and then a police stylized baton.

4. Gas masks are in the game but have no use. with the introduction of fire hazards, you could include a gas leak as additional environmental hazard, blurring players vision and invert their controls. the gas mask can negate that effect. 
5. Apart from the base usual vehicles, perhaps T5- T6 offers special parts for vehicles that can be put together for a special vehicle.  
6. Bring back behemoths and large threats.
 


     
 

Edited by Evilracc0on (see edit history)
Link to comment
Share on other sites

On 3/16/2022 at 2:02 PM, Roland said:

 

    • Partially damaged doors with large holes can be shot/meleed through to damage enemies on the other side

Would be awesome if we could also open locked damaged doors with holes in them. Just reach in and unlock from the inside knob. This would obviously need a change in the programming so the inside of all doors are always unlocked. Imagine reaching into a hole in the door, only to have your hand grabbed by a zombie and pulled on/bitten. That would really add to the suspense if it happened randomly/rarely.

Link to comment
Share on other sites

On 6/10/2022 at 8:07 AM, Evilracc0on said:

snipped:

1. Trader Quests
2. Clothing
3. Batons
4. Gas Mask
5. Vehicle Mods
6. Behemoth 


1. Working on it
2. Working on it
3. Batons are part of the robotics progression for the simple reason that there are only two of them. One being "techy".
4. Will have to wait and see how things shake out with the environmental hazards. 
5. Sorta working on it.
6. The idea of the Behemoth is dead and will not be added to the game. Boss zombies "might" be a thing, but they will just be higher HP versions of the ones we already have. No unique zombies will be added for this.

Link to comment
Share on other sites

1 hour ago, schwanz9000 said:


6. The idea of the Behemoth is dead and will not be added to the game. Boss zombies "might" be a thing, but they will just be higher HP versions of the ones we already have. No unique zombies will be added for this.

God please no. no. just no

Link to comment
Share on other sites

8 minutes ago, EddyDemin said:

@faatal any idea if a casino POI is being added? I feel like it would make the casino coins make a lot more sense since there doesn't seem to be a source explaining why they are there in the first place.

faatal is a dev/coder, not one of the world builders who do work on the POIs like Lazman, hernan and others.... :)

 

oh, and you never know what those guys will conjure up... :)

Edited by unholyjoe (see edit history)
Link to comment
Share on other sites

2 hours ago, EddyDemin said:

@faatal any idea if a casino POI is being added? I feel like it would make the casino coins make a lot more sense since there doesn't seem to be a source explaining why they are there in the first place.

 

Did you notice the pictures of an indian chief in the game? This is the Duke. Since you are from the US you probably can connect the dots 😉.

 

Link to comment
Share on other sites

36 minutes ago, meganoth said:

 

Did you notice the pictures of an indian chief in the game? This is the Duke. Since you are from the US you probably can connect the dots 😉.

 

Casino could be nuked long ago right ? 🤪😛

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...