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Diragor

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  1. Well you're not wrong but also not completely right. For example the Wasteland got some nice background noises. But the rest seems a bit off thats true. I wish for a way creepier Screamer sound. But I'm sure they will do some sound changes before going gold.
  2. Yeah I'm worried about that too. The best part about them is, that you can pick them up when placed wrong...So what If I do a mistake? Will I have to destroy every misplaced block?
  3. The Key thing would be the best way to prevent it. You could just let it drop from the last zombie in the POI so you're forced to clear it^^
  4. Are these all official designs? Look at the spider zombie damn!! https://www.artstation.com/artwork/lxxwAo
  5. About all the Zombie reworks while some get physics I was wondering if the crawler could get physics for his intestines and marlene for her eye hanging out cause it's so stiff and looks kinda weird.
  6. In the creativemenu there are two blocks that release smoke. One in white and one in black. A friend and I built a room with forges and connected them with large pipes that goes through the roof. There we stacked two stone blocks and on top of that this smoke block. and damn does it look like a perfect chimney and I love this detail. This made our base 100x better. Sadly it doesn't have a hitbox and is still a bit buggy sometimes. The wall of our base randomly starts to smoke when the animation begins but that stops after a few seconds so no problem^^ I hope this blocks is craftable in a20 or somehow can be bought from traders. That would be awesome^^
  7. Got a question about the new block shape menu in a20. Right now you can copy shapes and rotation of the same block type. But that isn't possible when it's a different block type. Would that be changed in a20 too?
  8. When I go for stone I just go for the nearest hill and just end his life from the tip to the bottom. This way I also get enough clay and other stuff^^
  9. I gave up on doing mines with roofs. In the past I just placed blocks every 4 meter in every direction from the hole but damn that kills way too much time so I just screwed that idea and just went full hulk in my mines. just going down until I am 3 blocks deep into ore blocks. After that just simply go into every direction until you got only stone left. After a while you just got out all the ores without touching a single stone block you get tem from everything anyway so why mining them in the first place
  10. Just play some other games until the next alpha comes out. many players does that. Coming every alpha, looking whats new and play until they reached endgame where you're like completely save^^ You know what people say, If you force a fart it becomes sh*t. So don't force TFP to do things faster. Don't take it like I want to say 7D2D is a fart xD it's a great game and I bet the next game they are working on will be a lot of fun too.
  11. why 7dtd video thumbnails are always looking the worst
  12. Would also be nice of they could open unlocked doors damn would that ruin my day xD
  13. Try out Nitrogen World Generator and get you a world without Trader and wasteland only. THAT IS AWESOME!!
  14. Got a new Problem with bears. Yesterday a bear attacked a wood spike at our wall and we were standing on top of the wall while shooting him with a bow. After 2 hits on the spikes he teleported inside our base. So bears are a hell of a bug. Please fix them!! Also When they attack a closed door they look through the door so the hitbox for blocks of the bear is problably his mid core..that looks pretty dumb cause half his body is on the other side of the door....This often leads to the bear glitching again and somehow goes through the door while it's closed. Thats not survival thats just bad design. Same Problem with spider Zombies they also go through the door with half theyr bodies and starts attacking your legs.
  15. yeah I wish for that too. Sure I use them from time to time but try not to cause it's lazy and cheap. this time it was just as a last hope blockade. we have mutliple small buildings 1 for sleepbags and 1 for forge and stuff. Both are surrounded from a small wall and we mostly let some zombies through the front door to kill them 1 after another. But Still it seems like a bug that a bear can go through it
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