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Diragor

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About Diragor

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  1. Well 1 stack of wood seems better to me instead of carrying 3 ladder types with me. I get the idea and sure they could add it for a few player. I wouldn't use it^^
  2. why are feminists always raging about sexism. Look at movie male actors with theyr perfectly shaped muscular Body. Thats sexism too cause no regular guy looks like that. And have you ever heared a man crying about it. No! so you shouldn't as well. I bet you're offended cause you want to look like that.
  3. Well said I though the same all beside the new callgirl are ugly and thats okay. but why should every zombie be ugly when they were humans in the past and not every human is ugly. it's realism
  4. just carry wood with you and build some wood frames or ladders and place them xD why would anyone carry a ladder around
  5. I don't get what the point of cheesing is in the game. no fun at all like staying afk and wait for it to end...
  6. These ideas and the description are so damn amazing and I would love to see some of them in the game. But I think that will never happen 😕 They don't have enough people for such complex zombies. but imagin these in another, completely new game from another studio.
  7. yeah I fear it comes like that.. sure it's nice that it looks better and better and more weapons. The next alpha is more vehicle options and mods. Bandits are planned but nothing about any new traps. hopefully they just want to keep it a secret to surprice us in A20 or A21.
  8. all the salty a16 player are kinda annoying. If you like it that much you should stay there. it's just there why crying if you just can go back to it and mod all the things you want.
  9. The traps that are in the game already are really fun to use but it's very limited. Also things like triggers needs an upgrade. we only have the Motion Sensor, Trigger Plates and Trip wires. I wish for a laser trigger it's a mix of the trip wire and the motion sensor. You can place it on a dart trap and let it watch in a specific direction with a range of 10-15 blocks. As for traps I wish for a flamethrower kind of trap. also hot lasers would be awesome like in resident evil. They could work like electric fence, connect 2 laser blocks and they shoot lasers constantly while the durability goes down and they should consume 50 watt cause they sounds pretty op. They also should use some kinda "ammo". The next thing I wish for is a spike trap with it's own trigger plate inside so you can place it on the ground and whenever a zombie walks over it some spikes are shooting out of the plate and skewer the zombies. it shoots every 3 seconds and stuns the zombies for a second. the spikes goes back in after a half second and they do bleed dmg as well. I know they will add more some day but we surely can say what we wish for. are there critics or more ideas? Edit: Also any information on the genrator or battery bank about how much it would need if everything that is connected to the bank/generator is on. Sure I can use math to find it out and I always do but it would help a lot
  10. great idea! also wish for that. waiting 15 seconds for it to open while a lot of them broke is kinda boring. in that time you can break it open by hand
  11. Well you're not wrong. They could change it up so the loot for safes isn't based on your gamestage but the old kind of loot system where you're lucky and get some nice things out of it. Sure this would be forced but would that really be so bad? There are so many things to loot so going to make safes special and locked until you got the perk to finally open them is a nice change in my mind.
  12. I've got an idea for the problem with the "too linear looting" everyone is complaining about. Also ideas to make the lockpicking perk more interesting. So I would say the hitpoints of safes should to be way higher. the small ones needs to be 10000 and the large ones 30000 and tools should do less dmg on safes (only 10% of the normal Block dmg) so it's needed to use lockpicking. This way no one would stay there for hours and hit them with theyr tools. Then I would change it so safes have better loot in them so it's worth skilling the lockpicking and stay there to try open them. And now the change with lockpicking. The Perk should be changed like this: Level 1 (Burglar)= You are starting to make a name for yourself. You can pick locks 20% faster and have a 10% lower chance to break lockpicks. There's also a 10% loot bonus when you open them with Lockpicks. Unlocks to pick small Safe locks and to craft lockpicks. Level 2 (Lock Smith)= You are now a lock smith and few locks will keep you out. You can pick locks 40% faster and have a 20% lower chance to break lockpicks. There's also a 20% loot bonus when you open them with Lockpicks. Unlocks to pick large Safe locks. Level 3 (Safe Cracker)= You are now a world class safe cracker. Pick locks 50% faster and have a 25% lower chance to break lockpicks. There's also a 30% loot bonus when you open them with Lockpicks. Unlocks to pick locked Doors. This way safes would be more special and the Lockpicking perk is finally useful cause we all know that noone skills this cause we can just hit them until they are open. _________________________________________________________________________________________________________________________________________________________________________________________________
  13. I've got an idea for the problem with the "too linear looting" everyone is complaining about. Also ideas to make the lockpicking perk more interesting. So I would say the hitpoints of safes should to be way higher. the small ones needs to be 10000 and the large ones 30000 and tools should do less dmg on safes (only 10% of the normal Block dmg) so it's needed to use lockpicking. This way no one would stay there for hours and hit them with theyr tools. Then I would change it so safes have better loot in them so it's worth skilling the lockpicking and stay there to try open them. And now the change with lockpicking. The Perk should be changed like this: Level 1 (Burglar)= You are starting to make a name for yourself. You can pick locks 20% faster and have a 10% lower chance to break lockpicks. There's also a 10% loot bonus when you open them with Lockpicks. Unlocks to pick small Safe locks and to craft lockpicks. Level 2 (Lock Smith)= You are now a lock smith and few locks will keep you out. You can pick locks 40% faster and have a 20% lower chance to break lockpicks. There's also a 20% loot bonus when you open them with Lockpicks. Unlocks to pick large Safe locks. Level 3 (Safe Cracker)= You are now a world class safe cracker. Pick locks 50% faster and have a 25% lower chance to break lockpicks. There's also a 30% loot bonus when you open them with Lockpicks. Unlocks to pick locked Doors. This way safes would be more special and the Lockpicking perk is finally useful cause we all know that noone skills this cause we can just hit them until they are open.
  14. The new Models that are there looks amazing so I wanna ask. Is it planned that the rest gets changed too in a19. Like the snow-, burned-, Spider-, screamer-, Military-, Mutant-, Nurse-, cowboyzombies and what else. Cause they totally looks out of place. Also the Zombie Dogs needs and improvement.
  15. Is there a chance that you will work on npc in the World. Most should try to kill you but some would be peaceful and follows you to your base. You could build a safehouse for them and needs to protect them at All cost. You could give them a weapon so they can defend. If they ever die, they are dead forever so you need to find New ones. This way you can like build a village and needs to work on to protect them with great defense systems
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