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Diragor

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About Diragor

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  1. Don't need to be a DLC. There was talking about a 7dtd 2 or a new game. If it's true that they will go for a second 7dtd it would be possible to add things like your idea But yeah it could also be a DLC here some day
  2. No Matter what it is, they won't implement it cause they already have a goal they want to reach. They're going for Gold and I think it's okay cause they can't add things forever.
  3. Could be under the undestructible part of the Trader Going down and you can't destroy a block damn sounds like a nice idea *-* There even could be lengendary weapon drops.
  4. About the snow Biome will it snow there more often? Would be a cool effect with thicc snowflakes making it hard to see and be surprised by zombies and animals
  5. Imagine it can spit out many small worms and they will stick to a block and suck on it until it breaks
  6. Well I remembered it wrong thanks for that but I do remember it was abuseable in some way cause I remember on Ps4 I always did it
  7. The old system was a problem cause we could abuse it aka get stones and wood and craft hundreds of stone axes So this problem would still appear...I think that our ideas wouldn't be implemented thanks to this abuse. What If you get rid of the "Perks allowes you to craft better things" system and instead everything can only be achieved with recepies. This WOULD add unpredictability and I would love it. The only thing I'm not sure about is if you still need the perks to be high enough to read the recepies you just found or does the crafting perks only give advantages for the said
  8. Well I think there is a way to get a mix of the "old" and the "new" perk system. Instead of just Level up and getting skillpoint which you can use however you want you first need to earn exp in a certain perk you wish to have. So when you want to upgrade miner 69'er or motherload you need to do some mining The perks should need a specific amount of exp and you get exp up when you do it. You should get the same amount of exp you get from mining anyway. The same works for weapon perks. Kill enemies with a specific weapon and it gets exp. The main perks (strenght, agility, etc.) should be fr
  9. It can work with only one Base but is risky I like that challenge to build just 1 Base with all my stuff in it and try to make it zombie proof. Even trying to get my farm on top of the base and try get it safe. It's totally possible and adds a challenge to it.
  10. Love that *-* need the exp xD
  11. three words: Zombies in Cities
  12. this happenes cause you unpack it and instantly "Farm" a full stack of ore. This gives the high amount of exp. But it get's less over time until you won't get exp anymore from unpack them. I think it's a feature
  13. But you must agree Zombies crawling over a hatch or a block would be awesome I tried many designs (never used a Youtube Build or cheesing the AI. And There are still a lot of ways to build a base
  14. Food is damn easy. Just get to the next house, loot the kitchen and get you a cooking pot. Now you only need to search for some nests on the ground. You will get a lot of eggs in no time. Now you just cook them and got enough food. Or on the way looking for nests you will probably find chicken or rabbits. Kill them with a bow and get that meat. Now cook some bacon egg and you won't have food problems for a couple of days. The game is great balanced in early food. later on you will have too much..so now you just did it wrong^^ And about not finding a gun. Thats just bad luck ca
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