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A Nice Cup of Tea

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A Nice Cup of Tea last won the day on December 15 2020

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About A Nice Cup of Tea

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    Zombie Hunter

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  1. I wouldn't personally use it, but I don't get the opposition from some to adding it as an option for those who would benefit from it.
  2. My friends and I are not fans of building a big base, and we're even less fans of having to keep repairing it. So when we play we: 1) Turn off horde nights. 2) Use a couple of techniques that others would probably call "cheese" or "exploits" but we just call "sensible anti-zombie measures" to make sure that our above-ground base is zombie-proof against wandering hordes without taking damage or needing repairs. We use [REDACTED SO IT DOESN'T GET PATCHED OUT] to make sure that the zombies only ever approach from one direction, and then [REDACTED SO IT DOESN'T
  3. I voted 'yes' to both, but to be honest my answer is 'Yes to XP pop-ups, and I really don't care either way about the dynamic music because I play with music turned off anyway".
  4. I disagree entirely. Having the loot in a POI be concentrated in a small number of hidden stashes encourages people to bypass the rest of the POI and rush directly for the known stash location(s) - often by nerdpoling up the building or similar. It's better to have the loot in a POI distributed through the whole building as evenly as possible to encourage people to take time to search and clear it rather than just diving straight to the good caches and then dashing on to the next building in their quest to power-level their characters and equipment as quickly as possibl
  5. In my group, whoever is behind on experience does the building/upgrading of the base. The buiilding-xp lets them catch up and this gives people an incentive to do it instead of leaving it to others. That sounds like it's working as intended to me.
  6. Another blow struck against us poor scavengers by the tyrannical pro-mining lobby! Well it won't work. You'll have to press those mining tools into my cold dead hands.
  7. Is the game now entirely balanced around the expectation that people will spend every night mining like you do? I know that I (and the people I play with) find mining utterly tedious, and the thought of having to spend a quarter to a third of the time we spend playing the game doing it is offputting to say the least. For example, any vehicles beyond bikes have become a complete waste of time for us in A18 because the fuel consumption was ramped up so high that if we don't mine oil shale we can't run them. I'm not talking about constant driving around either - without mining you don
  8. The best way to deal with buzzards is with a baseball bat. It's just so satisfying to knock one for six (yes, I know, wrong sport).
  9. That's all very well when it works, but when you skip ahead to watch the battle and see yourself lose it can be a real pain trying to then win without causing a temporal paradox. My advice is that if you're going to use chronomismatics to determine results you need to keep at least three and a half Quongs of uncertainty at all times to avoid prejudicial predestination.
  10. Now, now! Let's not stab anti-vaxxers... Their tet♥♥♥♥ shots might not be up to date! Edit: (I think your profanity filter needs tweaking. T E T A N U S is not a rude word. I think we're seeing the S♥♥♥♥horpe Problem - and I can't wait to see how the filter mangles that perfectly innocent Wikipedia link!)
  11. Wow, weird. I don't even use half the stuff that other people are desperate to find on day one, never mind wanting to find it quickly. For me, the most important things to find quickly are a cooking pot and a helmet light. Most other stuff can wait.
  12. If's KhaineGB's "Backpack Buttons" mod. You can find it here.
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