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A Nice Cup of Tea

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A Nice Cup of Tea last won the day on December 15 2020

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  1. It's also harder to put hidden Illuminati messages in an MF countdown.
  2. Given the new unified system, does that mean that all the different types of block can now start as particle board? Previously things like bars, walkways, and stairs had to be made directly in wood rather than starting as frames, and therefore couldn't be placed experimentally and picked up again. Or do some shapes still skip the particle-board stage? Also, do the particle board versions of block have the same SI as wood, so we can build out of them and upgrade to wood without the heavier wood blocks collapsing if we do our upgrades in the wrong order?
  3. Does the bicycle support another player on the back? Does it turn into a tandem?
  4. Same here. Generally when we get to around day 30-40 and we've maxxed out the skills on our choice of speciality and have found level 6 equipment we tend to feel that the game is "done". By that point we can happily clear out tier 5 quests, and tend to feel there's nowhere left to go. It's fun to go back to the first few days where you're ill-equipped and scrabbling to survive.
  5. I'm hoping more for an advanced food cooker than an advanced forge. It always seems weird to me that even in late game you're still using a basic campfire to cook rather than any kind of oven or other cooking implement. I'd love it if the campfire would only cook basic to intermediate foods and you could build an oven for the advanced recipes. Gators would be good - they could come in both zombie and non-zombie versions like bears.
  6. I wouldn't personally use it, but I don't get the opposition from some to adding it as an option for those who would benefit from it.
  7. My friends and I are not fans of building a big base, and we're even less fans of having to keep repairing it. So when we play we: 1) Turn off horde nights. 2) Use a couple of techniques that others would probably call "cheese" or "exploits" but we just call "sensible anti-zombie measures" to make sure that our above-ground base is zombie-proof against wandering hordes without taking damage or needing repairs. We use [REDACTED SO IT DOESN'T GET PATCHED OUT] to make sure that the zombies only ever approach from one direction, and then [REDACTED SO IT DOESN'T GET PATCHED OUT] so that we can kill them without exposing ourselves (or the base itself) to anything other than minimum danger. That way we can spend our time doing fun stuff (scavenging, killing zombies, doing quests) rather than tedious stuff (resource gathering, base building and repair). We don't get that much time to play the game as it is, so we might as well maximise the amount of that time that we are having fun and minimise the amount doing busywork.
  8. I voted 'yes' to both, but to be honest my answer is 'Yes to XP pop-ups, and I really don't care either way about the dynamic music because I play with music turned off anyway".
  9. I disagree entirely. Having the loot in a POI be concentrated in a small number of hidden stashes encourages people to bypass the rest of the POI and rush directly for the known stash location(s) - often by nerdpoling up the building or similar. It's better to have the loot in a POI distributed through the whole building as evenly as possible to encourage people to take time to search and clear it rather than just diving straight to the good caches and then dashing on to the next building in their quest to power-level their characters and equipment as quickly as possible.
  10. You mean you don't get the ghost of Patrick Swayze guiding your hands on the potter's wheel?
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