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Zombiepoptard

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  1. Most of the time spent in the game is at end gaming. I would have liked if there was one pipe gun that shot all the bullets that you picked up just so you could have a gun when you start out. Since it's a little late for that can we have junk ammo like what's used in the turrets for our pipe weapons? are the pipe weapons going to be crafted?
  2. I would suggest making them stand out more. Like if they have mutations and more torn up clothes.
  3. please tell me you guys are going to have bandits in alpha 20?
  4. Instead of having separate clothing pieces we should find whole out fits that would specialize in a skill. The armor can still be pieces.
  5. I like the idea that special zombies would be smarter. We all have blown up countless of not so threatening zombies that can be avoided. I'm ready for a real challenge with range enemies and unconventional zombie types. There is potential to be fleshed out by adding different types of enemies. I actually don't come to this game for the zombies but I do for the open world sandbox nature of 7dtd. The thing that's lacking is the combat engagement that I have with the zombies. I really don't have to do much when I come into a house with shotgun killing grunt zombies. The bandit update is what I'm
  6. I guess just have a option where you can turn off and on quest boards if you want to get you steps in.
  7. Skyrim has fast travels because the game isn’t optimized to play it without. Also you mean you find another quest and get side tracked. If you want to stay in a town and do quests you should be able to do that. It has it’s own immersive qualities. When your in a town with out a quest giver there is zero to do ( as far as poi’s go) in that town late game because you’ve looted every building. You need the quest system to be convenient in one place when that happens. Maybe having quest givers randomly spawn at a poi to side track the player would be better.
  8. that's why i didn't all cap and put exclamation marks just wanted to highlight my main point.
  9. Saying that is like say Skyrim plays just fine without quests. Wtf kind of response is that. Just put a quest board in every town and city. Not asking much. Should have had it in the game already. Traders will still be useful for trading and story quests. Very passionate about this one. fixed the overly large text.
  10. The real apocalypes is probably not going to be a game that's supposed to be fun. You think going to a quest giver 1.5km away going to a quest 1.9km away and going back to that quest giver that's 1.9km away and probably going back home 1.5km away is fun? if so I don't think that you have the repeatability to be in the gaming industry. (Kinda harsh but you came at me with disingenuous bs.) That's without factoring in a broken leg, stamina bar, weight encumbrance. It's all factors in to a players brain that this isn't a game worth playing. Imagine being this smug to look past how garb
  11. Probably a buried treasure quest. Mine was 1.9km away so that's almost 4km in total since you make us back track. The closest trader was in another town that was 1.5km away. I'm a guy who want to do quest and have fun with the objectives but taking these cross country hikes are tremendous and take a whole day. Like I said I was so excited when you guys added in fetch quests and clear quest along with the dungeon pois but they take so much time to get to the quest than the quest itself. So much lost potential for such a easy solution to have more quest givers. Also quest are a good way to keep
  12. i know people who don't even go to the trader because it's to far
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