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Zombiepoptard

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  1. Is the fun pimps looking into hiring the Modder Subquake? He has down a amazing job on the UI with is mod Undead Legacy. I would really like the improvements in his mod to come over to the original game. If not hire buy the assets that he's created for the UI changes.
  2. Is the bone work of the first person hands/arms really hard to change. I would think it would have been changed already in this late in development if it didn't have some sort of trouble fitting it in. Animation of sprinting and recoil seems to be missing and we just get that generic movement bob with arms that seem hovery with jello like movement.
  3. Most of the time spent in the game is at end gaming. I would have liked if there was one pipe gun that shot all the bullets that you picked up just so you could have a gun when you start out. Since it's a little late for that can we have junk ammo like what's used in the turrets for our pipe weapons? are the pipe weapons going to be crafted?
  4. I would suggest making them stand out more. Like if they have mutations and more torn up clothes.
  5. please tell me you guys are going to have bandits in alpha 20?
  6. Instead of having separate clothing pieces we should find whole out fits that would specialize in a skill. The armor can still be pieces.
  7. I like the idea that special zombies would be smarter. We all have blown up countless of not so threatening zombies that can be avoided. I'm ready for a real challenge with range enemies and unconventional zombie types. There is potential to be fleshed out by adding different types of enemies. I actually don't come to this game for the zombies but I do for the open world sandbox nature of 7dtd. The thing that's lacking is the combat engagement that I have with the zombies. I really don't have to do much when I come into a house with shotgun killing grunt zombies. The bandit update is what I'm looking forward to but relatively intelligent special zombies would be the icing on the bandit cake. Extending the variety to grunts would be welcomed as well. Maybe have one overall wearing farmer zombie hold a pitch fork and maybe throw it. The pitch forks melee attack would have a longer reach than the other zombies.
  8. I guess just have a option where you can turn off and on quest boards if you want to get you steps in.
  9. Skyrim has fast travels because the game isn’t optimized to play it without. Also you mean you find another quest and get side tracked. If you want to stay in a town and do quests you should be able to do that. It has it’s own immersive qualities. When your in a town with out a quest giver there is zero to do ( as far as poi’s go) in that town late game because you’ve looted every building. You need the quest system to be convenient in one place when that happens. Maybe having quest givers randomly spawn at a poi to side track the player would be better.
  10. that's why i didn't all cap and put exclamation marks just wanted to highlight my main point.
  11. Saying that is like say Skyrim plays just fine without quests. Wtf kind of response is that. Just put a quest board in every town and city. Not asking much. Should have had it in the game already. Traders will still be useful for trading and story quests. Very passionate about this one. fixed the overly large text.
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