spacepiggio Posted March 23, 2019 Share Posted March 23, 2019 Yes they really complete the role play with abilities and gear nicely in most of them. Theif/assassin/stealth builds will be insane now. Can we get more Ammo Options for the Blunderbuss PLEASE... Like, Lead Weights that can remove limbs or decapitate Buff Glass to cause a Bleeding Buff Maybe even a Gasoline Soaked Cloth to ingnite the Zeds on fire Buff Link to comment Share on other sites More sharing options...
Trankitas Posted March 23, 2019 Share Posted March 23, 2019 you can only stack like 1200 rocks per slot. Craft those rocks into a pallet that is 1000 rocks in it, and stack like 10 pallets in one slot. Wouldn't be kind of broken? I mean, you could store in a tiny chest like 40+ pallets... (40stacks x 10) x1000 = 400.000 rocks in a chest. Just saying... Link to comment Share on other sites More sharing options...
stasis78 Posted March 23, 2019 Share Posted March 23, 2019 Thank you for the updates on a18 first and foremost. It’s great to see new things coming down the pipe and this is sure to make people excited about the game again since a17. I wanted to thank madmole for finally saying that mods are not currently supported. While I asked directly and just got a bunch of grief for simple questions, it’s nice to have an official stance. Please next time just directly answer the question and not make it some one off comment to a person asking you if you play mods. I get that maybe you missed my comment/question but given the fact that it was the subject of debate for days it’s kinda disheartening. Not disheartening in the way that I’m going into a corner and crying. Disheartening that you refuse to post an official stance on modding and it’s current state. I’m glad there are HD icons coming. It’s good to play catch up with modders Link to comment Share on other sites More sharing options...
A Nice Cup of Tea Posted March 23, 2019 Share Posted March 23, 2019 We did remove quality from vehicles. We'll be fleshing out the loot list. Players cannot craft high end guns in the new design without a schematic. So you can craft a hunting rifle, but not the sniper rifle. You can craft a pistol with the pistol perk, but not a magnum. So you'll have to find them or find a one shot schematic to craft them. This should help a lot. Pinks are uncraftable as well, so if you want pink, find or buy. How do bows and crossbows fit into that schema? A lot of players (myself included) prefer the "feel" of using bows to using guns, so it would be great if gameplay was allowed to trump realism and high end bows (needing a schematic) could be good enough that you wouldn't have to switch to using guns if you preferred to go down the bow route for aesthetic reasons. Link to comment Share on other sites More sharing options...
bdubyah Posted March 23, 2019 Share Posted March 23, 2019 Probably need a schematic for the compound bow. And maybe the high level crossbows. Link to comment Share on other sites More sharing options...
madmole Posted March 23, 2019 Author Share Posted March 23, 2019 Can we get more Ammo Options for the Blunderbuss PLEASE... Like, Lead Weights that can remove limbs or decapitate Buff Glass to cause a Bleeding Buff Maybe even a Gasoline Soaked Cloth to ingnite the Zeds on fire Buff Possibly, those are easy to do, but I'm not sure how powerful starter weapons should be. Link to comment Share on other sites More sharing options...
FA_Q2 Posted March 23, 2019 Share Posted March 23, 2019 Wouldn't be kind of broken? I mean, you could store in a tiny chest like 40+ pallets... (40stacks x 10) x1000 = 400.000 rocks in a chest. Just saying... I think that is the point - you can craft items to easily store mass amounts of them. Link to comment Share on other sites More sharing options...
madmole Posted March 23, 2019 Author Share Posted March 23, 2019 Probably need a schematic for the compound bow. And maybe the high level crossbows. Pretty much this, we need a high end crossbow model yet. Link to comment Share on other sites More sharing options...
Trankitas Posted March 23, 2019 Share Posted March 23, 2019 I think that is the point - you can craft items to easily store mass amounts of them. Uh... i don't know how I feel about that. Link to comment Share on other sites More sharing options...
TSBX Posted March 23, 2019 Share Posted March 23, 2019 Shouldn't "Mining Hat" be "Mining Helmet"? Link to comment Share on other sites More sharing options...
Henrique Posted March 23, 2019 Share Posted March 23, 2019 Will we get the option to change how often we get wandering hordes and how big they are? Link to comment Share on other sites More sharing options...
madmole Posted March 23, 2019 Author Share Posted March 23, 2019 Shouldn't "Mining Hat" be "Mining Helmet"? Probably. Link to comment Share on other sites More sharing options...
Roland Posted March 23, 2019 Share Posted March 23, 2019 Thank you for the updates on a18 first and foremost. It’s great to see new things coming down the pipe and this is sure to make people excited about the game again since a17. I wanted to thank madmole for finally saying that mods are not currently supported. While I asked directly and just got a bunch of grief for simple questions, it’s nice to have an official stance. Please next time just directly answer the question and not make it some one off comment to a person asking you if you play mods. I get that maybe you missed my comment/question but given the fact that it was the subject of debate for days it’s kinda disheartening. Not disheartening in the way that I’m going into a corner and crying. Disheartening that you refuse to post an official stance on modding and it’s current state. I’m glad there are HD icons coming. It’s good to play catch up with modders In more stunning news...A18 is not out yet. That's official. Link to comment Share on other sites More sharing options...
Gazz Posted March 23, 2019 Share Posted March 23, 2019 Wouldn't be kind of broken? I mean, you could store in a tiny chest like 40+ pallets... (40stacks x 10) x1000 = 400.000 rocks in a chest. That only affects those who already have way more rocks than they can use up and at that point it no longer makes a difference. LOL Link to comment Share on other sites More sharing options...
0ldman Posted March 23, 2019 Share Posted March 23, 2019 Wouldn't be kind of broken? I mean, you could store in a tiny chest like 40+ pallets... (40stacks x 10) x1000 = 400.000 rocks in a chest. Just saying... Can you carry 1200 stones? Link to comment Share on other sites More sharing options...
Noctoras Posted March 23, 2019 Share Posted March 23, 2019 We did remove quality from vehicles. We'll be fleshing out the loot list. Players cannot craft high end guns in the new design without a schematic. So you can craft a hunting rifle, but not the sniper rifle. You can craft a pistol with the pistol perk, but not a magnum. So you'll have to find them or find a one shot schematic to craft them. This should help a lot. Pinks are uncraftable as well, so if you want pink, find or buy. That's music in my ears! Thanks Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted March 23, 2019 Share Posted March 23, 2019 All perks are getting a new short description in the main panel, and when you hover over it you get a long description above. No more tiny fonts you can't read! This is the kind of depth in the skills I've been hoping for. Link to comment Share on other sites More sharing options...
stallionsden Posted March 23, 2019 Share Posted March 23, 2019 Thank you for the updates on a18 first and foremost. It’s great to see new things coming down the pipe and this is sure to make people excited about the game again since a17. I wanted to thank madmole for finally saying that mods are not currently supported. While I asked directly and just got a bunch of grief for simple questions, it’s nice to have an official stance. Please next time just directly answer the question and not make it some one off comment to a person asking you if you play mods. I get that maybe you missed my comment/question but given the fact that it was the subject of debate for days it’s kinda disheartening. Not disheartening in the way that I’m going into a corner and crying. Disheartening that you refuse to post an official stance on modding and it’s current state. I’m glad there are HD icons coming. It’s good to play catch up with modders Dude it's been that answer since a5 and prolly even earlier lol. Even the big report forms state they don't support mods and for a bug report no mods can be used. Link to comment Share on other sites More sharing options...
Dante_26 Posted March 23, 2019 Share Posted March 23, 2019 The last few months I've done quite a few optimizations: Fixed Allocations in AstarPath (less garbage gen). Added Optimization: Entity Ticking (Entity ticking is now time sliced across the estimated amount of frames between ticks if any). Added GameRandomManager and GameRandom classes (less garbage gen). Changed Entity to not push if has root motion (AI, expensive) and not to push other if it can't be pushed. Added Block IsCheckCollideWithEntity which CheckCollisionWithBlocks uses to only do bounds checks on blocks needing it (x2 performance). Added MovementFactor <= 0 check during CreateBlocks and removed check from other code. Changed TickEntities to use frame count instead of time and to defer some entities for the next tick (any extra frames will tick). Changed Physics AutoSyncTransforms to off (faster). Added new Character Controller (for non players, 15%-20% faster). Removed Entity wallSurface and some old code. Optimized entity events/effects. Optimized Progression/Effects events. What about occlusion culling? And can we expect these optimisations next update? Thanks for the hard work! Link to comment Share on other sites More sharing options...
Damocles Posted March 23, 2019 Share Posted March 23, 2019 Supporting modding means supporting the modding interfaces (like the XMLs or file formats), to guarantee the mods will work still in future versions regarding the mechanics of the game. That would heavily restrict their flexibility to make necessary redesigns of game system. It would basically say: we dont want to implement more fancy features anymore, just add more content. -> if modding is officially supported, it should be after the gold version, unless you think the game is already perfect as it is... Link to comment Share on other sites More sharing options...
Bifferd Posted March 23, 2019 Share Posted March 23, 2019 MM I don't know if you are planning on doing anything with the music in the game or not but it would be cool if you could find someone to redo the old Cop Killer song by Body Count and turn it into Zed Killer. Just something cool to think about. Keep up the good work. Link to comment Share on other sites More sharing options...
spacepiggio Posted March 23, 2019 Share Posted March 23, 2019 Possibly, those are easy to do, but I'm not sure how powerful starter weapons should be. I agree on early weapons being too powerful & I think a way to do it is add it to the Perk System so it is not a beginning Ammo or reason I called it a buff. The damage also could increase as the player increases his or her skills, maybe we could Forge Chain Links for Ammo to Entangle the Zeds Limbs. Glass & Lead Weights are found early game & should be a good source for Ammo in the Blunderbuss, just limit the Damage until you increase your Skills or read a Book. I just feel the Blunderbuss is a very versatile weapon meant to hold different types of Ammo or Shot. I think I was a Pirate in a former life, Arrrggghhh I would like to shoot Trophy's, Candle Sticks & Door Knobs out of them, maybe a bigger Blunderbuss as you level up or maybe 1 of those mini Cannons they had mounted on the Ships. We could work them into our Base Builds or when we get Fishing & a Boat we could mount it on that, Arrrggghhh By the way being a Fan Boy from the very beginning I am really happy with the changes in the Game & I have gone back to Nav to see all the changes there until RWG is fixed, so much to see there & happy with that also, Arrrggghhhh Let me explain, I know a Blunderbuss is like a Cannon, the Cannon I am referring to is the small Swivel Cannon on the Bow. This Cannon could be taken ashore for Expeditions, Hunting for food & supplies or burying treasure. It could be mounted on a Tri-Pod with it's Sling Shot like Yoke, Oh, oh, oh, can we get a Sling Shot Too Please... Link to comment Share on other sites More sharing options...
The Gronk Posted March 23, 2019 Share Posted March 23, 2019 I just feel the Blunderbuss is a very versatile weapon meant to hold different types of Ammo or Shot. I think I was a Pirate in a former life, Arrrggghhh The style of blunderbuss used in the game is _literally_ a hand-cannon. Any style of ammunition you can use in a cannon can be used in a blunderbuss... with varying degrees of effectiveness. :-) https://en.wikipedia.org/wiki/List_of_cannon_projectiles Different ammunition types would make the blunderbuss a Swiss-army knife* of a gun. Need to clear a lot of zombies? Grape-shot. Need to kill a really hard zombie? Solid-shot to the head. Need to burn everything in a room? Carcass-shot. * Not to be confused with the Swiss-army sword which, although useful, suffered from an overly large handle. We may have to prod some modders to get varied ammunition for blunderbusses but i'd love to see it in vanilla. Link to comment Share on other sites More sharing options...
Death2gnomes Posted March 23, 2019 Share Posted March 23, 2019 Pretty much this, we need a high end crossbow model yet. maybe colored reticle/crosshairs finally? Link to comment Share on other sites More sharing options...
spacepiggio Posted March 23, 2019 Share Posted March 23, 2019 The style of blunderbuss used in the game is _literally_ a hand-cannon. Any style of ammunition you can use in a cannon can be used in a blunderbuss... with varying degrees of effectiveness. :-) https://en.wikipedia.org/wiki/List_of_cannon_projectiles Different ammunition types would make the blunderbuss a Swiss-army knife* of a gun. Need to clear a lot of zombies? Grape-shot. Need to kill a really hard zombie? Solid-shot to the head. Need to burn everything in a room? Carcass-shot. * Not to be confused with the Swiss-army sword which, although useful, suffered from an overly large handle. We may have to prod some modders to get varied ammunition for blunderbusses but i'd love to see it in vanilla. I didn't feel I needed to do a book report on the history of a Blunderbuss to ask for more Ammo, that's why I asked to forge Chain Links, for Grape-Shot, Arrrggghhhhh We can make Lead Pipe but I do not see the need for a Zip-Gun, get my point... Link to comment Share on other sites More sharing options...
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