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Noctoras last won the day on June 2 2019

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  1. You are right, but I personally like to play vanilla, mostly because it's easier to play together with my friends then and secondly with all the mods and stuff I often find it difficult to judge what works with and for what and do I like it or not. I prefer having a finished vanilla experience instead of having to mod my way, but that is my problem and not the game's problem, so all good for me. I had my share of 7D2D fun 🙂
  2. I agree, this streamlining and simplification isn't the way to go for me, so I will probably try A20 and gold for a game, but then most likely not play anymore 7D2D .... is that bad? I don't think so. I played the game at it's prime (with hindsight that was A16 to me, despite it's weaknesses), I sunk hundreds of hours into it for little money, what more could I have expected? It's an alpha, so I have to deal with whatever floats the boat. And I got great value for money, so I'll leave it at that, no reason to complain for me.
  3. Granted, traders along with quests in their current form were not really much-needed additions to the game. Okay to have and in case of the traders indeed OP, but working on other game mechanics could have improved the game more in my opinion. I see that everyone values different aspects of the game in different ways, so my opinion is just that - mine.
  4. This is true, but TFP have shown that they can backpaddle, if things go really awry. I agree that a lot of game design decisions starting from A17 have been questionable and I think a lot could have been avoided by taking the community aboard. That said, some is rectified later (hard level gating). And maybe they also will deviate from one-way-to-lootroom-POIs. It would definitely be worthwhile. As for exploits, TFP are targeting the worst exploits and a sandbox environment has tons of options for cheesing, which linear games don't have. Granted, the dungeon POIs you mentioned are
  5. Personally, I think you could even go some further with the bonus, but make it extremely rare ... like, it's not for granted to find a legendary even in 100 in game hours, but if you find it, it has a bonus of maybe 50% oder 75% over a regular weapon. I don't see it as overpowered, after all the legendary weapon alone doesn't give you a legendary armor, so you are still easily vulnerable. That said, you've gone to some extreme with the demolisher (a bit too far in my opinion, if having no base and fight on the street is much more resource efficient than having a base)
  6. Are there also more "basic" zombies to come or will new zombie models only be special ones?
  7. I partly get your point, but much of the concept is a grind from mining to ammo / building material grinding in the 7 day cycle. I am tempted to state that grinding in some way is an essential element of 7D2D. Ofc we are all free to like or dislike it. that said, the conversations (not you, but the above posts) starts getting toxic, so I will leave it at that
  8. Also a possible idea (although this hiemfire guy dislikes any post suggesting change 😁)
  9. That's true, it shouldn't be as easy as that. On repair kit fits all and each and everything returns to original strength is too much of an oversimplification. A bummer for long term motivation. Another solution would be to leave it as it is and to allow for more endgame content and make high level weapons and gear super rare so that it usually is NOT found within your first 50-100 in game days or hard zombies appearing really late in game (not one hit wonders like the demo, though). But that's just my 2 cents
  10. Damocles whereabouts sure is an interesting question, as there is little news currently. I would be mega happy, if the devs in some way cooperated with Damocles or integrated his work in RWG. And given his total lack of any communication, it's all in the realm of possibilities. Nitrogen maps for me have been the single most important modding option to the game I can think of. Vanilla RWG has got simply worse with time after A16, since it's no more random. Actually if I know that snow is up north, desert in the middle and have a lead topstone above all major lead mines,
  11. I figured as much, I think this should also be pinned to the pimp dreams forum (as not to invite too many thoughts for new ideas)
  12. Too bad we just don't reach your levels of wisdom and importance
  13. I agree. Tier 5 could be good, but needs way more rewards or other benefits. I just try to be careful what I write. Someone on here was complaining in A18 that he got good quality tools too early - the result being the current stone mess. I am afraid labeling tier 5 as CURRENTLY not reasonable just leads to something like taking them out or at least not adding any new T5, and good T5 would be something very interesting, as the current selection is way too narrow
  14. Item quality and degradation was one of the points, in which A16 topped its successors.
  15. That's the way I see it too and the way most people seem to see it. What the game is currently missing is randomness. Random worlds (RWG) are far from random, loot is basically level gated, making the game too predictable a grind, especially early on.
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