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Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
      2
    • :)
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A quick overview after playing A18 for a while:

1) At last, balancing feels on the right track and the perk system works how it should have worked in A17.0.

2) Books are something to look forward to - keep capitalizing on the game's exploration & rng - hope for random events and more diversity between playthroughs in the future.

3) Survival is still on the weak side. Wish for more diverse survival threats with a degree of urgency - hope the weather and disease system improves that in the future. Also feel the death penalty and GS formula have to be revisited at some point.

4) Rage has breathed some life into combat - here's to hoping for more polish and unpredictability.

 

It is a quite enjoyable version overall, thanks!

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No. She is very reserved but I will hear her chanting "No! NO! NO! NO!" when she knows she's in a dire circumstance and probably going to die. But then I get to do an Escort Quest as she returns to get her stuff.

 

When we first started playing together neither of our computers were good enough to play person to person so we played on public servers. She would always search out different servers to find good ones and it never seemed to matter if it was a PvE or PvP server that whenever I would join it later all I'd have to do is type on the world chat, "Hello, I'm Colleen77's son" and everyone would welcome me and offer to give me stuff and let me stay in their base for my first night and tell me how great it was that my Mom and I were playing this game together.

 

Awesome man! That's a very sweet story.

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You guys got a spammer going crazy starting tons of threads atm

 

I remember in another Games forum they had a custom bot with Admin privileges running seperately, that was very good at detecting spam, and kicking users.

Way more reliable and advanced than the a forum-software would be.

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@madmole

 

I remember you talking a while back about having all tiers of quests available to us even after we have advanced to higher tiers. I just did a tier 3 quest and it took me most of the day. One entire day used up for a quest is not efficient. I'd love to stick to the tier 2 quests.

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@madmole

 

I remember you talking a while back about having all tiers of quests available to us even after we have advanced to higher tiers. I just did a tier 3 quest and it took me most of the day. One entire day used up for a quest is not efficient. I'd love to stick to the tier 2 quests.

 

I believe that there should be a higher difficulty for better rewards. I've done a few tier 5 quests and they took over a game day because I used lots of stealth instead of going in like Rambo. Constant groups of 5 or more zombies throughout the whole building. It is extremely fun.

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7 items by day 7? That feels a little far fetched. Thats 72000 dukes I don't think so. Even with 3 ranks you only get 15% off now, so thats still a lot of money to raise. Moot point because purples will be gone from traders soon, and the rest is balance. Why would you scrap a purple when you can sell it for way more than the parts are worth?

 

Sorry but it feels like you are exaggerating by a large margin or leaving out some details, like loot abundancy 200%, 5 hour day length, cheesing pois you know and going straight to the loot chests, etc. It just doesn't sound like the alpha I have 500 hours in and you have 20 or 40? I played 100 hours and had maybe one purple steel armor, the rest was odd colors and some iron yet. I looted a TON and even got desperate to cheese POI loot rooms a few times because RNG denied me a minigun forever.

 

It's not really that farfetched. If the trader has a bike for sale I almost always have one by end of first day. Between the quests giving dukes, the rewards from the quests, and the loot it adds up really fast. Some of the clothes sell for 100+ dukes a pop and are plentiful, repair kits sell for a good amount and are easy to make. Although I wasn't saying that's all from trader. It was a combo of Looting+Trader at 100% loot.

 

It was also on a MP server so I was JUST looting while someone else was building a base, but thats pretty common when playing with more then 1 person so granted balance is faaaarrr harder when you start throwing more people in/

 

After the loot patch goes thru my server is going to start over and i'll keep a more accurate log of what i'm finding at what levels with my playtime on server as I find it to give more feedback on it.

 

Everyone on the server agrees by far that its the best update by far, just that as its been acknowledged loot flows pretty fast.

 

It's the most fun i've had in 7dtd in 5+ years, and its so rewarding to see everything come together.

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That fight is coming up soon :) Two weeks if I'm not mistaken on the Diaz Masvidal card.

 

He's going to knock Anderson out in the first round. His chin isn't that great and he's kind of slow. His striking isn't so good. His whole game is to take you down and ground and pound you, but walker is so tall, strong and fast, and coming to kill you with a flying something, that I don't see it happening. Anderson starts slow and Walker is nuts. I say its over in the first minute.

 

That one slipped under my radar, I’m definitely buying that card, it’s a good one.

 

Walker is so fun to watch. Is he on a massive streak of good luck vs mid tier opponents, or is he THAT good? He seems legit so far.

 

How about Weidman? Lol —- just as I expected.

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Radiation shielding perhaps, its not used in much since they discovered its so toxic. I'd rather just reduce the ore veins and see more coal and nitrate tbh.

 

Your right on that but maybe it could be used with oil shale to make gas, and used in every electricity item. I know you guys can seamlessly blend it in more. Make junk ammo use lead instead of iron. I don’t know but yeah maybe reducing it or leaving it as is, not really a big deal to be honest.

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I believe that there should be a higher difficulty for better rewards. I've done a few tier 5 quests and they took over a game day because I used lots of stealth instead of going in like Rambo. Constant groups of 5 or more zombies throughout the whole building. It is extremely fun.

 

I went in like Rambo and a tier 3 still took a day. Actually it only took a good chunk of the day but because we cant leave and come back I didnt have enough time to do another. Yea maybe it doesn't actually take a whole day but failing when you leave a poi makes it 1 per day.

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So far I notice I hardly play with the bow anymore since I found enough ammo and weapons on day 1 and 2...

I just make sure I have enough ammo for day 7. Tho I feel bad because I love using the bow much more. It feels more "survival" in a way...

I use rifle and shotgun much more then before or pistol with silencer.

 

 

After playing the experimental for some time now I just think it's too simple... too much ammo and weaponry... Seems everywhere.

Ok u can alter loot to 75% or less but I also have a few friends who I play with and dont have that amount of hours in the game as I.

The horde nights are fun but we start all over again with every new experimental release so I wonder what day 49/56 etc will look like after the first full release of A18.

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I went in like Rambo and a tier 3 still took a day. Actually it only took a good chunk of the day but because we cant leave and come back I didnt have enough time to do another. Yea maybe it doesn't actually take a whole day but failing when you leave a poi makes it 1 per day.

 

Yeah, I agree with you there. If I do dungeon POIs it takes, on average, 1 to 2 days. If they are huge it can take up to 4. I love wrenching but I never wrench absolutely all the stuff to the bone.

 

My point is. More time please. To enjoy the Pois.

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already posted this but would like to point it out again, because its probely lost in all the posts.!

 

Lets say "hmmm i'm going to make some bandages"

I go to the my menu and look for bandage, oow i need ductape dont have it. i need to find recipe ductape.

It would be world changing if i could click on the missing part (ductape) and then got the crafting for the ductape.

 

kind regards

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Yeah, I agree with you there. If I do dungeon POIs it takes, on average, 1 to 2 days. If they are huge it can take up to 4. I love wrenching but I never wrench absolutely all the stuff to the bone.

 

My point is. More time please. To enjoy the Pois.

 

Yea. And I keep getting yelled at in my comment section to wrench everything, and harvest everything. And I'm all like, man I'm gonna be here forever lol.

 

If a t1 quest gives a certain amount of dukes and exp then t3 should give at least double and probably more. Maybe they do? Not sure but I dont think so.

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Pumpkins are done, The jack o lantern is a good size isn't it? I'm not going to nitpick the pumpkin model and I can't scale it too big or it will hang off the voxel border.

 

I meant the size of them grown and unharvested. The model of the jack looks fantastic, other than being unlit.

 

Craftworks already did a mod that adds the flickering candlelight to it.. I think that was intended, because it has a light value of .5, but casts no light.

(Here's his example of the difference)

 

jackolantern-outside.jpg.042a3804ced5c52aa91ce0e33bf28dcf.jpg

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