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Maynard69

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Zombie Hunter

Zombie Hunter (8/15)

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  1. Ya, i didnt mean you. The other guy.
  2. Only reason comparison started happening was that dude jumped in here like "HR is trash, use bows, everything else can be better than HR yadda yadda yadda"
  3. Wrong again, a choke point with traps is not something they consider an exploit. Thats from madmole. The simple gap bases where the zombies loop is. Those could be made with no traps and exploited a behavior of the AI to be safe while you do nothing with minimal effort. That is what they have issue with, and rightly so. In what scenario with what weapons exactly is better than than the highest damage most penetrating gun, with zombies lined up in hallway being shocked waiting for ez headshots. You said you can but couldnt be bothered to say any specifics.
  4. Lmao, I dont like the Archery, I like the HR. You dont like the HR, you like Archery. That is ok. But a lot of what you say is kinda bull there ^ Not everybody sneaks, I play on insane and dont really try to sneak at all. (except night time in the wild, that is fun to sneak kill) POI's are not as stuffed with zombies as they once were. By the time they are really dangerous you are equipped to handle it. I can throw down a junk turret and 1 shot most z's with the HR. If not, the turret will help finish them. The reload is not that slow. I never said feathers were an issue. I could care less, I am not using arrows. Cant be an issue for me. Ammo is just as easy to get without long side trips checking every dang birds nest. Also saying "so what" to 1 shotting vs 2-3 burst. That is 2x-3x more bullets wasted. (at minimum, thats if you 100% headshot) That is 1000-2000 additional bullets for the 1000 I would use. Saving them for horde night. (you could probably add another 500-1000 to that since mine never miss) Hardly a "so what" Also it is not like I dont have an AK (and perked sledge) still on my belt if I get in trouble. Just because I use the HR a lot, doesnt mean I cant use the AK. I just prefer not to because it is a waste compared to how I am doing it. After damn near 7000 hours, i have kinda got a feel for it.
  5. Yep, thats where I first started liking the HR. It is pretty beastly if you spot the other guy at range. You used to be able to find them quickly too in backpacks and such. Was a great starter weapon for that, but back then no scope so Sniper was king at range.
  6. True, Im not mad, Gazz. I say that stuff jokingly. Something very satisfying in 1 shotting tough z's from a distance with the HR though. I think it is the "thunk" sound and occasional rag doll. "Oh look there is a lumberjack a mile away to the east. Should I run over there and kill it? *thunk* Oh nevermind, I already did. I'll just get back to what I was doing" That is another reason I like it lol
  7. Are you on the wrong forum? talking about a different game? 70% of this is the opposite of what happens in 7d2d lol a18 feathers are rarer than ammo.. and bows are harder to find and just as hard to craft. If I wanted to waste no bullets, I would just melee everything. If I ever get a hold of compound bow I might use it just to use up feathers since I have no use for them until then. AK does near 1/2 the damage of the HR in a lot of cases for the same bullet, a ton less range, and is way less accurate. Marksman is good, but slightly less damage than the HR, perked correctly reload is fast and it is not hard to pre-aim and fire fast with the HR, I dont even see the marksman as much of an upgrade. To me they are nearly equal now that u can put the best scope on the HR. This is dependent on the ads working correctly tho, the way it is now is pretty meh, its still good tho
  8. Well with steel arrows it takes plastic, not feathers and that is much easier, but your post reminded me.. I have not seen a compound bow in loot yet at all in 18, its like you say, just the wooden. Also, I did get confirmation that the auto-locking-ADS thing is a bug.
  9. So you are playing at least survivalist right, or insane? with x32 or better on the horde night right? Or maybe you are playing default where stuff dies when you blow on a dandylion in their direction? Just saying. Get to high Gamestage, play with harder settings, play past day 60, then tell me ammo doesnt matter and efficiency in kills is pointless. My AK dont 1 shot squat. Also I dont need any extra time with the HR. If its out, heads are poppin quick. Ever tried it perked and modded for reload speed, with a bandoleer, its damn near no reload ever.
  10. I dont even like the AK compared to the HR. But they are 2 different animals. I am not going to run into a POI and try to use the HR for close quarters... That is not what it is for. It is however a lot of fun to use at med-long range out in the open, as it should be. Or AP rounds perked with a base setup to line a horde up. AK is great for spray and pray at close range in a crowded POI. I prefer to aim and spend 1 bullet instead of 2-5 out in the open.. guaranteed head shot, not so with the AK HR is nearly twice the damage of that AK, for the same bullet.. Not sure what difficulty u play, but on Survivalist or higher, ammo is still important to me. I wouldnt want to constantly have to be mining and looting brass/ wasting dukes, when I can save where I can.
  11. The reload is not what I have a problem with. (I have perks and mods to get my reload down to manageable) Its the extra moment after the reload and disorientation the weird animation interrupt causes. Both of yall admit it is janky. Maybe just get on board with asking for fix instead of suggesting a work around that doesn't really fix the issue. Interrupting the reload just means I have to switch weps, switch back, reload again. A downward spiral of jankiness. It is not even about being about to get hit. Although when z's are running it is that much more of an annoyance. It is janky even when you are just sniping them from med-high range and in no danger. And ya, me saying game breaking is more jokingly, or hyperbole. Its not game breaking of course. I feel it does need a fix though.
  12. **Not game breaking unless your zombies are always running or it is night time or they are raging. Then ya, it becomes a bit of poop-show, especially at higher difficulties I hadnt connected the dots and realized it was only on reload, I get it now. Hope this changes for the 1 shot weapons. (cant even imagine what pain it is with the x-bows, they have an even longer reload afaik)
  13. 50 cal. is the T3 There was a really good modded server I played back in maybe a12 or 14, i forget, Had 50 cal. snipers They had boss zombie instances that would happen like airdrops and it would announce coords in the chat too, that was good times.
  14. Besides the clip, the marksman is not really better tho. afaik the marksman rifle usually has slightly worse damage than the HR. With the proper perks and mods HR is so good. One shots more stuff on higher difficulty too. Reload every shot is not bad either if your reload is fast. I am not 100% sure about the damage, but if the HR isnt already better, I dont think it is worse either. Back in the day I would only upgrade to the Marksman (used to be sniper) because of the scope. Mods changed needing to do that.
  15. Idk about a17, didnt play except to test experimental. Just referring to when we had the option to manually ads, it was tap to toggle or hold to manually aim without getting locked . You picked the least relevant sentence in my response tho. The way it is right now is once you take a shot while ADSing you are now locked into ADSing for the next shot. Which is what I am whining about. To be clear I have no desire to run while I ADS, I just dont want to be forced to ADS when I have no need to ADS. I have need to maneuver in between shots without cancelling an unnecessary animation every time, wasting seconds and being awkward. MM did say he made a ticket about it, he hates the locking-ADS too. So hopefully a fix for it comes for stable. (an option to just use manual I mean, whether it be tap/hold or menu option doesnt matter to me)
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