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Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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Yeah, I agree with you there. If I do dungeon POIs it takes, on average, 1 to 2 days. If they are huge it can take up to 4. I love wrenching but I never wrench absolutely all the stuff to the bone.

 

My point is. More time please. To enjoy the Pois.

 

I think a lot of issues such as loot comes down to SP vs MP. We did the hospital and Apartment buiilding T5 quests and me and 2 others can clear them in about an hour. Most of the time is spent finding those 1-2 stragglers that always seem to be there.

 

Now that being said I have no clue at all how you would possibly balance loot in MP vs SP.

 

I'm also not sure how the spawning calculations work with multiple people in a quest POI. The enemies didn't seem that much harder then if solo, so not sure if doing a quest with multiple people if the spawns are harder then doing it solo.

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Confirmed: little safes are loot only for A19... ;)

 

That best be sarcasm, don't you dare take base building backwards. You need a workbench and they aren't overly cheap/easy to make, especially the big safes, those take a ton of steel each. They're an investment, and most players don't even think to use them. If they became wildly popular and problematic somehow then maybe increase the challenge of crafting them, at most, but don't ... wait, Roland trollin me thinks... haha, you got me, yay, now shoosh on nerfing safes.

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No. She is very reserved but I will hear her chanting "No! NO! NO! NO!" when she knows she's in a dire circumstance and probably going to die. But then I get to do an Escort Quest as she returns to get her stuff.

 

When we first started playing together neither of our computers were good enough to play person to person so we played on public servers. She would always search out different servers to find good ones and it never seemed to matter if it was a PvE or PvP server that whenever I would join it later all I'd have to do is type on the world chat, "Hello, I'm Colleen77's son" and everyone would welcome me and offer to give me stuff and let me stay in their base for my first night and tell me how great it was that my Mom and I were playing this game together.

 

That is adorable.

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I'm not complaining about this, on the contrary I like rough play, but I find it very expensive to make cement right now, could that be regulated?

 

FYI its incredibly easy to make. Just make sure to harvest all those blue pallets for cobblestone, and those cement bags laying around for cement. I've yet to actually need to make cement as there is so much scattered around in the cities and POI's.

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The day 56 blood moon horde! Wow, was this one intense! If anyone is interested, feel free to pop around my tiny corner of YouTube! Just bring a cookie and some yucca juice. ;)

 

https://www.youtube.com/watch?v=42ptQOePJKQ&feature=youtu.be

 

That was one hell of a horde, but they stood no chance against a base and armory like that. I rarely use rocket launchers, so that was fun to see. I do love the new nades though, funny how you jump every time you throw one down, bet you learnt that the had way, like I did:)

 

That's a big place, quite the construct, love the architectural touches. Double walls are such a good idea, as you well know. Once I doubled up my BM tower cage walls, and left the front wall only one thick, I had a much better rate of getting them to go where I wanted them. But I also surround my tower in a sea of spikes, so they never quite make it to my walls. I've yet to see a horde that size though, albeit not far off, so that may soon change.

 

Great video, I got worried for a sec after you jumped down. Was funny, and smart, watching you use the Demolishers as tools and thin the herd chasing you. Thanks for sharing.

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Originally Posted by Dadpool12a View Post

With the Attribute system designed around play styles. Will we see specialized traps for each play style to help with the BM instead of all of them in Intelligence?

 

I would like to see improved traps specifically designed around each attribute.

 

An example would be for the Perception build having advanced wire obstacles "triple standard concertina" to slow zombies down for those head shots.

 

Perhaps.

 

Nice, I think that would be a great addition to each attribute. Though I would suggest that the special trap or at least some of the traps associated with the attributes not able to be found in the world only through the perk.

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For the radiated zombies: maybe its better to reduce the large patches of glow, and have it look more like cracked skin, that glows, or some other more plausible visual effect. The bright glowing patches look very gamy currently.

 

I would actually go with them looking more rotten / black stains and some dark smoke effect around them, instead of glowing.

 

Yeah, I told Joel exactly this a couple of months ago, no response though.

 

I'm sure that now that they are reworking zombie skins, they will notice that.

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Yeah, I told Joel exactly this a couple of months ago, no response though.

 

I'm sure that now that they are reworking zombie skins, they will notice that.

 

i kinda like the glow reminds me of the "glowing ones" from fallout

 

but i can get what your saying

 

but i would be cool is there were more sub types of zombies

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FYI its incredibly easy to make. Just make sure to harvest all those blue pallets for cobblestone, and those cement bags laying around for cement. I've yet to actually need to make cement as there is so much scattered around in the cities and POI's.

This is me. I recently built the first walls of my base (used a POI for the first horde night), and I didn't need to make any cobblestone or cement. I still have at least two stacks each left over after ~200 blocks. Not a bad freebie start for a base.

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This is me. I recently built the first walls of my base (used a POI for the first horde night), and I didn't need to make any cobblestone or cement. I still have at least two stacks each left over after ~200 blocks. Not a bad freebie start for a base.

 

Especially when you get a quest that resets a construction site thats loaded with it ;-)

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Would airdrops fall within that or would they all fall in the water?

 

Not sure, if the game checks for landmasses. Probably not.

So you would have to swim, or stand at the beach and raise your fist in anger.

 

Its a really tiny world. There is a trader and a military base though..

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I find that a touch fun as we get the 'now how we get to that' scenario...

 

that happened a lot when playing Xbox version

 

there was a bug wear say it lands on a tree and you cut the tree down. it would just say up there.

 

it was funny when my friend starts screaming over it cuz one time he got a Chainsaw from one so he religulous looked through supply drops.

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Yeah, I agree with you there. If I do dungeon POIs it takes, on average, 1 to 2 days. If they are huge it can take up to 4. I love wrenching but I never wrench absolutely all the stuff to the bone.

 

Are you a compulsive hoarder by any chance? :cocksure:

 

If you strip POIs clean it takes a frightfully long time. We need one day in MP (4 co-op) for a tier5 building, but we leave stuff behind. And I need one day in 90m single-player, but I leave even more stuff behind. Time is more crucial in SP and for example unspecced wrenching takes too much time if I don't need plastic or mech-parts at the moment.

 

I was genuinely curious. I'm 34 so maybe this was before my time but it seems like simple math to me, which isn't imperial or metric.

 

Well there is math so simple everyone can do it in the head. Divinding by 10 I can do in a split second, dividing by 3.77 is not that easy.

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I don't know how to publicly enable my avatar though! Lol (*Wink wink* Instructions please? *Nudge nudge*)

 

Create a picture or find one on the internet, shrink it to 100x100 pixels and max size 48kb.

 

Select "settings" at the top of the website when you are logged in. Klick "Edit Avatar" in the menue down the left side. "Use Custom Avatar" and select option two "Upload image from your computer". Klick inside the search field to specify the file on your computer

 

- - - Updated - - -

 

It is because we already had those in A18. I was expecting legendary to add something unique. I'm hoping that you guys will do that at some point.

 

What MM meant was that legendary items (with unique bonuses and special names) could be put into Q6 instead of making a new category Q7

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Weapon and tool schematics should have a chance to drop in random quality ranges all the way up to purple. The higher the crafting quality the lower your chance of finding that colored schematic. So, you're more likely to find a grey schematic than a purple one.

 

If I'm doing a pure perception build and get a schematic for a sledgehammer, but I can only craft a poor quality version, what good is it to me?

 

But, if I'm lucky enough to come across a schematic that unlocks crafting of a blue or purple sledgehammer, now we're in business. Now, I'll go through the effort to collect sledgehammer parts to craft a nice melee weapon.

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I started playing a serious game of A18 finally. Dead is dead. Amazing Alpha!!! Orgasmic even!!!, just got past first BM.

 

Regular sledge swings still have no follow thru, no back into it... half swings that abruptly stop. Feels weird still but the power attack is perfect!!!

 

The schematic and magazine looting makes me want to play one handed and crank one out!!

 

Make this $hit stable I wanna wack to the A19 thread!! — Or whatever is next.

 

Ha ha ha

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