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SickPuppy

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SickPuppy last won the day on August 19 2017

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  1. A19 seems to have altered some things. I've used this UABE for years to remove the night time spooky music from the resource.assets file https://community.7daystodie.com/topic/4388-how-to-remove-bg-spooky-music-at-night After removing the sound files the game is stuck on the start loading screen with 'Gamesparks preview mode' in the bottom left corner, tried disabling gamesparks in game launcher but still stuck on loading. Any ideas?
  2. Yer all done and dusted, jaxteller has some nice mods to 5x the zombies, you can still outrun nightmare zeds. Insane/nightmare, 25% loot, stone age tools and bows only, permadeath, no trader, no can food. I think I've just played too much and needed a breather. I'm sure I'll try 19 at some point. Its mainly the perk/attributes system, i just don't find it engaging. I came to have a look if there's any news on a revamp but it seems they're gonna stick with it.
  3. That's the problem. Casual. Immersion is at an all time low for me now nearing 5k hours. Due to lbd removed and this attribute/perk system I haven't even tried a19 yet, then I saw devs showcasing the new 'sprites' (fancy word for crap) all over the screen, more immersion being removed I literally said "NO!" while watching the video. Character creation / progression is non engaging. Some have offered advice to 'fix' it eg give yourself 2 points every level just to by pass these useless Attributes. Some have mentioned zomboid, very interesting character creation over there. I get it, catering to the thousand hours players would drive away new casual players. There's really no other way than learn to mod, wait for mods or have a good old rant in the forums. But back to OP. More hardcore for me would be to make survival much more challenging, think The Long Dark survival in 7Days, pretty sweet.
  4. I found out the problem, nothing to do with Darkness Falls, was Nitrogen I didn't have the compo pack installed, all working now. Ugh it was like going cold turkey without my 7dtd fix.
  5. Thx Guppy! So I've gotten back to vanilla but now after doing the starter quests the locate trader quest starts I get the repeated red 'NullReferenceException: Object reference not set to an instance of an object.' error, and strangely the trader coordinates are 0 0. I tried using pastebin to post output log but it exceeded their 512kb size, this is the snippet I copied from my output log that repeats itself: NullReferenceException: Object reference not set to an instance of an object. at ObjectiveGoto.GetPosition (EntityNPC ownerNPC, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x0017e] in <3ca2702590144b2c95bd610195728952>:0 at ObjectiveGoto.UpdateState_NeedSetup () [0x00020] in <3ca2702590144b2c95bd610195728952>:0 at BaseObjective.Update (System.Single deltaTime) [0x0003c] in <3ca2702590144b2c95bd610195728952>:0 at QuestEventManager.Update () [0x00016] in <3ca2702590144b2c95bd610195728952>:0 at GameManager.gmUpdate () [0x00097] in <3ca2702590144b2c95bd610195728952>:0 at GameManager.Update () [0x00000] in <3ca2702590144b2c95bd610195728952>:0 - I've uninstalled 7dtd from steam and reinstalled a18.4 stable - verified local files in steam - deleted DF mod from the mod launcher I'm not sure what else I can do to get back to vanilla 7dtd, anyone know where I'm going wrong?
  6. Sry if asked before how do I go back to vanilla 7days or do I have to uninstall the mod?
  7. Yes the path IDs change every update but the path names 'a_night_oneshot1' 'a_night_oneshot2' etc remain the same, there's a search path name function in the AssetBundleExtractor. under Options > Search by name. My dropbox account closed so I've uploaded the latest A18.4 resource.assets without all the spooky music to my google drive: https://drive.google.com/file/d/1ehhqkDCU7om0N1KckwUnxOKPvymUEjTm/view?usp=sharing Every update puts the spooky music back in so you will need to replace the file every time. I'm not a modder/coder so there's probably an easier way but this is just how I do it.
  8. Anyway to change the Blood Moon Frequency to 1 day? Currently it's only on 3 or 7 days Edit: Nvm found it, 7 Days To Die\Data\Config\XUi_Menu - windows.xml
  9. With vehicle updates for a19 are you guys thinking of removing carrying vehicles in inventory? It always felt weird and it would make breakdowns less of an event if we can carry vehicles in our pockets. Larger vehicles carrying light vehicles might be interesting though, maybe 4x4 and gyro can carry a bicycle.
  10. Even more credit looking after 3 kids! You nailed that prison cell area, made me think Hershel was gonna walk out. Amazing work, can't wait for sleepers being added, i can hear the alarm sirens going off already.
  11. Nice! Is that an exact replica? How long did it take to build?
  12. Wow I didn't even realize that. Thanks for the info, last thing I want is for people to get banned for some sound files. I better update the original post with a warning.
  13. Sorry I'm single player only. In the resource.assets file I've just removed the 6 night time music files I don't know if that violates anything. But yer it's best to check with server owners before hand I guess. Curious to know did it work for u on single player? I've played for a few hours and haven't heard the creepy night music since.
  14. I've found the culprit audio files inside the 'resource.assets' file located in C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data (or wherever you've installed the game files). Started a quick test game, 3 nights no night time spooky music anymore, yay! All the other ambient sounds are separate so the birds, howling winds, etc are all untouched. I've upload to my dropbox, you just need to download/unzip and replace the 'resource.assets' file. Please make a backup copy of original before replacing just in case. 7dtd remove spooky music only.zip This file is same as above and also removed are the morning and night time alert music, always thought they were a bit out of place. 7dtd remove spooky music and am-pm alerts.zip If you want to do it manually, you will need to download Unity Assets Bundle Extractor to be able to open resource.assets: https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor Remove the night time music files: a_night_oneshot3.wav (pathID 7612) a_night_oneshot1.wav (pathID 7867) a_night_oneshot2.wav (pathID 7876) a_night_oneshot5.wav (pathID 8031) a_night_oneshot6.wav (pathID 8126) a_night_oneshot4.wav (pathID 8131) Remove the morning and night alert music: a_daybreak_oneshot.wav (pathID 8053) a_nightfall_oneshot.wav (pathID 8218) There's literally thousands of sound files. You can search for the files with the pathID numbers, make sure to select resource.assets file name in the search window. Hope that works for you, happy looting.
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