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Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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    • :)
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Assuming you're not trolling Ganeden :) ; it's because when they tried to convert America to Metric they touted, "It's easily divisible by 10!", so Gazz was making fun of the not uncommon American knee jerk reaction to "dividing by 10" being "Evaaaal!!".

 

If american auto makers hadn't basically been forced to adopt Metric due to non US part suppliers, well, you wouldn't be able to find a metric wrench in the states.

Doubt it's been even ten years since Home Depot started selling plywood in millimeters. Again, foreign suppliers forcing it on us poor 'mericans! :faint:

 

Edit: and that's only the plywoods thickness, not the larger X n Y, which is still almost exclusively 4 by 8 _feet_

 

"This world is a comedy to those that think, a tragedy to those that feel..."

 

I'm laughing so hard I'm cryin...

 

 

I was genuinely curious. I'm 34 so maybe this was before my time but it seems like simple math to me, which isn't imperial or metric.

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I guess “passionate” wasn’t the right word. Perhaps it is just that you think of certain gameplay choices as tedious that I think of as fun. But you’ve also enabled the means for us to get our brand of fun via mods so that is wonderful.

 

My mom, for example, would be super pleased with a dozen more crop varieties, fruit trees, and incorporating irrigation and crop quality to farming as well as growing seasons. I’m fine with none of that being in the base game. The current crops and the planter mechanic is great for me. Too much emphasis on farming would feel tedious to me.

 

But, anyhow, raiders stealing your stuff does sound awesome for the future as long as I have a chance to track them back to their hidey hole and get revenge....and my stuff back.

 

I'm super pleased with your mom :)

 

 

 

Just joking, please don't ban me.

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I hope zombie AI gets a work in next alpha. For base defense on horde night I still just build a platform zombies run on until they get close then have a two block wide distance they jump to try to swing and hit me behind some iron bars. I could just sit there all night and do nothing and there is practically zero danger. They won't attack the structure that supports me even if it's wood I'm not sure what the fix is but I"d like to see more danger on horde night. I know a lot of people complained about engineer zombies'from A16-A17 changes but this seems to easy. To be fair I play with very high difficulty settings and rulesets but these are my thoughts.

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For the radiated zombies: maybe its better to reduce the large patches of glow, and have it look more like cracked skin, that glows, or some other more plausible visual effect. The bright glowing patches look very gamy currently.

 

I would actually go with them looking more rotten / black stains and some dark smoke effect around them, instead of glowing.

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One thing I got to ask.

 

A long time ago you guys had a poll about how long we are willing to wait for RWG map generation, and it was overwhelming victory something like we dont care how long it takes. I kind of assume this is because nobody wanted to sacrifice their map sizes since the options in that poll included map sizes and much shorter time limits as the options.

 

When RWG gets more love or is finished or whatever will we have the option to generate large maps again like we used to have? 20k ish

Is this the hope or goal? Or are these small maps only here to stay.

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One thing I got to ask.

 

A long time ago you guys had a poll about how long we are willing to wait for RWG map generation, and it was overwhelming victory something like we dont care how long it takes. I kind of assume this is because nobody wanted to sacrifice their map sizes since the options in that poll included map sizes and much shorter time limits as the options.

 

When RWG gets more love or is finished or whatever will we have the option to generate large maps again like we used to have? 20k ish

Is this the hope or goal? Or are these small maps only here to stay.

 

"Small."

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Edit2: I have it! Each Legendary weapon takes a portion of your health for as long as it's equipped! This way a player can only have a few items equipped before they are at risked of being "one shot" by zombies/NPC's. :D

Sure, there are plenty of ways to make "magical artifacts" have side effects.

 

That HP regen mod only kicks in if you're <50% HP.

Some could have bonuses when you are hot/cold/hungry, not wearing armor... we now have lots of means to design gameplay mechanics quickly.

 

Or like you said, lower stats like max HP, armor, etc. while providing bonuses.

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One thing I got to ask.

 

A long time ago you guys had a poll about how long we are willing to wait for RWG map generation, and it was overwhelming victory something like we dont care how long it takes. I kind of assume this is because nobody wanted to sacrifice their map sizes since the options in that poll included map sizes and much shorter time limits as the options.

 

When RWG gets more love or is finished or whatever will we have the option to generate large maps again like we used to have? 20k ish

Is this the hope or goal? Or are these small maps only here to stay.

 

The current world-file formats work well for 4k and 8k worlds. Above that there is a very high strain on memory, keeping all those maps stored.

For REALLY big worlds, there would have to be some changes to the world-map format, splitting them into chunks (like region files do that locally). Those chunks could be generated and processed separately.

 

On the other hand: 8k is quite large already. Especially when the terrain (mountains) separate areas, and more POIs are spawned. Enough for 90% of the playerbase.

Its more a question of topography in my opinion, than pure size.

 

And 16k does work...

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The current world-file formats work well for 4k and 8k worlds. Above that there is a very high strain on memory, keeping all those maps stored.

For REALLY big worlds, there would have to be some changes to the world-map format, splitting them into chunks (like region files do that locally). Those chunks could be generated and processed separately.

 

On the other hand: 8k is quite large already. Especially when the terrain (mountains) separate areas, and more POIs are spawned. Enough for 90% of the playerbase.

Its more a question of topography in my opinion, than pure size.

 

And 16k does work...

 

Depends on your playstyle, how populated the servers you like to play on, etc. When we had them, I would use the entire map. 8k is less than 1/2 the size of what we had for a long time.

 

Not sure where you get 8k is plenty big for 90% of the playerbase (sounds made up), the poll I referred to tells a different story with the majority not caring how long generation takes as long the maps are big.

 

What I am more interested in is the plan of TFP's regarding the issue. Since they are still working on RWG, If we will see a return of the larger maps or if this is as good as its going to get.

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All polls created in general discussions were simply fun polls for the community to see how other players were landing on different issues. They never should have been taken as official queries by TFP to drive development. If you saw the poll as an understanding between TFP and the community that they could take all the time they needed to work on RWG as long as in return the map sizes would end up being huge (20k or bigger) then that was simply your own assumption because that was never the purpose or intent of the poll.

 

TFP has always taken whatever time is needed and features are done when they are done regardless of community sentiments about the timeline and map sizes have been experiments to see what works and what is feasible. Right now the default size is Navezgane (6k) with one smaller maps size (4k) and one larger map size (8k).

 

I would plan on this being what they consider shippable as the supported sizes. This doesn't mean that other sizes won't be possible by getting under the hood but they won't be supported and your results may vary depending on your setup.

 

On a related note I also don't see them budging much from 8 player supported multiplayer....

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All polls created in general discussions were simply fun polls for the community to see how other players were landing on different issues. They never should have been taken as official queries by TFP to drive development. If you saw the poll as an understanding between TFP and the community that they could take all the time they needed to work on RWG as long as in return the map sizes would end up being huge (20k or bigger) then that was simply your own assumption because that was never the purpose or intent of the poll.

 

TFP has always taken whatever time is needed and features are done when they are done regardless of community sentiments about the timeline and map sizes have been experiments to see what works and what is feasible. Right now the default size is Navezgane (6k) with one smaller maps size (4k) and one larger map size (8k).

 

I would plan on this being what they consider shippable as the supported sizes. This doesn't mean that other sizes won't be possible by getting under the hood but they won't be supported and your results may vary depending on your setup.

 

On a related note I also don't see them budging much from 8 player supported multiplayer....

 

I didnt state or even assume any of that. I only used that as reference for player preference and asked if they planned to bring back larger than 8k maps.

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Damn man! 74 and still playing videogames.. So I do have a future :)

Does she yell at the game as well sometimes?

 

No. She is very reserved but I will hear her chanting "No! NO! NO! NO!" when she knows she's in a dire circumstance and probably going to die. But then I get to do an Escort Quest as she returns to get her stuff.

 

When we first started playing together neither of our computers were good enough to play person to person so we played on public servers. She would always search out different servers to find good ones and it never seemed to matter if it was a PvE or PvP server that whenever I would join it later all I'd have to do is type on the world chat, "Hello, I'm Colleen77's son" and everyone would welcome me and offer to give me stuff and let me stay in their base for my first night and tell me how great it was that my Mom and I were playing this game together.

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I didnt state or even assume any of that. I only used that as reference for player preference and asked if they planned to bring back larger than 8k maps.

 

Okay good. Wasn't sure due to this line in your post.

 

I kind of assume this is because nobody wanted to sacrifice their map sizes since the options in that poll included map sizes and much shorter time limits as the options.

 

When they had larger than 8k maps they were being generated on the fly as you played the game. That model has been scrapped. Now they are pregenerated before you play so there is no real comparison to the way maps are now and the way they were then. I'm sure they HOPE they can get the generation time down to the point where they feel comfortable supporting larger map sizes but I think they are planning for what they have now which are sizes that don't take overly long to generate and always complete generating without crashing or running out of memory and work fine with 8 people max playing together.

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Okay good. Wasn't sure due to this line in your post.

 

 

 

When they had larger than 8k maps they were being generated on the fly as you played the game. That model has been scrapped. Now they are pregenerated before you play so there is no real comparison to the way maps are now and the way they were then. I'm sure they HOPE they can get the generation time down to the point where they feel comfortable supporting larger map sizes but I think they are planning for what they have now which are sizes that don't take overly long to generate and always complete generating without crashing or running out of memory and work fine with 8 people max playing together.

 

Ya, I understood that already, thanks for the answer. In the back of my head I kinda hoped they had a trick up their sleeve that they couldn't implement yet, or some additional factor that might make it possible before going gold. I will probably continue to hope that a little. haha

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Since later stages of the game currently focus on "Industrializing" your ammo production and fort defense,...

 

That's well put, it's exactly that. For me when we get to that Industrializing stage everything's pretty much setup and we're repeating what we were doing on day 7, defending the blood moon albeit magnified and with a lot more traps and options.

 

For me the journey getting to that point is where all the fun is. I don't even care if I die on a permadeath game it's what survival is all about. I remember a game around a12, before honey stumps were introduced. I got infected on day1 and for 7days I looted my ass off for antibiotics running round like a loon just to stay alive. Forget getting my base ready or finding good tools, I needed to survive. Around day 5 I remember sitting over a campfire, starving, thinking 'just start again, f**k it...', but then another voice in my head kicked in 'Cmon there must be something, I've played this game for 1000s of hours, get off yr fat ass and do something about it, what else can I do?'

 

I'd raided most of the small towns around me for days, I decided to go long, hail mary. Just follow the road until I come to a big town where a big Pop o pills might be. It felt like days running that road all night, through canyons, any sound I'd drop on my knees and sneak right round. I did find a large town and nearly shouted out irl when I saw the Pop o Pills sign flickering, glimmer of hope. I raided it didn't find antibiotics but I had enough moldy bread to cook in a beaker. I sat there looking at the campfire timer it was around 20+ minutes to cook back then. I looked at my infection timer to death, sighed out in resignation, it wouldn't cook in time. I sat there thinking 'what a fkin great ride' as I stared at the night sky accepting my fate. I'll never forget that play through. It made me push myself when I wanted to give up.

 

Anyways sry bout the waffle, but yeah sitting a top of my castle firing rockets and stacks of 7.62 rounds albeit fun, just isn't the same survival fun for me.

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