Hek Harris Posted December 12, 2018 Share Posted December 12, 2018 Can't you just press F7 again and turn the HUD back on? Toggles for me. Yes sir, the HUD is back but the 'E' key doesn't work anymore until you leave the game and come back Of course, the ideal would be that the E key works even when the HUD is made invisible. Link to comment Share on other sites More sharing options...
Guppycur Posted December 12, 2018 Share Posted December 12, 2018 I just want to get rid of the horribly designed idea of the xp notification... Link to comment Share on other sites More sharing options...
giKoN Posted December 12, 2018 Share Posted December 12, 2018 So Bugs previously reported and not listed in known issues are being ignored? Anyone know this? Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted December 12, 2018 Share Posted December 12, 2018 I just want to get rid of the horribly designed idea of the xp notification... Last I checked, only by also removing notification of picked up/gathered items. Link to comment Share on other sites More sharing options...
Laz Man Posted December 12, 2018 Share Posted December 12, 2018 This building inside makes no sense, how did (or does) anyone supposed to have entered and exit ? There no door or entrance hatch to this room. Magic Link to comment Share on other sites More sharing options...
Guppycur Posted December 12, 2018 Share Posted December 12, 2018 Last I checked, only by also removing notification of picked up/gathered items. That'd be fine, how do I do it. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 12, 2018 Share Posted December 12, 2018 This building inside makes no sense, how did (or does) anyone supposed to have entered and exit ? There no door or entrance hatch to this room. What makes no sense is that there is no toilet in the room, or at least a bucket the women could have used Link to comment Share on other sites More sharing options...
Sam_Neill Posted December 12, 2018 Share Posted December 12, 2018 Current project during the A17 experimental: Building a handmade map like Navezgane. PS: I love the new possibilities with TGA import und creating new maps. Now we only need a decent map editor ingame, like e.g. Cities Skylines has. Link to comment Share on other sites More sharing options...
unholyjoe Posted December 12, 2018 Share Posted December 12, 2018 What makes no sense is that there is no toilet in the room, or at least a bucket the women could have used actually its self explanatory... they barred themselves into a room and forgot the door. this is why some zombies are stupid. hey RD... my reply was for the quote you quoted on ->This building inside makes no sense, how did (or does) anyone supposed to have entered and exit ? There no door or entrance hatch to this room.<- Link to comment Share on other sites More sharing options...
Reddevil Posted December 12, 2018 Share Posted December 12, 2018 Current project during the A17 experimental: Building a handmade map like Navezgane. PS: I love the new possibilities with TGA import und creating new maps. Now we only need a decent map editor ingame, like e.g. Cities Skylines has. good luck sir Link to comment Share on other sites More sharing options...
Erik Louden Posted December 12, 2018 Share Posted December 12, 2018 Thank you! Can't wait to try a Nightmare game :3 I think nighttime should always be be nightmare speed. Link to comment Share on other sites More sharing options...
TylerDB Posted December 12, 2018 Share Posted December 12, 2018 Even that table saw does not come with that stand. They are meant to be put on... Wait for it... Tables. Actually its because it has a table lol... Link to comment Share on other sites More sharing options...
Sam_Neill Posted December 12, 2018 Share Posted December 12, 2018 good luck sir It works so far, left bottom screenshot are the visible created region files ;-) So the map is playable already, but without POIs,streets and details :-) Link to comment Share on other sites More sharing options...
faatal Posted December 12, 2018 Share Posted December 12, 2018 Why is it the zombies only comes from one direction on horde night? Has it always been like that? I think it would be tougher if the zombies came from all directions at the same time. They come from a 90 degree arc on a shared path grid, which is a limited and expensive resource. I'm planning on doing a change that does a 180 direction change for different groups. Link to comment Share on other sites More sharing options...
Hek Harris Posted December 12, 2018 Share Posted December 12, 2018 I just want to get rid of the horribly designed idea of the xp notification... Let me introduce you the french method : https://imgur.com/tcPs4M3 Link to comment Share on other sites More sharing options...
Sam_Neill Posted December 12, 2018 Share Posted December 12, 2018 Let me introduce you the french method : https://imgur.com/tcPs4M3 Very nice Link to comment Share on other sites More sharing options...
Guppycur Posted December 12, 2018 Share Posted December 12, 2018 Very nice Do servers push the wine glass? Link to comment Share on other sites More sharing options...
McKeighan Posted December 12, 2018 Share Posted December 12, 2018 I think either approach could be taken. The random hordes? Yeah I can see that, literal "horde mentality" may exist in whatever state their minds are in. But in terms of the "Blood moon", it is some kind of supernatural force that drives them into a enhanced state, and directly to where you are unprovoked. I think it would be as likely they would come from all directions as it is in one cluster. Whatever drives them to you would send zombies your way from any direction, or a random group just happens to be in the area and triggered to run your way. It would be harder to defend against, but it would add a sense of panic having to defend multiple points of contact. Perhaps a mode or a mod down the road? ¯\_(ツ)_/¯ Great idea about the Blood Moon... That was also my interpretation of it as well. That it's not normal, and how would they all know where I was even when I'm not running anything to produce heat? Supernatural weird blood moon fills in that story gap nicely. And I agree, if I'm now a zombie magnet for day 7 horde, then they should come from all directions, with a larger mass horde coming from 2 or more directions maybe (on night 21+) So - imagine 30 zombies coming at the house from random directions, but a larger mass of zombies coming in from the west because they were attracted by the commotion of the blood moon zombies. Then a 2nd herd picks up the noise being produced by the first herd, and comes in from the south. etc. Would be awesome. Link to comment Share on other sites More sharing options...
JayzenFreeze Posted December 12, 2018 Share Posted December 12, 2018 Why are some of us seeing different map versions loading the world? im getting V 172 someone else said they are getting last updates world number. Wiped everything saves game from PC etc. Link to comment Share on other sites More sharing options...
Frekton Posted December 12, 2018 Share Posted December 12, 2018 Do servers push the wine glass? Yes but with these new tariffs, I'm not sure you want the glass full. Link to comment Share on other sites More sharing options...
Sundaysmile Posted December 12, 2018 Share Posted December 12, 2018 Out of curiousity; (I mistakenly asked this over in the bug reporting thread) I was told that looting chances were going to be very low in terms of quality, so I wanted to ask what, if anything does the Lucky Looter stat or Looting chance affect? Is it even worth investing points into it if it's just to always deliver poor quality items? I've got 4 perk points in Lucky Looter Lucky Goggles Level 70 and Gamestage 100+ But as a result I only recieve grey to orange quality items. Conversely I've got 4 levels in the Bartering perk and I consistently see blue/purple quality items appearing in the trader's stores. Link to comment Share on other sites More sharing options...
FileMachete Posted December 12, 2018 Share Posted December 12, 2018 Someone mentioned already but haven't seen a reply yet, ? to question if someone went one to many decimal places on pricing? T1 Hunting Rifle at ~50% Durability sell price of $20. Fully repaired $40. Repair Kit sell price $37. T1 Pistol ~half dura sells for $10. Can of Chili sells for $12. Edit: these are Sell prices from within backpack. Haven't actually sold to Traitor yet so if it's just a backpack thing, apologies Link to comment Share on other sites More sharing options...
unlike them Posted December 12, 2018 Share Posted December 12, 2018 Yes sir, the HUD is back but the 'E' key doesn't work anymore until you leave the game and come back I don't have this problem, my 'E' key works after I enable HUD again (single player). Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted December 12, 2018 Share Posted December 12, 2018 try the useroptions file Red, works good for me. mine in the UserOptions.ini file located in the base saves folder my case .../AppData/Roaming/7DaysToDie/ mine hasnt reset since i changed it.. i do not change it via console command. I put a bug report on this: https://7daystodie.com/forums/showthread.php?99358-Alpha-17-Experimental-B221-bug-reporting-thread&p=901631&viewfull=1#post901631 *************************************** (edit added comment by QA Tester-unholyjoe) nice going i'll see what i come up with on it. thanks Link to comment Share on other sites More sharing options...
Hek Harris Posted December 12, 2018 Share Posted December 12, 2018 I don't have this problem, my 'E' key works after I enable HUD again (single player). Good information. So, after cheking, it's true if you do nothing between the 2 F7 (press F7, press F7 again, open a box, it works). But if you press F7, hit something (a tree, a zombie or an boring accountant - I love pleonasms), press F7 and... it doesn't work anymore. Link to comment Share on other sites More sharing options...
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