bgriffin1217 Posted December 12, 2018 Share Posted December 12, 2018 Wow that stamina drain with a steel pickaxe. My stamina is 120 and I'm only getting 3 hits before running out. Link to comment Share on other sites More sharing options...
icehot Posted December 12, 2018 Share Posted December 12, 2018 Wow that stamina drain with a steel pickaxe. My stamina is 120 and I'm only getting 3 hits before running out. Stop right clicking everything, MM said this, left click is the one to use now. Link to comment Share on other sites More sharing options...
bgriffin1217 Posted December 12, 2018 Share Posted December 12, 2018 Oh old school then, I'm fine with that Link to comment Share on other sites More sharing options...
Mephistopheles Posted December 12, 2018 Share Posted December 12, 2018 Stop right clicking everything, MM said this, left click is the one to use now. Fine, but the perks, like Miner 69er ONLY affect the power attack. Do they think ANY of this ♥♥♥♥ through before implementing it? Link to comment Share on other sites More sharing options...
danielspoa Posted December 12, 2018 Share Posted December 12, 2018 have to say, I spent my last hour just testing stuff in debug mode. A lot of stuff improved, including small things that I didn't see mentioned (vehicle wheels ) there's a bug - already reported - with the chainsaw. 77 block damage with a 9x bonus against wood.. Gazz please I just read some opinions on how balance changes didn't go as people expected. I can't talk for others but I guess it's a good time to say I liked most of them. Weapon damage now has very similar values to what I modded before. Only a difference in stone-iron-steel arrows/bolts, as I like a bit higher differences between those. The use of +- base damage instead of perc_add (on ranged weapons) also appeals me, makes bonuses from perks have their effects more in line with what players expect. On the zombie speed topic, this made it much simpler to reduce the disparity between day and night/ferals. I wanted that for a while. Honestly, it's my first time playing an experimental version and I like how it's going. I'm impressed by how much you have been working, giving the times for those updates and how many builds get uploaded every day. Thanks guys Link to comment Share on other sites More sharing options...
JCrook1028 Posted December 12, 2018 Share Posted December 12, 2018 Fine, but the perks, like Miner 69er ONLY affect the power attack. Do they think ANY of this ♥♥♥♥ through before implementing it? You might want to go actually read what Miner 69 affects in B221...............just sayin' Link to comment Share on other sites More sharing options...
DaVegaNL Posted December 12, 2018 Share Posted December 12, 2018 Fine, but the perks, like Miner 69er ONLY affect the power attack. Do they think ANY of this ♥♥♥♥ through before implementing it? Did you check ANY of this **** through before posting it? Link to comment Share on other sites More sharing options...
icehot Posted December 12, 2018 Share Posted December 12, 2018 Fine, but the perks, like Miner 69er ONLY affect the power attack. Do they think ANY of this ♥♥♥♥ through before implementing it? I've not tested this, but looking at the XML miner69 only increases block damage, no mention of whether it's for power attack only: <passive_effect name="BlockDamage" operation="perc_add" value=".3,1.5" level="1,5" /> And checking localisation, it simply states block damage is increased for the description. Link to comment Share on other sites More sharing options...
Roland Posted December 12, 2018 Author Share Posted December 12, 2018 Summary: After using a power attack, stamina does not even start to regen until after 3+ seconds after the last power attack. Version: b221 Platform: PC OS/Version: Windows Game mode: SP (mp host unlisted) Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes EAC on or off ? Status: NEW Bug Description: Previous builds, you could hold down power attack and stamina would regen like normal and you'd hit 0 stamina and then produce another power attack once enough stamina has regenerated. Now, not only does stamina NOT regen AT ALL if you hold power attack, there is now a 3+ second delay after each single power attack until stamina will start regenerating again. Literally billions of your your customers are complaining about you nerfing stamina, and now you nerf it even more? Really? Reproduce steps: Power attack. Notice that it takes 3+ seconds for your stamina to start regenerating again. This was NOT mentioned on the patch notes, so I'm assuming it's a bug, especially since this is someone that nobody was asking for. Actual result: Stamina stops regenerating for 3+ seconds after using power attack. Expected result: Like previous builds, stamina should regen no matter what you are doing in regards to attacking. Now if you hold power attack and don't release, stamina will NEVER regen. Now if you use a single power attack and release, stamina won't even start regenerating for 3+ seconds. This alpha in previous builds was "7 Days to Stamina Regeneration" but is now more like "28 Days to Stamina Regeneration." You need to stop posting these fake bug reports that are actually angry feedback posts dressed up in the bug report format. I moved this one to the discussion thread where it should have been posted to begin with. The changelog says that stamina regeneration delay has been applied. This should have been more specific but it is in regards to power attacks. In 208 everyone just used the power attack. Now the regular attack has been improved and the power attack has been altered so that it cannot be spammed to the exclusion of all else. This is intended. It is not a bug and it is an improvement for having varied and interesting melee combat. Link to comment Share on other sites More sharing options...
Roland Posted December 12, 2018 Author Share Posted December 12, 2018 Fine, but the perks, like Miner 69er ONLY affect the power attack. Do they think ANY of this ♥♥♥♥ through before implementing it? Miner 69er has been changed to affect the regular attack because they did think this ♥♥♥♥ through. Your anger has caused you to post before actually playing and testing the new build. There will be some adaptations again but they are for the the better. Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted December 12, 2018 Share Posted December 12, 2018 What are the speeds in relation to our movement? For walk, job, sprint, nightmare? Also if you were gonna do this, you should make a "random" one with everything in one without knowing what you're getting. That would be fun to play. Link to comment Share on other sites More sharing options...
Doctor3D Posted December 12, 2018 Share Posted December 12, 2018 What are the speeds in relation to our movement? For walk, job, sprint, nightmare? Also if you were gonna do this, you should make a "random" one with everything in one without knowing what you're getting. That would be fun to play. From What I can Tell: Walk - Normal Zombie Walk Jog - Similar to Human Walk Speed Run - Normal Zombie Run Sprint - Similar to Human Run Speed Nightmare - Faster than Humans Link to comment Share on other sites More sharing options...
tankedup_ Posted December 12, 2018 Share Posted December 12, 2018 What are the speeds in relation to our movement? For walk, job, sprint, nightmare? Also if you were gonna do this, you should make a "random" one with everything in one without knowing what you're getting. That would be fun to play. i second this, people run at all different speeds depending on fitness and such (i personally cant get past walking speed on my stubby feet) so why shouldnt the zombies have a random speed option? equality for all! zombie or human or flying guinea pig! Link to comment Share on other sites More sharing options...
Drithyl Posted December 12, 2018 Share Posted December 12, 2018 i second this, people run at all different speeds depending on fitness and such (i personally cant get past walking speed on my stubby feet) so why shouldnt the zombies have a random speed option? equality for all! zombie or human or flying guinea pig! I think it was mentioned by faatal that zombies with slight speed variations between them was planned. Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted December 12, 2018 Share Posted December 12, 2018 Lowered jumping and landing sounds. Not enough imo, it's still super loud. :/ Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted December 12, 2018 Share Posted December 12, 2018 From What I can Tell: Walk - Normal Zombie Walk Jog - Similar to Human Walk Speed Run - Normal Zombie Run Sprint - Similar to Human Run Speed Nightmare - Faster than Humans Thank you! Can't wait to try a Nightmare game :3 Link to comment Share on other sites More sharing options...
Doctor3D Posted December 12, 2018 Share Posted December 12, 2018 I think it was mentioned by faatal that zombies with slight speed variations between them was planned. As far as I know - they've always had slight differences in speed. You can see (or modify) the speed values of each zombie in the EntityClasses.xml. Many of them move at slightly different speeds. It's been that way for as long as I can remember. When I made my leveling mod - I had literally thousands of versions of each zombie and incremented that speed value for each level and it worked just fine. You could do a 'random' one - the same way by just making multiple versions of the same zed and only giving it slightly different movespeed numbers then just add all the new ones you made to the spawn groups. Link to comment Share on other sites More sharing options...
Moldy Bread Posted December 12, 2018 Share Posted December 12, 2018 Pictures speak better than words, so I spent a little amount to crate this to summarize my thoughts on A17. https://imgur.com/a/adrNhFD Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted December 12, 2018 Share Posted December 12, 2018 Does miner 69er would with both attacks now? Link to comment Share on other sites More sharing options...
Maynard69 Posted December 12, 2018 Share Posted December 12, 2018 From What I can Tell: Walk - Normal Zombie Walk Jog - Similar to Human Walk Speed Run - Normal Zombie Run Sprint - Similar to Human Run Speed Nightmare - Faster than Humans Sprint is Normal zombie run speed from what they said the other day, everything lower is slower than normal, Nightmare is faster. Link to comment Share on other sites More sharing options...
Mrjohn1337 Posted December 12, 2018 Share Posted December 12, 2018 Thanks for the update, now i can finally restart and try another basebuild. ^^ Link to comment Share on other sites More sharing options...
Subquake Posted December 12, 2018 Share Posted December 12, 2018 Table saw model is too small... it looks like a children's toy than a proper woodcutting equipment. It looks out of place compared to all other game workstations. It should be at least 0.5 blocks higher than it is and occupy 1x1x1 meter space fully. It looks OK when you're standing on 1/2 slabs. Link to comment Share on other sites More sharing options...
unlike them Posted December 12, 2018 Share Posted December 12, 2018 Whenever I start a new Navezgane game, there is a yellow line in console: WRN Loaded world file from different version: 'Alpha 17 (b172)' Happened in b208 too. I wonder if my game got all the new prefabs from the new builds. Yes, I deleted saves and started new. Link to comment Share on other sites More sharing options...
Fren Posted December 12, 2018 Share Posted December 12, 2018 I read a lot but don't post often... I just want to say: AWESOME game... it still is... after 2500+ hours in this game. Keep up the good work FP and everyone who is so commited and addicted to this game. I dont worry to much about the changes. I just take it how it's coming, I just have fun playing the game, it's as simple as it is. Can't wait till the next builds or updates. Cheers Oh: One complain: Can u please bring up the new builds about 6 hours later? Now I am enjoying everything I read but I can't play cause I still have work a few hours. So if the build comes out a few hours later I can go home and start right away Anyway. THANKS AND KEEP IT UP ! Link to comment Share on other sites More sharing options...
Kosmic Kerman Posted December 12, 2018 Share Posted December 12, 2018 Sprint is Normal zombie run speed from what they said the other day, everything lower is slower than normal, Nightmare is faster. Run is normal A17 zombie run speed. Link to comment Share on other sites More sharing options...
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